Jump to content

Search the Community

Showing results for tags 'wiki'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Categories

  • Screenshot Slider

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

Found 6 results

  1. Recently I tried launching Red Dead Redemption 2 on Steam to be greeted with a message that required me to authenticate the game by connecting online; imagine my surprise when I had done so a day before. Once I got my internet to be stable again, I decided to do a test to see when and how did Rockstar decided RDR2 required you to authenticate your purchase. I authenticated the game by connecting online, then closed the game, I made sure to not turn my pc off, then I went to Windows settings and disabled my internet adapter; the game asked me to authenticate it again. This leads me to categorize the game as an "always online" title, because even if the game runs without requiring an internet connection after you launch it, it still requires you to launch the program -the most significant aspect of starting any application I would say- whilst connected to the internet. I added this to the wiki, and then a couple of days later a user by the name "Killerclownz" undoes my edit; I inferred from what he typed and specified: "The game requires an internet connection at launch" that he was emphasizing a technicality; the game requires an internet connection every time you launch it, but only then, not after when you're playing. To me this is an arbitrary observation; if the game requires internet to launch, every time you try to start it, then it doesn't matter if you can keep playing the game offline after. You still require online to start the freaking thing, every time you want to play the game, you still require to authenticate, each time, through an always online authenticator. So I get the edit on one hand because technically it isn't an always online game, but it requires an always online authentication every time you boot it up. I know this seems silly, and like I've been spending too much time on the site, but I think it's important to discuss this, what do you guys think? What do the admins of the site think? Is it an always online game a game that can't literally function without an internet connection? Or does it fit the category to call an always online game a title that demands an online connection every time you start it?
  2. I think that maybe you could add a space for Software, like what Steam offers (Action!, Wallpaper Engine, RPG Maker, etc) and do the same as you do with games. Offer guides, suggestions, bug fixes, essential improvements and so on.
  3. Flathub provides some games like https://flathub.org/apps/details/org.supertuxproject.SuperTux. It would be great if I could add flathub as an source for SuperTux and other games avaiable there. The fields required should be the flathup id (in case of supertux: org.supertuxproject.SuperTux) If it gets added a field for the flatpak save path might be useful as well (though it should also be the same folder as normal, but XDG_CONFIG being .var/app/<id>/config and XDG_DATA being .var/app/<id>/data). Some games might behave differenly, so we should be able to set the config and data path.
  4. hi, i've been trying to track down the inicrypt tool for Spec Ops: The Line that is linked in the wiki but that link is no longer any good. http://mod.gib.me/specopstheline/inicrypt.zip i've searched a lot and every mention of this tool is linked to that mod.gib.me domain which no longer works, does anyone have this tool they could share and i'll host it somewhere so the link can be updated in the wiki? thanks in advance.
  5. Hey! I found a fix regarding a specific GTA V crash, but I don't know how to add it to its page... I've never edited a Wiki page... Maybe someone could add it? That way we can forget about tutoring me about this :\
  6. as you can see, in daw of war ii retribution, the fixbox width dont scale and it put itself further down, making it look like this. afaik, scaling was fixed during server migration and for other articles i checked works fine
×
×
  • Create New...