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Ultima IX: Ascension patch version 1.18F (01/10/99)


About This File

Official version 1.18/1.18F patch for Ultima IX: Ascension. See PATCH.TXT after installation for further details.


What's New in Version version 1.18F (01/10/99)

Released

  • -------------------------------------------------------------
  • What is Fixed in the Patch (1.18f):
  • -------------------------------------------------------------
  • - Fixed a crash in Valoria, involving a creeper plant.
  • - Fixed a plot-stopper involving the demons in Valoria.
  • - Fixed a plot-stopper involving Shamino's conversation.
  • - Fixed a crash in Wrong, involving an NPC who was attempting to
  • go to an invalid location.
  • - Fixed a lockup in Wrong involving getting your backpack returned.
  • - Fixed a crash involving invalid music playing after a game is
  • loaded.
  • - Fixed a crash involving the Jade Bracelet for sale in Paws.
  • - Fixed an audio problem involving the Avatar's sounds not playing
  • in Windows 95. NOTE: If you modified your 'Options.ini' file to
  • attempt to get these sounds playing, please revert/undo your
  • changes. After this patch is installed, please set UseNotify=0
  • and Rolloff=1.0.
  • - Fixed a crash in the near-endgame scene involving Lord British
  • and Blackthorn.
  • - Fixed a bug involving creature generators that was creating problems
  • with collision.
  • - Fixed a problem on startup where the EAX environmental settings
  • were either being set incorrectly, or preventing startup
  • altogether.
  • - Made additional D3D improvements. D3D is now native to
  • DirectX 7. Supports bilinear filtering of alpha textures
  • in 16-bit via multipass rendering of the same texture, if
  • that feature is supported on the given D3D hardware.
  • - Compressed textures are now properly supported on all platforms
  • except nVidia's; this is a driver issue. The Savage4 card
  • is one of the top performers as a result.
  • - GeForce is now supported properly.
  • - Screen shots in Voodoo2 SLI mode now work properly.
  • - Fixed numerous moderate memory leaks.
  • - Fixed a severe memory leak that would manifest if you open a book,
  • then Alt-Tab away from the game.
  • - Lifts received a code overhaul, and now function more reliably.
  • If the Avatar moves while on a lift, the lift halts its movement
  • until the Avatar stands still.
  • - Fixed a problem with the Moonglow boat lift where you would
  • sometimes fall through it.
  • - Fixed a vertical lift in Hythloth that was unreliable.
  • - Fixed a vertical lift in Yew; added a button at ground-level to
  • summon it.
  • - Fixed several inventory gold overflow crashes.
  • - Sometimes, starting a new game in version 1.06 (Patch #2) would
  • not work properly; this is now fixed.
  • - Fixed several problems in the Spirit summoning rituals.
  • - Numerous bugs in the installer have been fixed. If you re-install
  • the game with the fixed installer (available on the remastered
  • CD), the game installs more reliably and runs more smoothly.
  • - The new install handles installation of DXMedia, which is required
  • for movies to work properly.
  • - Suppressed humming and whistling of the Avatar, and any NPC who
  • is in the process of dying.
  • - Added an LODScale value to OPTIONS.INI; scales the distance at which
  • LODs change.
  • - Avatar coughing & whistling is eliminated.
  • - You can no longer charm the Guardian.
  • - If you put more than 2047 objects into a single room-sized area,
  • the game now issues a fatal error and exits (before it would just
  • crash).
  • -------------------------------------------------------------
  • What is Fixed in the Patch (1.06f):
  • -------------------------------------------------------------
  • - Made additional D3D improvements.
  • - Fixed an issue in D3D in resolutions higher than 640x480 where
  • the camera could only turn in one direction.
  • - Fixed an issue on the TNT cards where the Avatar's responses
  • were not displaying.
  • - Fixed a crash that could occur if you saved your game while
  • underwater.
  • - Fixed a crash that could happen when the earthquakes occurred
  • in Covetous.
  • - Fixed a crash that could occur in the prison Wrong when
  • walking down the hallway near the false Raven's cell.
