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Found 2 results

  1. erin harper

    Sniper Rust VR

    Hi, This is Bhavin. I wanted to share the launch update of our game Sniper Rust VR. The full version update for Steam and Oculus will be launched on January 9, 2019, and the Vive version will be launched on January 9, 2019. There are free demos available as well for each Oculus, Steam and Vive. Sniper Rust VR is the first-of-its-kind, sharpshooting experience for Virtual Reality devices. It puts players directly behind the scope of a skilled marksman in this incredibly realistic, first-person sniping experience. Experience immersive VR gameplay featuring a variety of realistic weapons, and outfit yourself with the tools for the job to handle 18 adrenaline-pumping levels. Lock and load! The New update includes bonus level, new enemies, cover mechanism, gun recoil, improved graphics, achievements and much more. Please find more details below. Game Information: https://zatun.com/games/sniper-rust-vr/ Game Trailer: https://www.youtube.com/watch?v=aHQ2dFTs2SA Steam: https://store.steampowered.com/app/710740/Sniper_Rust_VR/ Oculus Trial: https://www.oculus.com/experiences/rift/1786072758117223/ Oculus Full: https://www.oculus.com/experiences/rift/1652078998203854/ Vive Trial: https://www.viveport.com/apps/d5742e3a-21e6-41f4-97d6-855ec18b6326/Sniper_Rust_VR_-_Trial_Version/ It would be great if you can go through the links and check the game out. I look forward to your feedback.
  2. Effcol

    Would it be possible to add VR APIs?

    Hey, I was just wondering if it would be possible to add the APIs for VR? These are the current and upcoming PC VR APIs: OpenVR OSVR (Open Source Virtual Reality) Oculus SDK Windows Mixed Reality (The headsets are technically called Windows Mixed Reality Immersive Headsets) OpenXR It would make sense to have both the APIs and headsets as different sections, as different APIs can be be used for different headsets. Plus, it would make it easier to differentiate if a game supports Oculus Rift CV1 or just DK1 or just DK2. As Oculus SDKs before 1.3.2 (i think) only worked on the DK1 and DK2. So perhaps if the SDK version is set to one before that, the Oculus Rift headset section could be changed to reflect that it only supports DK1 and/or 2. Also, it means there's future proofing for when the OpenXR standard gets released and games start supporting it. I'm sure this wouldn't be as simple as Im making out, and this is just a suggestion to get it to work, and a possible solution the the DK1 & 2 problem, so I understand if you don't do it or do something different. Hopefully my suggestion come sin useful :) Also, could Tobii EyeTracking be added to the to the non-VR, VR support section? There's a fair amount of games that support it now so it might be useful having that there :) Thanks :)
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