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Batman: Arkham Knight - PC bugs and performance


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Rocksteady has officially suspended the PC sales of Arkham Knight. Looks like Iron Galaxy is going to have a lot to answer for.

That's just embarrassing. Good on them for pulling an absolutely broken game and attempting a rewrite, but the initial release should never have happened to begin with.

 

Hopefully the re-release will fix all this.

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Very interesting turn of events - I can't believe how bad they let it become. Did no one at WB or Valve test this game on a PC before deciding to put it on sale? Just another few weeks of Q&A would've solved this.

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Very interesting turn of events - I can't believe how bad they let it become. Did no one at WB or Valve test this game on a PC before deciding to put it on sale? Just another few weeks of Q&A would've solved this.

Valve only tests their own games - they let developers and their publishers do their own separate testing. As for WB? Since they nor the developer did anything regarding the appalling PC port pf Arkham Origins by Iron Galaxy, I would presume at least WB thought they did a good enough job (I'm going with the idea that the WB people managing games know nothing about them beyond marketing and sales) to do the Arkham Knight PC port. Unlike before, this game's developer probably did step in and tell WB in terms they would understand just how bad the port was - and probably pointed out the anomalous amounts of refunds coming from Steam. Thus, they got the go-ahead to suspend sales on PC and - hopefully - do the port themselves. (Here's hoping this fiasco is enough to make WB never trust Iron Galaxy to do any porting again as well as making the rest of the industry think twice about contracting Iron Galaxy for PC porting.)
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Or perhaps WB just rushed them for a port.. I wouldn't rule out that it might not be completely iron galaxy's fault.

 

Besides, they are offering refunds, so I'd say all's well that ends well

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Updating this article is going to get a little weird; here's Rocksteady's roadmap if no one has read it yet from the 8,000,000 sites it's been linked from XD:

http://steamcommunity.com/games/208650/announcements/detail/145587678178226617

 

Currently they've claim to re-enabled "rain effects" (does that mean both shaders as well or just textures?) and AO, while noting that they are trying to "improve it further" which confuses me. Maybe I'm just tired ATM. Also they claimed to have fixed the crashes resulting from turning off motion blur proper in the .ini files. No note of the missing bokeh DOF and console-style TXAA - are those fixed with the same bug that disabled the rain effects/AO?

 

A lot of Steam comments joking that they are alpha-testing it. Can't say I blame them, but it is a very rare thing to take part in so publicly from a AAA dev. Anyway, if anyone can verify their fixes feel free (if motion blur pans out you can nuke the "turn down" solution alternative).

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Updating this article is going to get a little weird; here's Rocksteady's roadmap if no one has read it yet from the 8,000,000 sites it's been linked from XD:

http://steamcommunity.com/games/208650/announcements/detail/145587678178226617

 

Currently they've claim to re-enabled "rain effects" (does that mean both shaders as well or just textures?) and AO, while noting that they are trying to "improve it further" which confuses me. Maybe I'm just tired ATM. Also they claimed to have fixed the crashes resulting from turning off motion blur proper in the .ini files. No note of the missing bokeh DOF and console-style TXAA - are those fixed with the same bug that disabled the rain effects/AO?

 

A lot of Steam comments joking that they are alpha-testing it. Can't say I blame them, but it is a very rare thing to take part in so publicly from a AAA dev. Anyway, if anyone can verify their fixes feel free (if motion blur pans out you can nuke the "turn down" solution alternative).

Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.

 

Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!

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Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.

 

Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!

Your explanation makes a lot of sense, actually, and rereading from stuff from google seems to confirm that.

 

EDIT: As for Iron Galaxy, not sure. From Rocksteady's tweets it seems Iron Galaxy is still the "PC Developer" with assistance from Rocksteady's engine team as well as some NVIDIA devs, though they do mention Rocksteady "leads" the developers - so could be either or I guess.

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