  • - Fixed a crash that could occur if you tried to bind reagents
  • using the binding circles in Moonglow or Wrong.
  • - Fixed a number of miscellaneous crashes.
  • - Fixed a few issues with the Hardware Setup program that would
  • reset the options settings to the defaults.
  • - There were some situations where an item could disappear if
  • your inventory was full and you swapped your sword and shield
  • for a two handed weapon. We addressed this.
  • - Improved creature reaction to ranged attacks.
  • - Made it so your spells are canceled if your spellbook is taken
  • away like when your are sent to Despise or captured in Wrong.
  • Thus your mana will not continue to drain.
  • - Fixed a problem where some spells could get "stuck" on and not
  • be canceled.
  • - Fixed a problem where the Stone spell would fizzle if you were
  • using auto-targeting.
  • - Fixed a problem where the Kiran Shield would give you an extra
  • 5 mana if you were out of mana when you took it off.
  • - Fixed a problem where if you cast Light from a scroll it would
  • use some of your mana.
  • - Fixed an issue where pigs would end up propogating like rabbits
  • in certain areas of the world.
  • - The flag to allow you to speak with Eustus is now set when you
  • read the Book of Justice as well as when you speak with
  • Vasaglarem. Thus you can now get the Quill from him when either
  • action is taken.
  • - Fixed an issue where some of the trainers would give you the
  • option to train again (they wouldn't train you again, just
  • offer) after you had trained once.
  • - Fixed an issue with Desbet where he would not talk to you again
  • if you did not have the gargoyle queen egg. You will now be
  • able to come back and speak with him again.
  • - Fixed an issue where Amoranth acted like you had the candle of
  • love when you did not.
  • - Fixed an issue where Marek the fisherman would give you a Karma
  • boost multiple times.
  • - Fixed Phineus so you could talk to him in mid-fight in the
  • arena and get your belongings back. You will have to start
  • the fight over and still have to win three fights in a row
  • to get a skill increase and you will have to pay again if
  • you do this.
  • - Fixed a problem with Felix and Castro where you could not get
  • the information about the Kiran Stones if you said goodbye
  • immediately.
  • - Fixed an issue with Sarah where you could exit the
  • conversation and then not have the option to get the mantra
  • from her later.
  • - Fixed a problem where the Avatar could sometimes become stuck
  • inside a rock, or a wall/
  • - Fixed a bug in swimming that made swimming very difficult.
  • - Fixed an issue in Moonglow where the magical airship would not
  • return if you fell off of it. It now appears back at its
  • original starting point (Tydus' house) when you take the lift
  • up. Also increased the speed the ship travels.
  • - Fixed an issue in Valoria where the Demons could be killed
  • early which prevented you from finding the Dagger of Valor.
  • - Fixed a section of Covetous where the lava would sometimes
  • rise too high.
  • - There was one point in the game where the Guardian could be
  • killed (though it was extremely difficult), making the game
  • unfinishable. This has been fixed.
  • - You now receive a karma boost for finishing the water valve
  • quest in Paws.
  • - Vasaglarem now leaves Lord British's castle after the shrine
  • of compassion is cleansed (as was originally intended).
  • - Fixed the point where you could get the Hail Britannia music
  • stuck and cause it to repeat for the rest of the game. Those
  • of you who already have this problem with your savegame use
  • the flush_music command described in "Additional Notes" above.
  • - Fixed an issue where the lift to Vasaglarem's House in Yew
  • would not return if you have already used it. When speaking to
  • Desbet the lever to call the lift back will reveal. If you
  • install the patch before entering Britannia this lever will
  • be visible at the outset.
  • - Fixed an issue with Raleigh where he would sell you a
  • Longbow if you selected Composite Bow or War Bow. He now
  • offers the correct weapons and prices.
  • - Fixed an issue where the game would lock if you purchased a
  • jade bracelet from Irene in Cove.
  • - Fixed an issue with Leeland in Moonglow so he doesn't say his
  • daddy's gonna die over and over again.
