Jump to content

PCGamingWiki will use a Single Sign On (SSO) system to bridge wiki and forum accounts which is ready for testing. You may login using the 'Login with PCGamingWiki' button on both the wiki and the forum, which will soon be the only option. If you have any issues please message Andytizer on Discord.

Search the Community

Showing results for tags 'skynet'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Steam username


Website


Location

Found 2 results

  1. Osprey

    SkyNET Mouse Helper

    Version 1.2

    314 downloads

    SkyNET Mouse Helper v1.2 for The Terminator: SkyNET (1996) and The Terminator: Future Shock (1995) by Bethesda Softworks This Windows utility allows for cycling weapons with the mouse wheel in SkyNET and Future Shock when played in DOSBox under Windows. It runs in the background while you're playing and maps the mouse wheel to its own next and previous weapon functions (because neither game has them). It's been tailored specifically for these two games and, despite the name, works with Future Shock even when it's played outside of SkyNET. Features: * Scroll the mouse wheel up/down to cycle weapon types (numbers 1-7 on the keyboard) or all 13 available weapons. * Press the middle mouse button or scroll left/right to cycle weapons of the same type (i.e. weapons that share the same # key). * Press ~ to cycle up to the next weapon and Shift + ~ to cycle down to the previous weapon (for mice without wheels). * Press Shift + F10 to show and hide this list. * Press Shift + F11 to switch between weapon cycle modes (cycling through only the 7 weapon types or all 13 available weapons). * Press Shift + F12 to toggle automatic weapon skipping. * Press Pause/Break to pause and un-pause the helper (disabling and re-enabling all above features). Instructions: Simply run SkyNETMouseHelper.exe and then run the game. (Optional) Create a shortcut that will run the helper and game together: 1. Click on the "Create shortcut" button on the helper's main window. 2. Drag and drop your existing shortcut onto the area at the top of the next window ..or.. Build a shortcut from scratch by selecting your DOSBox executable and, optionally, your DOSBox .conf file and game executable. (Both options will create a new shortcut that runs the helper, then DOSBox (+ the game), then exit the helper when DOSBox exits) Configuration: There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys: * Whether to show the GUI window. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to launch the helper silently to the tray. * Whether to exit when DOSBox exits. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to leave the helper running. * Whether scrolling with the mouse wheel should be inverted from what most games assign by default. Default: Off. Toggle on to assign scrolling up to Next Weapon and scrolling down to Previous Weapon (off is the reverse). * Whether scrolling with the mouse wheel cycles weapon types or all weapons. Default: Weapon types. Hotkey: Shift+F11. Toggle to "all weapons" if you still want to access your older, less powerful weapons in the mouse wheel rotation. * Whether scrolling with the mouse wheel should skip unavailable weapons. Default: On. Hotkey: Shift+F12. Toggle off if it doesn't work as expected or weapons cycle uncontrollably. Notes: * Each time that you load a savegame, change weapons once (with the number keys or the mouse wheel) to "calibrate" the utility. That's necessary because the utility can't know which weapon is selected when a savegame is loaded and needs you to change weapons once to know. If you use the mouse wheel, you may end up with a weapon that you weren't expecting, but it'll work as expected from then on. * The option to automatically skip unavailable weapons (on by default) works by reading the screen and could, theoretically, fail with some users' graphics configurations. If cycling weapons makes weapon switching go haywire or skip weapons that you do have, you can disable the option by pressing Shift+F12 in the game or toggling it in the tray icon's GUI. * If anything doesn't work in fullscreen that works in windowed mode, try changing the "output" mode in your DOSBox .conf file. (ex. to "overlay"). Modification: This utility is simply a compiled AutoHotkey script. If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (SkyNETMouseHelper.ahk) is provided in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified SkyNETMouseHelper.ahk into a new SkyNETMouseHelper.exe. An icon for you to use is in the folder with SkyNETMouseHelper.ahk. You don't need to compile or worry about SkyNETMouseHelperFunctions.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when SkyNETMouseHelper.ahk is compiled. For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it. Other: If you like this utility, you may be interested in these related uploads... SkyNET Unofficial Patch 2017: https://community.pcgamingwiki.com/files/file/931-skynet-unofficial-patch-2017/ Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/ Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/ Warcraft Mouse Helper: https://community.pcgamingwiki.com/files/file/954-warcraft-mouse-helper/ Tomb Raider Mouse Helper: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/ All (and any newer) uploads: https://community.pcgamingwiki.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3342
  2. Version

