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Version 1.0.0
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The latest version of Xbox 360 Accessories Software for Windows XP, Vista, and 7 before it was taken off from Microsoft's website. These files were retrieved through using the Archive.org's Wayback Machine around the time of March 2015. Both 32-bit and 64-bit versions are included, however, the software driver for Windows XP 64-bit (not Service Pack 2) is v1.1 whereas the others are v1.2. PDF manuals are also included.-
- xbox 360 controller
- drivers
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Batman: Arkham Origins PC Features Detailed Nvidia has announced details on the PC version of Batman: Arkham Origins. The game, currently under development by Warner Bros. Games Montréal, is using Unreal Engine 3 just as Batman: Arkham City did. However, also like its predecessor, the engine will have a number of graphical additions, including: Direct X 11 Tessellation, allowing for Batman to alter the environment (eg. real footprints) Percentage Closer Soft Shadows, allowing for more realistic shadows Physx Turbulence, Cloth and Particles systems which react to Batman's actions Temporal Anti-Aliasing, an AA technique that has been criticised for resulting in low performance and blur A new, unknown, Depth of Field system A new, unknown, Horizon-Based Ambient Occlusion system It is important to note that it is unknown which of these additions will work on AMD cards. Of course, even for those with Nvidia cards, they still mean nothing if they heavily impact game performance, as seen with Batman: Arkham City which would sometimes stutter and fall to unplayably low frame rates with its graphical additions turned on. Hopefully Nvidia has sorted out the problems for the next game in the franchise. Batman: Arkham Origin is out worldwide on Microsoft Windows systems on October 25th 2013. [Source]
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- Batman: Arkham Origins
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