  • -------------------------------------------------------------
  • There are a few items that will only be reflected if you
  • install the patch before you reach a certain point in the game.
  • Note that these fixes are less critical to your gaming
  • enjoyment (the game still works, we just improved upon a few
  • things) and you are not required to start over. The patch
  • will still fix the issues listed above regardless of how much
  • you've played.
  • -------------------------------------------------------------
  • - Fixed an issue in New Magincia where the quest was not
  • completable if you went to Ambrosia/Hythloth first. Note:
  • You may be able to continue with an existing savegame
  • depending upon how the quest was triggered. This will fix
  • the problem 100% of the time if you have a savegame anytime
  • before you received the quest from Katrina.
  • - The lighthouses without gems were emitting light before
  • the gems were placed. This will be fixed if you install
  • the patch before you arrive in Britannia.
  • - Aidon now consistently returns to his house in Britain after
  • you free his daughter in Paws. This will be fixed if you
  • install the patch before you arrive in Britannia.
  • - Fixed an issue where you could fall through the lift in
  • Covetous. If you install the patch before enter Covetous
  • you will see this change.
  • - Fixed an issue where the Silver Serpent prison would be
  • unlocked but he would not be free. This would only occur
  • if you got the key, left the cave and then returned later
  • to free him. If you install the patch before you arrive
  • in Britannia you will see this change.
  • - Fixed an issue where the flag wasn't properly being set
  • when you picked up the glyph of compassion. This would
  • cause Raven to not show up outside of Despise and the
  • Mayor to not move to Paws. You will see this fix if you
  • install the patch before entering Despise.
  • - Fixed an issue with a cave along the coast of Minoc where
  • some invisible lava existed. If you install the patch
  • before you arrive in Britannia you will see this change.
  • - Fixed an issue in Terfin where a large stone block could
  • randomly block the path to continue. You will see this fix
  • if you install the patch before entering the Terfin dungeon
  • for the first time.
  • - Fixed the shrinking room in Hythloth so the water does not
  • rise until you have exited the pipe, thus preventing the
  • random occurrence of getting stuck as the water rose. You
  • will see this fix if you install the patch before arriving
  • in Hythloth.
  • - Fixed an issue where the water levels were not rising and
  • falling consistently in the same area of Hythloth. Again,
  • you will see this fix if you install the patch before
  • entering Hythloth.
  • - Fixed a situation that could cause Raxos to end up in the
  • ceiling. You can see this fix if you install the patch
  • before you arrive in Britannia.
  • - Fixed several instances where NPCs could end up standing
  • on top of furniture. You can see this fix if you install
  • the patch before you arrive in Britannia.
  • - Fixed a situation where you could crash when using the
  • teleport pads in Wrong. You will see this fix if you
  • install the patch before entering Wrong.
  • -------------------------------------------------------------
  • What is Fixed in the Patch (1.05f):
  • -------------------------------------------------------------
  • - Further optimization of the Direct3D support.
  • - Fixed an issue where the Detonator 3.53 drivers were not
  • working properly with the game with DirectX 7 installed.
  • - Addressed a problem with the Riva 128 and Intel I740 with
  • certain drivers and DirectX 7.
  • - At times, monsters would not be properly hostile to the Avatar.
  • Many of these situations have been addressed.
  • - There was an issue where the fire arrows would not fire when
  • using the most common oil flasks in the game.
  • - If you had your bow drawn and then opened your backpack, the
  • arrow count would read 1, regardless of the actual count.
  • - If you jumped in water twice in specific situations would cause
  • the Avatar to lock up. This is fixed.
  • - The zoom reset key (ctrl-insert) has been fixed.
  • - Addressed a crash that can occur if you save the game while
  • poisoned then load that game and try to continue.
  • - If you place an item between the compass and backpack the game
  • would sometimes crash.
  • - When manipulating bags there was a random lockup that could
  • occur. This has been fixed.
  • - If you dragged a bag while the bag gump was open you could have
  • interface troubles. This was addressed.
  • - Fixed an issue if the Spellbook was placed in a bag, it was not
  • being added to the interface.
