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PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Far Cry 5 fixes and improvements, please visit its respective PCGamingWiki article.

 

Developed and published by Ubisoft. The game was released on March 27, 2018.

System Requirements

Minimum

  • CPU: Intel Core i5-2400 3.1 GHz or AMD FX-6300 3.5 GHz
  • RAM: 8 GB
  • HDD: 40 GB
  • GPU: Nvidia GeForce GTX 670 or AMD Radeon R9 270 (2 GB of VRAM)
  • OS: Windows 7 SP1 (64-bit)

Recommended

  • CPU: Intel Core i7-4770 3.4 GHz or AMD Ryzen 5 1600 3.2 GHz
  • RAM: 16 GB
  • GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390
  • OS: Windows 8.1, Windows 10

Editor's System

  • CPU: Intel Core i5-4690K 4.0GHz
  • RAM: 16 GB 1600MHz
  • SSD: Samsung 850 EVO 250 GB
  • GPU: EVGA GeForce GTX 970 SSC
  • OS: Windows 10 (Version 1709) (64-bit)
I have tested a GTX 760 which barely hit 35 FPS on average in the lowest settings at 1080p. All the tests have been run in 1440p with the specs listed above, and using version 1.2.0. Interestingly, the Uplay client is smart enough to notify you if you are running an outdated version of your GPU drivers, which led me to install the latest game ready drivers (391.35). All the analysis comparison FPS images were conducted with the built-in benchmark, and run twice to ensure that the results are consistent. All settings have been set to Low when comparing the levels of a graphical setting.

 

Graphics settings

 

Far Cry 5 Video Settings

 

The graphical settings have been cut down to a scarce few options. Features like FXAA, Nvidia's fur textures (HairWorks) and ambient occlusion that were found in previous Far Cry titles are nowhere to be found since Far Cry Primal. Something else I quickly noticed is that the, sometimes distracting, sun glare cannot be disabled. While it is not as bad as Battlefield 3, it certainly catches my attention when trying to look around. Hopefully Ubisoft adds the possibility to disable it with a future patch.

 

Unlike Far Cry 4 getting changeable FOV support in a day-1 patch, Far Cry 5 features a FOV slider on launch. Though it can be tricky to locate with the option being found under Advanced settings as opposed to something more distinguishable.

 

Like a few other modern titles restarting the game to apply new graphics settings is a thing of the past. They are applied directly without interrupting your gameplay. I have also noticed how it does not prompt you to save your changes in the Video settings, which for me is a nice gesture as wading through layers of menus can become tedious.

 

Performance analysis

In this section we are going to look at how each effect impacts frame rate and how each setting changes the visual style of the game. Be sure to check full resolution uncompressed PNGs if you are looking for pixel by pixel detail.

 

Graphical Presets

The game has four presets, which saves delving into the meat of the options if you wish not to. For some reason this time no preset enables Anti-aliasing. According to the tool-tip available in the options menu, people running the recommend specs listed above should be able to use the High preset on 1080p, but your case may vary.

 

Far Cry 5 Preset Analysis

 

Texture Filtering

This option controls texture filtering which I suspect uses Anisotropic filtering, the game does not specify the amount of samples, but since it is four options I suspect it ranges from 4x to 16x samples, though this is only an educated guess. Since it does not cause any performance hits on modern processors (see analysis below) I recommend turning it to at least High settings.

 

 

 

 

 

 

Click on the Image to Move the Slider

 

FC5 Texture Filtering Graph

 

Shadows

The shadows quality can be controlled. While I have not seen noticeable improvement between High and Ultra settings, the difference between Medium and Low is easy to spot. I would recommend setting the shadows to at least Medium to avoid dots illustrating shadows. We could also use a draw distance slider as you can in some instances notice the shadows loading in as you move around, sure the draw distance is improved with each level, especially comparing Low to Ultra; but an independent option to control it would go a long way.

 

 

 

 

 

 

Click on the Image to Move the Slider

 

Low settings, as you can imagine, does not do the game any justice in the visual fidelity department. I would advise setting it to at least Medium to eliminate most of the square-looking shadows.

 

 

FC5 Shadows Graph

 

Geometry & Vegetation

According to the tool tips in the options menu: adjust the graphical complexity of the world geometry and vegetation. But the truth is that this setting controls the draw distance, running on Low settings reveals the noticeable pop-in of many objects. I recommend setting this to at least Medium to minimize the pop-in textures.

 

 

 

 

 

 

 

Click on the Image to Move the Slider

 

FC5 Vegetation Graph

 

 

Environment

Since this setting controls the water texture and the separate Water graphical setting does not appear to make a noticeable difference we will be covering it here as well. Setting the option to Medium enables the awe-inspiring reflections in water, but not without cost in the form of a performance hit - see the graphs below.

 

 

 

 

 

 

Click on the Image to Move the Slider

 

 

FC5 Environment Quality Graph

 

Terrain

This setting improves the texture fidelity of the terrain you are close to and extends the draw distance for the terrain. The Low setting shows a lot of blurry terrain after a couple of meters, so switching it over to at least Medium makes the terrain more defined.

