About This File
All Doom 3 patches released so far.
D3_1_3_1 (1.3.1)
D3_1_3 (1.3)
D3_1_1 (1.1)
English
D3_1_3 (1.3)
Russian
What's New in Version 1.3.1
Released
- v 1.3.1:
- We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line.
- If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact.
- The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation.
- Tested and improved Vista compatibility.
- Fix a potential crash in physics.
- Fix an issue with pak downloaded being immediately appended without filesystem restart.
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries.
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours.
- v 1.3:
- PunkBuster(TM) support has been added. When enabling or disabling PunkBuster(TM) on a server, the game must be restarted before the change takes effect.
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a Quake III-style graph of the connection quality for network clients. It can be toggled with the console command net_clientLagOMeter 1 or 0. This displays a graph of how much the client predicts ahead of the server. Note that as a host you can specify a client's minimum prediction ahead of the server with net_clientPrediction followed by the number of milliseconds. Increasing this value may help with lag.
- Saved Games from previous versions of the Russian version of Doom 3 cannot be loaded after installing the 1.3 patch. Also, when saving games with Russian characters, names with same amount of characters overwrite each other after installing the 1.3 patch. It is recommended you use non-Cyrillic characters when creating saved games in the Russian version of Doom 3.
- v 1.1:
- NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to the
- Doom3 directory be removed before installing this update. These modifications
- are not supported by Activision and may not be compatible with some of the new
- features that are included.
- NOTE FOR SINGLE PLAYER SAVED GAMEs:
- Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact.
- Using this update will reset the Nightmare skill setting. If you are playing in Nightmare mode before applying the 1.1 update, you will need to re-enable it in the console (g_nightmare 1).
- NOTE FOR WIN32 DEDICATED SERVER EXECUTABLE:
- Also included in this update is a Win32 dedicated server executable. This
- allows servers to be run under Win32 without a CD Check. You can launch this
- with command line options or configure it through the console once launched.
- Just launch "Doom3Ded.exe".
- GENERAL:
- Querying a cvar (typing name with no value on the console) now also prints
- out help text.
- Updated some cvar docs.
- STABILITY:
- Fixed desktop crash when loading a QuickSave made when during influence in
- EPD Lab in Alphalabs 1.
- Fixed game freezing if in-game MP menu is opened just after a change map vote.
- Passes and just before the map changes.
- Fixed duplicate player names shutting down a server during map changes.
- INTERFACE:
- Fixed scrolling lists with arrow keys while holding control crashing game.
- Added toggle functionality to movement commands (i.e. toggle crouch as
- opposed to holding the button down).
- Added in_togglecrouch, in_togglerun, & in_togglezoom.
- Added dialog to multiplayer video settings menu telling user that changes
- require exiting game before they'll take effect.
- Fixed remote password field only displaying 3-4 characters at a time.
- Fixed g_voteFlags so that spectator and nextmap could be individually toggled.
- Made print screen bindable.
- Made Alt-Gr (right alt) bindable separately for European versions. For
- english versions, right alt and left alt both bind as "alt" so that US users
- who currently have something bound to right alt don't have their config
- affected by the update.
- Added mouse wheel scrolling to server list (gui list boxes).
- SINGLE PLAYER:
- Fixed issue when switching between flashlight and previous weapon after using
- the PDA.
- NETWORKING/MULTIPLAYER:
- Bumped damage up on rocket jumping in multiplayer.
- Decreased damage from chaingun to 25 in multiplayer.
- Exploding barrels to full damage to attacker in multiplayer.
- Increased height for falling damage in multiplayer.
- Made g_fov modifiable in mutiplayer from 90 to 110.
- Changed server protocol version from 1.33 to 1.34.
- Changed idEntity::SetName to allow entities to be named after startup during
- network games.
- Changed idClass::PostEventArgs to allow script threads to post events during
- network games.
- Changed net_allowCheats to allow cheat commands during network games.
- Fixed projectile launched from wrong position when player exits teleporter
- while holding fire.
- Fixed rocket launcher dealing no splash damage to player at certain angle in
- Edge 2.
- Fixed light from flashlight remaining after player is killed.
- Fixed frags going negative when over 64. Maxfrags now at 100.
- Fixed -1/1 ammo count while dropping weapon in multiplayer
- Fixed no rockets in view-model rocket launcher when first picked up
- Exploding barrels now give credit for kills to the player who damaged the
- barrel in multiplayer.
- Fixed chaingun flickering on/off when spectating another player in Tourney
- Fixed no "You lose" message being played for loser in Last Man Standing.
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
- Added chat and connection interrupted icons
- Fixed Frag Chamber doors killing player if they're moving towards them just
- as they open (kill trigger was turned off too late in the script).
- Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
- Fixed problems with server list:
- - wrong server being joined when sorting
- - wrong server being joined when filtering
- - server list not being sorted initially by ping.
- - Chat text no longer converts high-ASCII chars to periods
- - Fixed problem with players logging on and being stuck in spectator mode, yet
- not really spectating.
- Fixed Incorrect scoring information appears on scoreboard.
- Fixed backpack secret exploit on d3dm5 "Lights Out".
- Added chat/lag icons.
- Elevators now return to their home position even if someone is standing on
- them.
- RENDERING:
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return
- Fixed inconsistent worldview of players exiting teleporter.
- SOUNDS:
- Fixed weapon sounds always playing the first sound in a sound shader instead
- of randomly picking one.
- Fixed bullet ricochet sound when punching glass.
- LOCALIZATION:
- Localized key names in bind menus
- Localized multiplayer text
- * warmup text
- * spectator text
- "QuickSave" name in save / load menu is now localized.
- Fixed key binding issues with European (Italian, French, Spanish) keyboards
- * all keys should be bindable now
- * this includes modifying scan tables
- Fixed pickup items not being localized. Not fixed in MP, as this would
- require including the .map files in the update. Any user maps created with
- update code should have the correct string id required for localization,
- however.
- Fixed "General Access" not being localized on PDAs.
- Added pure exclusions for all files that were causing pure server connection
- problems between mixed languages.
- Localized "Press any key..." in binding menus.
- Localized messages that client receives from the server when kicked or the
- server shuts down.
- Localized "Server Full" message.
- Fixed Huffman encoding in decl manager so all characters have a minimum
- frequency of one. This allows an optimal bit code length and fixes a memory
- overrun assert and crash when loading Russian decls.
- Map names in Save / Load menu are now localizable.
- Removed hard coded english text from "Player is ready" message in MP.
- Fixed Italian accented i showing up as ^ and vice versa.
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.