    1,086 downloads

    SkyNET Unofficial Patch 2017 SkyNET (aka The Terminator: SkyNET) is Bethesda's 1996 sequel to The Terminator: Future Shock, a Quake-like game set in the Terminator universe. This is an all-in-one patch which includes every known fix and improvement for the game. This patch: Updates the game to v1.01. Allows for playing entirely from the hard drive. Starts the game with 640x480 (SVGA) mode enabled. Fixes crashes at the start of gameplay (aka the "SVGA fix"). Fixes crashes when entering buildings (aka the "door fix"). Credit to ripsaw8080. Extends the visual range (so that structures and objects are visible from farther away). Credit to WERTA & Corak. Corrects the night sky color from blue to black (as it was in Future Shock). Credit to WERTA & Corak. Includes an INSTALL.DAT to aid users in setting up the game and adding Future Shock. The following screenshots demonstrate the two visual improvements: extended visual range and sky color correction. (What the left image can't show is that buildings and other objects suddenly appear in the distance as you approach. In overlay mode, they gradually fade in from black. It may see too dark here, but it should look better in the game.) To apply/install: 1. Copy these files and folders to your SkyNET game folder, overwriting the ones there. 2. If using DOSBox: * Set output=overlay in your .conf file. This gives the best appearance with the extended visual range because it's slightly darker than other modes, greatly helping distant objects to gradually appear out of the shadows. * Make sure that DOSBox is v0.74 or a recent SVN build. Pre-0.74 versions and older SVN builds may have very poor performance or crash in 640x480 mode. Future Shock: To play Future Shock (SkyNET's 1995 predecessor) in SkyNET's 640x480 mode and with the extended visual range, copy or install it to SkyNET's new SHOCK folder, then run SkyNET, choose New Game and select Future Shock. If you prefer to keep it elsewhere, edit the "fspath" line in INSTALL.DAT accordingly. SkyNET install tip: To do a full installation of SkyNET to the hard drive, copy the SKYNET folder from the CD, copy this patch over it and run SETUP.EXE to configure your sound drivers. That eliminates having to mount the CD in DOSBox and go through the installation program, after which you still would've had to copy the SKYNET folder, since even the largest installation option leaves most of it on the CD. 320x200 mode: To start SkyNET in 320x200 mode, run GAME.EXE instead of SKYNET.EXE. GAME.EXE is the actual patched game executable (formerly SKYNET.EXE) which starts in 320x200 mode by default and SKYNET.EXE is a new launcher which tells it to run in 640x480, instead, so that you don't have to change the resolution to 640x480 every time that you start the game. Blue sky: If you prefer to keep the original blue sky, don't copy GAMEDATA\MDMDIMGS.BSA. Be aware, though, that Future Shock's sky color was black, so Future Shock won't look as it originally did if you play it through SkyNET. Menu mouse bug: After dismissing the intro, if the main menu options are unresponsive to clicks, simply RIGHT click anywhere to fix it. This isn't a bug in this patch, but with this game and DOSBox's overlay mode. You may experience it only now because overlay mode is recommended for this patch (because of how much more nicely objects fade in from the shadows in it). Rather than change modes to avoid the bug, it's recommended that you work around it by right-clicking... or simply rename GAMEDATA\OPENING.VID to disable the intro, so that you don't have to dismiss it and encounter the bug. Credits: ripsaw8080 @ vogons.org (door fix) WERTA & Corak @ old-games.** (extended visual range and sky color fix) Bethesda Softworks® LLC © 1996 (game) SkyNET and The Terminator: Future Shock are the property of Bethesda Softworks® LLC. This patch is not made, offered or supported by Bethesda Softworks.
×