 

 

 

 

 

 

 

Click on the Image to Move the Slider

 

 

Volumetric Fog

This setting does not control the amount of fog, it controls the lightning effects being casted from the environment (including trees, etc). The name of the graphics setting could be misleading, the tool-tip in the options menu does not seem to explain this option properly and the comparison images does not show the real effect of the graphical setting.

 

 

 

 

 

 

Click on the Image to Move the Slider

 

 

Field of View

The game features a FOV slider, like every other game Ubisoft have released in the past years. Increasing the FOV from 70 to 95 degrees horizontal (personal preference) will result in a minor FPS drop, roughly about ~5 FPS in my case.

 

 

 

 

 

 

Click on the Image to Move the Slider

 

Anti-aliasing

For AA options we only have SMAA and TAA available, with only 1x sampling. In comparison to older titles it feels like we are lacking some options with Ubisoft's latest addition to the series. Enabling any AA only shaved off a couple of FPS at Low settings, but will always depend on your location.

 

FC5 AA Graph

 

The comparison below is not shown in the source quality. See the original image as it's easier to spot the difference on each AA level. If you want AA enabled I would recommend SMAA as it provides the best quality and the least performance hit.

 

FC5 AA Comparison 2

 

 

Controls

There are separate sensitivity sliders for different usages, which is a bonus. Mouse Acceleration is disabled by default, and I have had an smooth experience not experiencing any mouse lag. The key binding is disappointing since you only can assign an action to one key. There is a preview image of the keys assigned, but since I have a Swedish keyboard these binds do not match, neither do the extra letters we have in the language match up, which shows that there could be improvements done.

 

FC5 Input Settings

 

Audio

The audio settings are underwhelming due to a lack of independant sliders for music, sfx and voice. They are all mixed into one volume slider, except VoIP which has its own separate slider.

 

FC5 Audio Settings

 

 

 

Conclusion

So conclusion time! The draw distance for each level of all the graphical settings should be documented, the current tool tips feels really basic and do not contain enough information, neither are most of the preview images helpful.

 

I have not suffered from any mouse lag, and mouse acceleration is disabled by default. The key binding can become problematic since you only can bind an action to one key, hopefully the developers can change this behavior.

 

The graphics settings you will want to invest your performance on are the shadows and the vegetation quality. Both of these control draw distance of the majority of objects, and at least Medium provides a good trade off for performance / quality.

 

Performance wise, the game is stable. In all my testing the game never crashed. Not even once, neither did I experience any major bugs / glitches, which shows that Ubisoft puts tremendous effort in order to ensure a good experience.

 

This wont escape the high GPU usage, a GTX 760 will simply not hit 60 FPS on 1080p at Low settings, you will need a medium end system to truly benefit. Despite some of the aforementioned, this is still an incredibly solid addition to the Far Cry series and a PC version trend we would like to see continued, ideally improved!

 

 

 

 

 

 

Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:

 

Click here to view the article

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  • Similar Content

    • By Hawaii Beach
      System Requirements

      Minimum
      CPU: Intel Core i5-2400 3.1 GHz or AMD FX-6300 3.5 GHz
      RAM: 8 GB
      HDD: 40 GB
      GPU: Nvidia GeForce GTX 670 or AMD Radeon R9 270 (2 GB of VRAM)
      OS: Windows 7 SP1 (64-bit)


      Recommended
      CPU: Intel Core i7-4770 3.4 GHz or AMD Ryzen 5 1600 3.2 GHz
      RAM: 16 GB
      GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390
      OS: Windows 8.1, Windows 10


      Editor's System
      CPU: Intel Core i5-4690K 4.0GHz
      RAM: 16 GB 1600MHz
      SSD: Samsung 850 EVO 250 GB
      GPU: EVGA GeForce GTX 970 SSC
      OS: Windows 10 (Version 1709) (64-bit)

      I have tested a GTX 760 which barely hit 35 FPS on average in the lowest settings at 1080p. All the tests have been run in 1440p with the specs listed above, and using version 1.2.0. Interestingly, the Uplay client is smart enough to notify you if you are running an outdated version of your GPU drivers, which led me to install the latest game ready drivers (391.35). All the analysis comparison FPS images were conducted with the built-in benchmark, and run twice to ensure that the results are consistent. All settings have been set to Low when comparing the levels of a graphical setting.
       

      Graphics settings
       


       
      The graphical settings have been cut down to a scarce few options. Features like FXAA, Nvidia's fur textures (HairWorks) and ambient occlusion that were found in previous Far Cry titles are nowhere to be found since Far Cry Primal. Something else I quickly noticed is that the, sometimes distracting, sun glare cannot be disabled. While it is not as bad as Battlefield 3, it certainly catches my attention when trying to look around. Hopefully Ubisoft adds the possibility to disable it with a future patch.
       
      Unlike Far Cry 4 getting changeable FOV support in a day-1 patch, Far Cry 5 features a FOV slider on launch. Though it can be tricky to locate with the option being found under Advanced settings as opposed to something more distinguishable.
       
      Like a few other modern titles restarting the game to apply new graphics settings is a thing of the past. They are applied directly without interrupting your gameplay. I have also noticed how it does not prompt you to save your changes in the Video settings, which for me is a nice gesture as wading through layers of menus can become tedious.
       