  • - The duration of spells (which have a duration) cast from scrolls
  • has been increased.
  • - The Day spell has been adjusted so that it will not
  • temporarily blink out in certain situations.
  • - The Time Stop spell mana drain has been increased dramatically
  • to reduce the balance issues generated by the spell.
  • - Fixed a problem where you could manipulate some items while in
  • the Wizard Eye view.
  • - Fixed a problem where linear spells cost mana if you have the
  • Arms of the Magi on.
  • - Arms of the Magi will check to see you have enough mana based
  • upon the reduced spell cost rather than the standard spell cost.
  • - Addressed a balance issue where you could cast spells while the
  • backpack was open. By design, monsters are non-hostile when a
  • container gump (backpack, bag) is open meaning they had no
  • way to respond to your spell/attack. Now when you cast a
  • spell while the backpack or bag is open, they will be closed
  • so the monsters may respond. Additionally, quick targeting
  • is now disabled when the backpack or bag is open.
  • - Fixed an issue where Rupert the blacksmith (in Trinsic) would
  • not always recognize that you had blackrock and thus will not
  • make a Blackrock sword for you.
  • - We found and fixed several areas where Raven would provide
  • incorrect conversation options.
  • - Added an option to have Raxos give you the key to Nico's cell
  • after the Shrine of Sacrifice is cleansed. You no longer have
  • to kill the repentant man to free Nico.
  • - You no longer have the option to ask Lord British about the
  • shortcut to Yew once he has shown it to you.
  • - The speech for the two drinking skeletons near Britain is
  • now playing (the text was only displaying before).
  • - Eustus would not speak to you if you clicked on him. Thus you
  • had to walk away and approach again if you did not answer his
  • questions. Note: he still no longer has anything to say once
  • you have received the Quill of Justice. This is as we
  • designed it.
  • - Fixed a few areas that were not playing the correct city music.
  • - The text for the Blackthorn note was too long for the scroll
  • it was on and thus you could not read the entire thing. The
  • scroll has been extended.
  • - Groldek (the evil Archmage in Serpent's Hold) was not casting
  • his spells correctly and would try to walk forward off his
  • platform. He now cast the proper spells and stays put.
  • - Addressed an issue where two characters would rush each other in
  • an in-game cinematic (while using their magic). They now stand
  • still.
  • - Fixed a problem in Despise where you would get a Karma hit even
  • if you saved Thadious (should only do so if you let him die).
  • - Fixed a problem with the blacksmiths where they were not
  • offering any money for the blackrock sword.
  • - Fixed some incorrect labels in the Minoc vendors (e.g. said
  • "Dozen Oil Flasks" when it would only sell you one.)
  • - Fixed a problem in the Abyss where the fireballs would be left
  • behind in the hall, preventing progress later.
  • - There were times when the small rowboat that sailed you to the
  • secret entrance of Wrong would not show up. Made this more
  • reliable.
  • - Fixed an issue where the secret cave from Buccaneer's Den to
  • New Magincia would open the false path when you tried
  • to travel from Buccaneer's Den a second time.
  • - There was a point northwest of Yew that would sometimes get
  • stuck repeating the same sound over and over. This has been
  • addressed.
  • -------------------------------------------------------------
  • There are a few items that will only be reflected if you
  • install the patch before you reach a certain point in the game.
  • Note that these fixes are less critical to your gaming
  • enjoyment (the game still works, we just improved upon a few
  • things) and you are not required to start over. The patch
  • will still fix the issues listed above regardless of how much
  • you've played.
  • -------------------------------------------------------------
  • - Made the trigger bricks in Wrong easier to see. If you
  • install the patch before entering the prison of Wrong you
  • will see this change.
  • - In the Terfin dungeon the game would sometimes crash
  • if you placed all of the black gate pieces in the circle
  • too quickly. Cleaned this up so it works properly in
  • all situations. If you install the patch before you enter
  • the Terfin dungeon you will see this change.
  • - Created a way for you to keep the Mage Shield once you've
  • found it. If you install the patch before you arrive in
  • Britannia you will see this change.



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