Guest Share Posted April 4, 2015 http://community.pcgamingwiki.com/files/file/525-amdati-atiumdagdll-128/ Does this possibly fix that annoying shadow issue on Battlefield 2? Can it even be used there? I don't have an ATI card so I can't really test it. Link to comment Share on other sites More sharing options...
Mirh 103 Share Posted April 5, 2015 I remember I needed a special dll to launch call of duty 1 once (I don't need it with current drivers). So it's not impossible this could fix something. Link to comment Share on other sites More sharing options...
Suicide machine 53 Share Posted April 5, 2015 Experiment. Cause I was surprised to see this older file improve performance slightly in Enter the Matrix, not to mention make Star Wars: The Phantom Menace and Incoming playable (idk, what they screwed up with Direct3D and Zbuffer in 12.9). Mirh 1 Link to comment Share on other sites More sharing options...
Mirh 103 Share Posted April 5, 2015 Direct3D and Zbuffer in 12.9 Oh, so that is it. It wouldn't be bad if this (and other similar issues) could be documented somewhere. Link to comment Share on other sites More sharing options...
Guest Share Posted April 5, 2015 Other than the talk pages or the user pages? Something dedicated only to researched topics? I wouldn't see much use in it unless you would somehow managed to keep things organized. I just dump whatever I need into my user page, I don't really care about how it honestly looks. I doubt anyone ever visits that thing anyway. You could just create your own website on GitHub, as a GitHub page, I don't know otherwise. (I don't really like sharing my source code too much though, I don't know about you.) Link to comment Share on other sites More sharing options...
Suicide machine 53 Share Posted April 5, 2015 Well turns up they screwed up something more with D3D9, when they added Mantle so I think it's post 13.12 (when they released 14.1). Cause I extracted a atiumdag.dll from 13.9 and that still fixes issues in The Typing of the Dead (plus it works on newer graphics cards, which is the whole reason why I tried doing that). But it may be that it's just Mantle update that screwed up Z-buffer in some of DirectX games (you can test it, the point is - either 12.8 or 13.9 dll files fix issues with some of the games). Link to comment Share on other sites More sharing options...
Mirh 103 Share Posted April 6, 2015 Well turns up they screwed up something more with D3D9, when they added Mantle so I think it's post 13.12 (when they released 14.1). Cause I extracted a atiumdag.dll from 13.9 and that still fixes issues in The Typing of the Dead (plus it works on newer graphics cards, which is the whole reason why I tried doing that). But it may be that it's just Mantle update that screwed up Z-buffer in some of DirectX games (you can test it, the point is - either 12.8 or 13.9 dll files fix issues with some of the games). Well, what they broke once can still be fixed then. And besides, I don't see this necessary link between mantle support and broken z-buffer. Link to comment Share on other sites More sharing options...
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