      Performance analysis
      In this section we are going to look at how each effect impacts frame rate and how each setting changes the visual style of the game. Be sure to check full resolution uncompressed PNGs if you are looking for pixel by pixel detail.
       

      Graphical Presets
      The game has four presets, which saves delving into the meat of the options if you wish not to. For some reason this time no preset enables Anti-aliasing. According to the tool-tip available in the options menu, people running the recommend specs listed above should be able to use the High preset on 1080p, but your case may vary.
       


       

      Texture Filtering
      This option controls texture filtering which I suspect uses Anisotropic filtering, the game does not specify the amount of samples, but since it is four options I suspect it ranges from 4x to 16x samples, though this is only an educated guess. Since it does not cause any performance hits on modern processors (see analysis below) I recommend turning it to at least High settings.
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_906509.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_177395.jpg|864|540|Low|Ultra[/compimg]
       


       

      Shadows
      The shadows quality can be controlled. While I have not seen noticeable improvement between High and Ultra settings, the difference between Medium and Low is easy to spot. I would recommend setting the shadows to at least Medium to avoid dots illustrating shadows. We could also use a draw distance slider as you can in some instances notice the shadows loading in as you move around, sure the draw distance is improved with each level, especially comparing Low to Ultra; but an independent option to control it would go a long way.
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_853582.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_1228487.jpg|864|540|Low|Ultra[/compimg]
       
      Low settings, as you can imagine, does not do the game any justice in the visual fidelity department. I would advise setting it to at least Medium to eliminate most of the square-looking shadows.
       
      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_14558.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_106673.jpg|864|540|Low|Ultra[/compimg]
       


       

      Geometry & Vegetation
      According to the tool tips in the options menu: adjust the graphical complexity of the world geometry and vegetation. But the truth is that this setting controls the draw distance, running on Low settings reveals the noticeable pop-in of many objects. I recommend setting this to at least Medium to minimize the pop-in textures.
       
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_40553.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_66441.jpg|864|540|Low|Ultra[/compimg]
       


       
       

      Environment
      Since this setting controls the water texture and the separate Water graphical setting does not appear to make a noticeable difference we will be covering it here as well. Setting the option to Medium enables the awe-inspiring reflections in water, but not without cost in the form of a performance hit - see the graphs below.
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_524249.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_391076.jpg|864|540|Low|Ultra[/compimg]
       
       


       

      Terrain
      This setting improves the texture fidelity of the terrain you are close to and extends the draw distance for the terrain. The Low setting shows a lot of blurry terrain after a couple of meters, so switching it over to at least Medium makes the terrain more defined.
       
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_1043537.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_1055492.jpg|864|540|Low|Ultra[/compimg]
       
       

      Volumetric Fog
      This setting does not control the amount of fog, it controls the lightning effects being casted from the environment (including trees, etc). The name of the graphics setting could be misleading, the tool-tip in the options menu does not seem to explain this option properly and the comparison images does not show the real effect of the graphical setting.
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_291913.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_788460.jpg|864|540|70 degrees|95 degrees[/compimg]
       
       

      Field of View
      The game features a FOV slider, like every other game Ubisoft have released in the past years. Increasing the FOV from 70 to 95 degrees horizontal (personal preference) will result in a minor FPS drop, roughly about ~5 FPS in my case.
       
       
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_531641.jpg|https://community.pcgamingwiki.com/uploads/gallery/album_133/med_gallery_2284_133_1105215.jpg|864|540|70 degrees|95 degrees[/compimg]
       

      Anti-aliasing
      For AA options we only have SMAA and TAA available, with only 1x sampling. In comparison to older titles it feels like we are lacking some options with Ubisoft's latest addition to the series. Enabling any AA only shaved off a couple of FPS at Low settings, but will always depend on your location.
       


       
      The comparison below is not shown in the source quality. See the original image as it's easier to spot the difference on each AA level. If you want AA enabled I would recommend SMAA as it provides the best quality and the least performance hit.
       


       
       

      Controls
      There are separate sensitivity sliders for different usages, which is a bonus. Mouse Acceleration is disabled by default, and I have had an smooth experience not experiencing any mouse lag. The key binding is disappointing since you only can assign an action to one key. There is a preview image of the keys assigned, but since I have a Swedish keyboard these binds do not match, neither do the extra letters we have in the language match up, which shows that there could be improvements done.
       


       

      Audio
      The audio settings are underwhelming due to a lack of independant sliders for music, sfx and voice. They are all mixed into one volume slider, except VoIP which has its own separate slider.
       


       
       
       

      Conclusion
      So conclusion time! The draw distance for each level of all the graphical settings should be documented, the current tool tips feels really basic and do not contain enough information, neither are most of the preview images helpful.
       
      I have not suffered from any mouse lag, and mouse acceleration is disabled by default. The key binding can become problematic since you only can bind an action to one key, hopefully the developers can change this behavior.
       
      The graphics settings you will want to invest your performance on are the shadows and the vegetation quality. Both of these control draw distance of the majority of objects, and at least Medium provides a good trade off for performance / quality.
       
