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    • The editing guide says that Surround sound is only applicable to 3D games, and that 2D games should be set to N/A. However, as Rose and I have been adamant about, a 2D game can have surround sound; it just is very rare. I believe that |surround sound = should be set to N/A only if the game does not have any audio to begin with.
    • Salut,  
      j'ai une carte SD, utilisee sur android, qui me genere une erreur sous windows a chaque fois que je l'insere sur un PC.  
      que je fasse un fix ou pas ne change rien, la carte entraine toujours la meme reaction, et le fix ne le resoud pas.  
      Ce n'est pas forcement tres grave en soi, mais du coup je ne sais pas si ce n'est pas ma carte qui est en train de crever (auquel cas je la jette),  ou si c'est juste une erreur alacon ? 
      Connaissez vous de vrais outils de diagnostics ? Pour le moment je ne trouve que des outils de recovery, mais rien de serieux pour verifier une carte SD ...  
      Carte Sandisk 64GB µUSB 
      Merci par avance de vos suggestions   
    • If so, the icon for the "always on" locked state should probably be changed to blue, to be more neutral. In the eye of the beholder, and all that. Having it "green" suggests that whatever it is that's locked "always on" is positive, which typically isn't the case, such as with these: - Mouse acceleration/smoothing being locked to always on. - Anti-aliasing being locked to always on. - Subtitles/Closed captions being locked to always on. etc. Hmm... "features that can't be configured at all would be set to false as usual" vs."while the proposed "always on" state would be used for any features that are active but cannot be configured."   This is correct, and was what I was going for. There's not a lot of games with native multi-monitor support, but they exist and typically allows the use of the secondary monitors in some special way. For example some of the Battlefield games allows the use of a second monitor to show the minimap of the game, and some racing games have allows for native extended view across multiple monitors without involving AMD/Nvidia specific features. The current multi-monitor parameter could almost entirely be worked into the existing ultra-widescreen parameter with the minor difference (if one exists) noted in the Notes field. In my opinion, the multi-monitor parameter should be an highly obscured parameter, hidden by default, that properly categorizes games that allows the use of one or more secondary monitors for unique features independent of GPU features. Not be used as an "additional-ultra-widescreen" parameter.
    • Hello! According to the The Punisher (2005) page, you can achieve window mode by  Widescreen resolution • Link[edit]   Use The Punisher Widescreen Fix[citation needed]    To run in windowed mode, create wndmode.ini in the installation folder. Ive created the wndmode.ini but I'm sure you have to put values in the file.  What exactly am I supposed to put in?  Any help would be nice!   Thanks!
    • @Garrett I can't help but think @Aemony was also referring to multi-monitor games such as Supreme Commander, where a secondary monitor can be independently used (e.g. no Eyefinity/Surround needed) as a full-size viewport. I'd add, as a much more obscure example, MechWarrior 2, whereby users who had both a supported color video card and a Hercules Graphics Array (HGA) discovered that while the monitor hooked up to their color video card showed things as normal, the monitor attached to the HGA would show developer debugging information. I know the latter example is barely related to multi-monitor support, but I feel it's the purest example of "multi-monitor as independent monitors" rather than the Nvidia/AMD "multi-monitor as wider-than-widescreen". As of right now, the multi-monitor setting covers both, which can potentially cause confusion since "multi-monitor as wider-than-widescreen" is so common.
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    • This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now?

      We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration).

      The following will receive a £25 Steam Gift Card:




      Garrett (£50)







      Suicide machine



      If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam.

      Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas!

      And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul.

      Exciting stuff ahead. Here's to another year of fixing PC games!
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