Jump to content

Search the Community

Showing results for tags 'Acceleration'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

Found 4 results

  1. Version v1.2.1

    31,943 downloads

    TL;DR This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Features Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable. This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions. Its features include: Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables. Origin/Retail Steam Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues. The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Acknowledgments I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.2.1: Fixed Steam version support Fixed a launch issue on Windows 7 v1.2: Updated address system to increase compatibility with modified versions of the game Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Fixed compatibility issues with certain mods and tools v1.1 (unreleased): Internal changes v1.0: Initial public release
  2. Version 1.0

    171,080 downloads

    What is this? This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Overview Description The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations. Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies. This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible. While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior. Features Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input. Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam GOG Origin* *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again. Install Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space" Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch the game as usual. To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  3. Version 1.1

    11,879 downloads

    TL;DR This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\" Start the game like you would normally, for example directly through Steam or Origin Features While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function. Its features include: Raw mouse input No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables. Steam Origin Retail v1.02 Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\" Start the game like you would normally, for example directly through Steam or Origin Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the mod. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  4. Version 1.4.1

    37,980 downloads

    Important The Dark Souls Mouse Fix has evolved into the Dark Souls Input Customizer (DSIC) and will no longer be updated. DSIC generalizes the functionality of the mouse fix to other input devices like gamepads and the Steam Controller. It also includes bugfixes, adjustments to the GUI and additional features, such as the creation of input profiles. For the time being, I will leave the mouse fix up, because it is stable and totally usable on its own. However, since DSIC provides the same functionality with additional improvements, there should really be no reason to prefer the old fix over the new mod. ---------------------------------------------------------------------------------------------------- What is this? This fix makes Dark Souls use raw mouse input without any additional smoothing or acceleration. It offers a flexible binding system, automatic cursor support for the UI, improved targeting and an easy configuration using a GUI. Overview Description Important: This is a beta version. Although it underwent some thorough testing before the first public release, there might still be some issues that need to be addressed. If you encounter any problems see the Contact And Support section on how to get in touch with me Although there already is a mouse fix for Dark Souls, which did a great job in helping many people (including me) to play the game with mouse and keyboard over the years, it is not an optimal solution. Because it emulates a controller, there are still some issues with sensitivity, apparent negative acceleration and overall sluggish movement. Using the cursor in the UI is also a hassle, because it has to be manually enabled and disabled via keybindings. Instead of emulating a controller, this fix injects raw mouse input directly into the game's camera functions, thereby avoiding any additional transformations. It also provides an auto cursor feature which automatically manages the visibility and capture settings of the cursor depending on the current situation. Features True raw mouse input without controller emulation No additional smoothing or acceleration Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming Allows any action to be bound to any combination of mouse buttons, the mouse wheel or keyboard keys UI Auto Cursor mode that enables and disables the cursor when in a menu or when switching out of the game Improved target switching Includes a GUI for easy configuration Steam Controller support Compatible with DSFix Instructions Supported Versions This fix only works with the latest, fully patched Steam version. Important: The fix relies on the layout of the executable. Older versions or ones that otherwise have been tempered with probably won't work. This also means that if the game were to be patched -- which is very unlikely at this point -- it might break the fix and require it to be updated. Install The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Install Durante's DSFix if you haven't already Extract the contents of the DarkSoulsMouseFix.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA" Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsMouseFix.dll. No additional configuration of DSFix is necessary Start DarkSoulsMouseFixGUI.exe to set mouse setting and keybindings as desired Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that A few additional notes on the installation: You should hear a Mouse fix loaded message on game launch when the fix is installed correctly If you currently have DSMFix installed, it is not necessary to remove it. Just replace the dinput8dllWrapper dsmfix.dll entry in DSFix.ini with dinput8dllWrapper DarkSoulsMouseFix.dll It is not necessary to unplug the controller if you have one. You can even enable the controller on-the-fly by using the Input Mode Toggle binding (see Configuration) The GUI requires the Microsoft .NET Framework 4.6.1, which should already be installed on most systems. If you are having problems starting the GUI, you can download the required version here I would recommend increasing the FPS limit to 60 in DSFix for the complete smooth experience. Keep in mind that there are some problems with unlocking the FPS though. You can find more information about that on PC Gaming Wiki here Uninstall Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix Configuration Although the configuration using the GUI should be easy and straight-forward, there are some things to note: You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config ingame. You should hear a Mouse Fix Reloaded sound message when the reloading was successful You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game Although it is not necessary to bind a standard action when you are happy with the ingame setting, it is strongly recommended to exclusively use the bindings in the GUI of the fix It is not necessary to unbind a key or button in the ingame settings to use it with the fix The GUI also provides tooltips with additional information about a setting Binding System The new binding system allows you to bind any action to an arbitrary combination of keyboard keys, mouse buttons or the mouse wheel. Instead of manually selecting a key from a limited set of predefined keys, the new system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys you would like to assign. The combination is set once any pressed keys are released. You should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names. A few additional notes on the binding system: Each key pressed before another acts as a modifier for the next one Any key can be used as a modifier key, not just ALT, CTRL or SHIFT There is no limit to how many keys can participate in a combination. You can set a combination involving half a dozen keys if you want to The order you are pressing the keys in is only important during the binding process to differentiate between bindings that involve the same modifier keys To unbind an action double right click the corresponding box Auto Cursor Mode The Auto Cursor mode automatically manages the state of the cursor behavior depending on the current situation: It captures and hides the cursor when ingame and not in a menu It releases and shows the cursor when in the main menu, in a system menu or when the window goes into background, e.g. when using alt-tab It overrides all cursor settings in DSFix Non-Standard Bindings Non-standard bindings perform actions that usually have to be performed by using a context-sensitive key or a combination of keys. They are provided for convenience as they could also be implemented by using external tools, such as Auto Hotkey. Although they do not allow anything that cannot also be done manually, purists of the game might not want to use them. Movement Bindings The keybindings to move the character differ on a technical level from those you can bind ingame. They should fix the problem of sometimes not being able roll when running diagonally and not moving the camera at the same time, which existed in the game since launch. Input Mode The input mode specifies the behavior of the fix: Mouse and Keyboard: Enables raw mouse camera and keyboard bindings, deactivates controller input and vibrations Gamepad: Standard controller behavior, disables raw mouse camera and keyboard bindings Steam Controller: Standard controller behavior with the exception that the raw mouse camera is enabled and the right analog stick is disabled Note that: The Auto Cursor setting is independent of the input mode. For example, it is possible to play with a controller and only use the mouse for menu navigation if you want to The input mode can be toggled with the Input Mode Toggle binding. The toggle order is the following: Mouse -> Gamepad -> Steam Controller -> Mouse -> ... You should hear a corresponding sound message when the input mode is changed by using the binding Additional Information What You Should Know Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs. Apparently the dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor (unconfirmed). Acknowledgments I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the fix. Without him, creating the fix would have taken even longer than it already did. Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years. Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I've done would not be worth much. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
×
×
  • Create New...