      Performance wise, the game is stable. In all my testing the game never crashed. Not even once, neither did I experience any major bugs / glitches, which shows that Ubisoft puts tremendous effort in order to ensure a good experience.
       
      This wont escape the high GPU usage, a GTX 760 will simply not hit 60 FPS on 1080p at Low settings, you will need a medium end system to truly benefit. Despite some of the aforementioned, this is still an incredibly solid addition to the Far Cry series and a PC version trend we would like to see continued, ideally improved!
       
       
       
       
       
       

      Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to
      PCGamingWiki's Patreon campaign:

       




    • By LDK
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Fallout 4 fixes and improvements, please visit its respective PCGamingWiki article.
       
      The Fallout 4 is the next title in a series of a very popular post-apocalyptic RPG's developed by Bethesda Game Studios. The game key was generously provided by Gamesplanet. We are going to look at the technical quality of the PC version of the game.
      System Requirements

      Minimum
      CPU: Intel Core i5-2300 2.8 GHz or AMD Phenom II X4 945 3.0 GHz RAM: 8 GB HDD: 30 GB GPU: Nvidia GeForce GTX 550 Ti or AMD Radeon HD 7870 2GB of VRAM OS: Windows 7, 64bit Recommended
      CPU: Intel Core i7-4790 3.6 GHz or AMD FX-9590 4.7 GHz RAM: 8 GB GPU: Nvidia GeForce GTX 780 or AMD Radeon R9 290X, 3GB (Nvidia), 4GB (AMD) of VRAM The system requirements for Fallout 4 are a little bit on the demanding side. A quad core CPU is a must and the GPUs are from the older mainstream range. Recommended specs are even more demanding with high-end CPUs and GPUs. 
      All the tests were done on a system with a Core i7-2700k clocked to 4.6GHz, 32 GB RAM and AMD R9 390 with 8GB of VRAM, Catalyst 15.11 Beta graphics drivers and version 1.1.30.0.0 of the game. Testing was done at 1920x1200, and because there is no built-in benchmarking tool, a test run consisted of one minute of playing the game in one of the larger cities and included a short fight with a pack of ghouls. This resulted in very consistent frame rate measurements so only two measurements were averaged for each effect.
       

      Graphics settings


       
      Most of the graphics settings have to be set in the launcher. This is rather inconvenient because there are very few graphical options directly in the game. Other that that the launcher offers a fairly standard arsenal of graphical settings and a few presets. The game has also auto detection system that sets options during the first launch of the game. A nice addition are the Windowed and Windowed borderless toggles.
       

      Field of View and wide screen setups
      Field of view is locked in low 80's by default and there is no direct option to change it from the game. Players have to edit configuration files to set a comfortable field of view.
       
      Same applies for ultra-wide and surround resolutions as these are not directly supported. Again, configuration files needs to be edited and even that can hide some of the GUI elements, thus rendering the game unplayable.
       
      For easy configuration file editing and tweaking a special configuration utility can be used.
       

       

      Overall performance and image quality
      Fallout 4 offers four image quality presets - Low, Medium, High and Ultra. There is only a 3% difference in performance between Low and Medium. High preset has a more significant performance drop of 33% and Ultra costs almost 40% of Low's framerate.
       
      The framerate is limited to 60 FPS by default, unlocking it via editing .ini files will unfortunately cause problems, as the game logic and physics are tied to the framerate. I've experienced severe framerate drops in major cities where the game's framerate seemingly randomly falls from 100 FPS to sub 30 FPS.
       
      The game also loads very slowly on mechanical hard-drives. The loading times were around 30-40 seconds, after moving the game on SSD loading times dropped significantly to only few seconds.
       
      During my testing I've found only one effect (Shadow Distance) to have significant performance impact on the game. Even the dreaded over-tessellated god-rays effect led only to a 4% drop in FPS. The rest of the effects have negligible or non-existent performance cost so I'm not going to include all the graphs here. Feel free to browse through the measurements though.
       


       
      Visual quality on the Low preset is nothing special, shadows are visibly low resolution and cut not far from camera, vegetation is shown only very close to the player and textures are not very sharp. Medium preset improves shadow resolution and cutoff distance of vegetation. High preset further improves vegetation cutoff distance and increases cutoff for shadows and the scene seems to be less flat. Ultra preset further increases render distance. Overall the game doesn't look particularly impressive visually and the renamed Gamebryo engine very clearly shows its age. Full resolution screenshots: Low, Medium, High, Ultra.
       

       

      Texture Quality
      Texture quality controls the texture resolution and can be set in three steps - Medium, High and Ultra. Visual difference between High and Ultra is very small and performance impact wasn't clearly measurable. The textures are not very sharp to begin with so there is definitely room for improvement. Full resolution screenshots: Medium, High, Ultra.
       

       

      Shadow Distance
      Shadow Distance setting controls cutoff distance of the shadows and is the most demanding effect in the game. High setting causes almost 30% framerate drop, Ultra costs another 2% on top of that. Full resolution screenshots: Medium, High, Ultra.
       

       



      Anti-aliasing
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      Controls
      The game doesn't offer very large controls options. Mouse sensitivity can be set and the keys can be remapped but there are major problems with controls in Fallout 4. First of all there are multiple actions on one key that doesn't make sense and will cause trouble. Melee attack shares button with a Throw grenade function for example. There is also a system of favorites weapons and items, but slots are locked to the number keys and cannot be remapped. Scroll wheel also cannot be remapped (to navigating favorites for example) and controls camera distance which I find fairly useless.
       
      There is a mouse acceleration turned on by default and can be turned off only by editing an .ini files.
       
      Pip-Boy and GUI navigation is nothing short of a disaster. I was expecting it to be bad as horrible controls are Bethesda's trademark but this is a whole new level of awful. Nothing is consistent after more that 20 hours of playing I still have to think really hard about what key is doing what in the menus. For example, exiting or going back a menu is sometimes Tab, sometimes it's E and sometimes it is Esc. Worst is the settlement building option which suddenly has you using the arrow keys and the game doesn't even hint that Shift WSAD can be also used. Alternative GUI mod cannot arrive soon enough.
       
      On top of that tutorial is almost non-existent and fairly important game mechanics are never explained like VATS or how to assign settlers to jobs.
       

      Audio
      Fallout 4 offers fairly standard audio options with many volume sliders. The game supports surround sound setups up to 7.1 and audio sound fairly good with one exception though. Voices have very low volume outside of cutscenes and very often are inaudible when speaking character is more than few meters away.
       

      Conclusion
      Fallout 4 suffers from heavy consolitidis. The underlying game is fun and the world is rich but visually the game looks unimpressive and old, almost like modded Fallout 3. Performance is not terrible overall but there are framerate drops suggesting optimization issues, almost none of the graphics settings has any meaningful performance impact on the game.
       
      Keyboard and mouse controls are awful and should be redesigned from the ground up. Many of core PC features like FoV, widescreen support or unlocked framerate are absent and has to be edited in via configuration files. Another six month of polishing would greatly benefited the game, but obviously Bethesda is counting on modders to fix the game for free and that is not a good sign.
       
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Fallout 4 fixes and improvements, please visit its respective PCGamingWiki article.
       

      Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:



       
      Click here to view the article
    • By LDK
      System Requirements

      Minimum
      CPU: Intel Core i5-2300 2.8 GHz or AMD Phenom II X4 945 3.0 GHz
      RAM: 8 GB
      HDD: 30 GB
      GPU: Nvidia GeForce GTX 550 Ti or AMD Radeon HD 7870 2GB of VRAM
      OS: Windows 7, 64bit


      Recommended
      CPU: Intel Core i7-4790 3.6 GHz or AMD FX-9590 4.7 GHz
      RAM: 8 GB
      GPU: Nvidia GeForce GTX 780 or AMD Radeon R9 290X, 3GB (Nvidia), 4GB (AMD) of VRAM

      The system requirements for Fallout 4 are a little bit on the demanding side. A quad core CPU is a must and the GPUs are from the older mainstream range. Recommended specs are even more demanding with high-end CPUs and GPUs.
       
      All the tests were done on a system with a Core i7-2700k clocked to 4.6GHz, 32 GB RAM and AMD R9 390 with 8GB of VRAM, Catalyst 15.11 Beta graphics drivers and version 1.1.30.0.0 of the game. Testing was done at 1920x1200, and because there is no built-in benchmarking tool, a test run consisted of one minute of playing the game in one of the larger cities and included a short fight with a pack of ghouls. This resulted in very consistent frame rate measurements so only two measurements were averaged for each effect.
       

      Graphics settings


       
      Most of the graphics settings have to be set in the launcher. This is rather inconvenient because there are very few graphical options directly in the game. Other that that the launcher offers a fairly standard arsenal of graphical settings and a few presets. The game has also auto detection system that sets options during the first launch of the game. A nice addition are the Windowed and Windowed borderless toggles.
       

      Field of View and wide screen setups
      Field of view is locked in low 80's by default and there is no direct option to change it from the game. Players have to edit configuration files to set a comfortable field of view.
       
      Same applies for ultra-wide and surround resolutions as these are not directly supported. Again, configuration files needs to be edited and even that can hide some of the GUI elements, thus rendering the game unplayable.
       
      For easy configuration file editing and tweaking a special configuration utility can be used.
       
      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_63759.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_58722.jpg|864|540|Default FoV|Custom FoV of 110[/compimg]
       

      Overall performance and image quality
      Fallout 4 offers four image quality presets - Low, Medium, High and Ultra. There is only a 3% difference in performance between Low and Medium. High preset has a more significant performance drop of 33% and Ultra costs almost 40% of Low's framerate.
       
      The framerate is limited to 60 FPS by default, unlocking it via editing .ini files will unfortunately cause problems, as the game logic and physics are tied to the framerate. I've experienced severe framerate drops in major cities where the game's framerate seemingly randomly falls from 100+ FPS to sub 30 FPS.
       
      The game also loads very slowly on mechanical hard-drives. The loading times were around 30-40 seconds, after moving the game on SSD loading times dropped significantly to only few seconds.
       
      During my testing I've found only one effect (Shadow Distance) to have significant performance impact on the game. Even the dreaded over-tessellated god-rays effect led only to a 4% drop in FPS. The rest of the effects have negligible or non-existent performance cost so I'm not going to include all the graphs here. Feel free to browse through the measurements though.
       


       
      Visual quality on the Low preset is nothing special, shadows are visibly low resolution and cut not far from camera, vegetation is shown only very close to the player and textures are not very sharp. Medium preset improves shadow resolution and cutoff distance of vegetation. High preset further improves vegetation cutoff distance and increases cutoff for shadows and the scene seems to be less flat. Ultra preset further increases render distance. Overall the game doesn't look particularly impressive visually and the renamed Gamebryo engine very clearly shows its age. Full resolution screenshots: Low, Medium, High, Ultra.
       
      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_185184.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_250146.jpg|864|540|Preset Low|Preset Ultra[/compimg]
       

      Texture Quality
      Texture quality controls the texture resolution and can be set in three steps - Medium, High and Ultra. Visual difference between High and Ultra is very small and performance impact wasn't clearly measurable. The textures are not very sharp to begin with so there is definitely room for improvement. Full resolution screenshots: Medium, High, Ultra.
       
      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_19291.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_225899.jpg|864|540|Preset Low|Preset Ultra[/compimg]
       

      Shadow Distance
      Shadow Distance setting controls cutoff distance of the shadows and is the most demanding effect in the game. High setting causes almost 30% framerate drop, Ultra costs another 2% on top of that. Full resolution screenshots: Medium, High, Ultra.
       
      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_58376.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_81/gallery_13_81_3546.jpg|864|540|Preset Low|Preset Ultra[/compimg]
       



      Anti-aliasing
      The game offers only two anti-aliasing methods and these are only post process filters FXAA and TXAA. Both have major visual impact and horribly blurs the whole scene, vegetation lose its definition, broken lines are kept broken, textures are slightly blurred as well. At least these effects has only 3% performance impact. Full resolution screenshots: No AA, FXAA, TXAA.
       



      Controls
      The game doesn't offer very large controls options. Mouse sensitivity can be set and the keys can be remapped but there are major problems with controls in Fallout 4. First of all there are multiple actions on one key that doesn't make sense and will cause trouble. Melee attack shares button with a Throw grenade function for example. There is also a system of favorites weapons and items, but slots are locked to the number keys and cannot be remapped. Scroll wheel also cannot be remapped (to navigating favorites for example) and controls camera distance which I find fairly useless.
       
      There is a mouse acceleration turned on by default and can be turned off only by editing an .ini files.
       
      Pip-Boy and GUI navigation is nothing short of a disaster. I was expecting it to be bad as horrible controls are Bethesda's trademark but this is a whole new level of awful. Nothing is consistent after more that 20 hours of playing I still have to think really hard about what key is doing what in the menus. For example, exiting or going back a menu is sometimes Tab, sometimes it's E and sometimes it is Esc. Worst is the settlement building option which suddenly has you using the arrow keys and the game doesn't even hint that Shift+WSAD can be also used. Alternative GUI mod cannot arrive soon enough.
       
      On top of that tutorial is almost non-existent and fairly important game mechanics are never explained like VATS or how to assign settlers to jobs.
       

      Audio
      Fallout 4 offers fairly standard audio options with many volume sliders. The game supports surround sound setups up to 7.1 and audio sound fairly good with one exception though. Voices have very low volume outside of cutscenes and very often are inaudible when speaking character is more than few meters away.
       

      Conclusion
      Fallout 4 suffers from heavy consolitidis. The underlying game is fun and the world is rich but visually the game looks unimpressive and old, almost like modded Fallout 3. Performance is not terrible overall but there are framerate drops suggesting optimization issues, almost none of the graphics settings has any meaningful performance impact on the game.
       
      Keyboard and mouse controls are awful and should be redesigned from the ground up. Many of core PC features like FoV, widescreen support or unlocked framerate are absent and has to be edited in via configuration files. Another six month of polishing would greatly benefited the game, but obviously Bethesda is counting on modders to fix the game for free and that is not a good sign.
       
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Fallout 4 fixes and improvements, please visit its respective PCGamingWiki article.
       

      Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to
      PCGamingWiki's Patreon campaign:

       




      [h2][/h2]
    • By LDK
      Template for graphs and data from benchmarks for PC Report articles. It was created by Microsoft Excel 2007 and although formulas are compatible with other applications, graphs design will be probably compatible only with Microsoft Excel 2007 and newer.
    • By LDK
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Far Cry 4 fixes and improvements, please visit its respective PCGamingWiki article.
       
      After not very impressive Watch_Dogs port and almost unplayable Assassin's Creed Unity, Ubisoft is trying its luck for the third time this year with another open world game called Far Cry 4. Is it better then its predecessors? To find out, we are going to look very closely on the performance of each effect, controls, audio and overall quality of the port.
       
      Far Cry 4 was released on November 18, 2014 for Windows and is available through several digital distribution channels.
      System requirements

      Minimum
      CPU: Intel Core i5-750 2.5 GHz or AMD Phenom II X4 955 3.2 GHz RAM: 4 GB HDD: 30GB (31GB installed, 26GB without localization files) GPU: Nvidia GeForce GTX 460 or ATI Radeon HD 5850; 1 GB of VRAM, DirectX 11 compatible Recommended
      CPU: Intel Core i5-2400S 2.5 GHz or AMD FX-8350 4.0 GHz RAM: 8GB GPU: Nvidia GeForce GTX 680 or AMD Radeon R9 290X; 2 GB of VRAM The minimum system requirements are rather modest with five years old hardware, quad-core CPUs and mainstream GPUs from that time is needed. Recommended hardware is different story though and developer suggests using current generation quad-core CPUs and high end GPUs with at least 2 gigs of VRAM. 
      All the tests have been done on system with Core i7-2700k clocked to 4.5GHz, 32 GB RAM and HD 6870 with 1GB of VRAM. The testing was done in 720p resolution to eliminate stuttering caused by the lack of video memory and streaming problems. Benchmark consisted of one minute running at the top of the bell towers in the game during sunny weather, again to eliminate stuttering during streaming additional data from HDD test run stayed only at one location.
       

      Graphics settings and overall performance


      Graphics and video options in Far Cry 4 are rich and allows to set many different levels for each effect. Display modes are also nicely done and the game supports many resolutions, common aspect ratios and even borderless windowed mode. Unfortunately the game is forcing 16:9 aspect ratio by using letterboxing (black bars) on different aspect ratios. Far Cry 3 didn't have letterboxing and it is shame to use it in this title.
       
      The game unfortunately doesn't support multi-monitor setups very well. There are problems like field of view slider not working, stretching 16:9 aspect ratio, letterboxing and other similar issues. More information about it can be found at Widescreen Gaming Forum.
       
      Additional setting contains field of view slider and few modes of vertical synchronization with option to turn on 30 FPS frame limiter to smooth out performance.
       

      Overall performance and image quality
      The game offers five quality presets - Low, Medium, High, Very High and Ultra. Ultra preset does not set maximum anti-aliasing but leaves it at post process SMAA instead of MSAA 8x. Although MSAA 8x has massive performance impact so I can understand this reasoning.
       


       
      At low details the game runs very well even on older GPU. Medium preset cost about 10% of performance but it looks much better with added ambient occlusion effect. High preset is rather costly and prepare for losing about 30% of framerate. In this preset ambient occlusion is much stronger, textures are sharper and mountains are much more detailed. Anti-aliasing is also turned on. Very High preset is not very different from High preset. Shadows are in little bit higher resolution and billboards of distant trees are more detailed. Performance drop is about 5% from High preset. Ultra preset is turning on several advanced volumetric and post process effect that has very strong performance impact of 20% from Very High preset and almost 50% from Low preset. Performance scaling in different resolution is rather linear.
       


       
      Here we can see drastic difference between Low and Ultra presets. At Low details the image is very flat without any ambient occlusion effect, textures are blurry due to lack of anisotropic filtering. At Ultra the game comes to life and show beautiful scenery with detailed environment.
       

      The game unfortunately suffers from heavy stuttering during faster movement in game's environment. Developer suggest to install it on SSD but I've went further and created virtual hard drive in system memory and copied all the game's files directly into RAM. But even that didn't leave a dent and game kept stuttering.
       

      After few tries I've managed to completely eliminate stuttering after all. The key was lowering VRAM heavy effects and resolution. Anti-aliasing, ambient occlusion turned off, textures kept at medium helped a lot so I suspect the game is not very economic with its graphics memory utilization. I suspect this is due to bad optimization from console code as the current generation of console have unified pool of system and graphics memory that is much larger (4-5GB) then graphics cards today normally have.
       
      After getting rid of stuttering the game performed flawlessly on my system with framerate around 60FPS with few effects turned to moderate settings.
       
      Full resolution screenshots: Scene 1 Low, Medium, High, Very High, Ultra; Scene 2 Low, Medium, High, Very High, Ultra.
       

      Field of view
      We are very happy to see Far Cry 4 featuring field of view slider. Unfortunately the implementations is not consistent and on few instances it can completely break the game. First of all the slider is not working at all in windowed borderless mode and on multi-monitor systems. There are reports, that field of view slider completely disappeared with 1.4.0 patch for some users, but personally I have not encountered that.
       

       
      Then there are annoying issues with this slider. The slider is working nicely when character is running in the game, but any other activity is on default and very low field of view. Activities like riding in a vehicles, using grappling hook and in a cutscenes.
       
      And then there are game breaking bugs: Conquering bell tower starts cutscene where camera fly though few locations but after that field of view reverts to ridiculously low value about 50 degrees. Messing up with slider does not help, only remedy is getting back to main menu and reload save.
       


       
      Completely opposite story is flying with wing-suit where field of view jumps to ridiculously high value above 150 degrees. With this jump game obviously stutters for a moment as it has to render much more of the scene often resulting in players death. Same thing with mortar aiming where field of view is much, much higher.
       


       
      There is also no indication of what field of view values slider represents but its maximum value seems to me to be just about right for a single large screen. Performance impact is noticeable with about 20% of framerate loss from lowest setting. Full resolution screenshots: FOV on min, FOV on max.
       

      Controls
      The game offers nice controls customization even for gamepads although no full button bindings. Keyboard keys are fully customizable though with the exception of Tabulator key which can be fixed. There are few multiple actions on one key scenarios, but I haven't found them problematic. Very nice addition is plenty of toggles for GUI elements.
       




       
      What is problematic though is mouse acceleration. There is a switch and a slider that can turn off mouse acceleration, then there are additional entries in the configuration file but none of these can turn mouse acceleration completely off, only reduce its strength. But at least there is no negative acceleration as it was in Far Cry 3. Additionally the mouse movement felt jumpy and not smooth at all although I got used to if fairly quickly.
       

      Audio
      The audio options menu is very disappointing. There is only one slider for master volume and toggle for turning off music. Surround sound is supported but only up to 5.1, additional channels are ignored. Positional audio is nicely done though and the game otherwise sounds very good, I'm particularly impressed with weapon's sounds as each gun has very distinct and rich sound with slight echo.
       


       

      Performance analysis
      In this section we are going to look at how each effect impacts framerate and how does each setting looks on screenshots. Be sure to check full resolution uncompressed PNGs linked in each section. Also visit gallery for additional benchmark and screenshots.
       

      Textures
      This setting is little bit complicated as it contains several different effects. I haven't found increase in resolution with higher levels of this options, however there is increase of anisotropic filtering that results in much sharper textures. Another effect bundled in "textures" is parallax mapping that adds very strong 3D relief to the textures. I don't know, why these effects cannot be separated as both have very different performance and memory impact.
       

       
      Performance impact is around 8% up to High level, Very High and Ultra cost 12% and 15%. This setting is very dependent on graphics memory and even if your framerate is high and stable in static scenes, not enough VRAM will cause the game to stutter when camera is turned quickly or character moves fast. Full resolution screenshots: Scene 1 Low, Medium, High, Very High, Ultra; Scene 2 Low, Medium, High, Very High, Ultra; Scene 3 Low, Medium, High, Very High, Ultra.
       


       

      Shadows
      This option sets up shadow resolution and distance of shadows level of detail. There is special level of Soft Shadows that blurs edges of shadows to appear more natural.
       



       
      Performance impact is surprisingly not very high and Soft Shadows are causing only 10% FPS drop. But as with Texture option, this is very memory demanding effect that can cause stuttering. Full resolution screenshots: Low, Medium, High, Very High, Ultra, Soft Shadows.
       

      Terrain
      This sets terrain details. Low and Medium options are almost identical, very strong difference is on High level and Ultra offers very little improvement. Performance impact is very little, up to 3%. Full resolution screenshots Low, Medium, High, Ultra.
       



       

      Anti-Aliasing
      The game offers few anti-aliasing methods, three levels od MSAA (up to 8x), SMAA and Nvidia specific TXAA which I was unable to test.
       


       
      MSAA is very performance heavy and surprisingly does not offer very good image quality. MSAA is for some reason creating slight bright outline around some edges that can be noticeable. SMAA on the other hand soften edges very nicely and does not blur textures at all. Additionally SMAA also blurs edges on foliage as these are in a form of transparent texture that is ignored by MSAA. Performance impact is not very strong with SMAA, as it is form of post process filter. Full resolution screenshots: No AA, MSAA2, MSAA4, MSAA8, SMAA.
       


       

      Ambient Occlusion
      Far Cry 4 also offers three methods of ambient occlusion - SSAO, HDAO and Ubisoft brand new SSBC. Ambient occlusion adds subtle shadows around objects and in corners that creates much richer scene. Performance impact is moderate from 5% of SSAO and SSBC to 11% of HDAO . Full resolution screenshots AO Off, SSAO, SSBC, HBAO.
       



       

      Godrays
      This option creates light shafts in a fog and dust. Additionally it tweaks contrast of sky and clouds resulting in very nice dramatic sky. Performance is between 13 to 14%. Personally I prefer option Volumetric Fog instead of Enhanced.
       



       

      Rest of the effects
      Rest of the effects only quickly as they didn't seem to improve image quality dramatically. Post FX and Water quality performance drop is around 5%, but without noticeable visual impact, same with Vegetation and its 2% FPS drop. Geometry affects level of details of further objects and has 11% FPS drop from Low to High and 16% from Low to Ultra. Fur is switching advanced fur on animals with 16% FPS drop, but the effect is noticeable only when animal is very close. Trees Relief should turn on tessellation on trees, but I haven't found any changes. Performance impact is 11%.
       

      Conclusion
      Far Cry 4 is a step in right direction, there are many toggles and sliders for tweaking, the game runs rather well and looks very nice. Unfortunately as with the previous Ubisoft games, Far Cry 4 suffers from premature release and severely lacks polish. There are unnecessary problems with field of view implementation, mouse acceleration, multi-monitor support (or lack of), limited audio option and stuttering. Sad thing is, these problems could have been easilly avoided if the game was in development little bit longer.
       
      Click here to view the article
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