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About This File

Official patch for Outlaws.


What's New in Version 1.1 Update

Released

  • NEW FEATURES
  • A NEW DISPLAY DRIVER HAS BEEN ADDED: 3Dfx Glide.
  • This driver provides hardware 3D acceleration support for cards based on the 3Dfx Voodoo Graphics chipset.
  • Currently supported cards include:
  • Diamond Monster 3D
  • Orchid Righteous 3D
  • A NEW SOUND DRIVER HAS BEEN ADDED: Multimedia sound.
  • This driver is an alternative to the DirectSound driver, which is not compatible with some systems. If you are not experiencing any problems with DirectSound, you should continue using it instead of the Multimedia Sound driver.
  • A NEW 3D SOUND DRIVER HAS BEEN ADDED: Aureal A3D Interactive.
  • This driver provides direct support for full 3D sound on cards that support the Aureal API. Currently supported cards include:
  • Diamond Monster Sound
  • A NEW NETWORK DRIVER HAS BEEN ADDED: Windows Sockets.
  • This TCP/IP driver is an alternative to the DirectPlay TCP/IP driver, and may provide improved network and Internet performance.
  • Windows Sockets is NOT compatible with DirectPlay, so if you use Windows Sockets, everyone else must be using it as well. Windows Sockets' features include:
  • Improved Internet performance over DirectPlay TCP/IP.
  • Remembers the ten most recent host IP Addresses of games you have joined.
  • Allows you to add a description after the IP Address. This will be saved so that you can easily remember what each saved address on the list is for. See the Enabling the Windows Sockets Network Driver section of this Readme for details.
  • Allows Internet games to be played through a firewall. See the Alternate Network Drivers section of the Outlaws Troubleshooting Guide for details.
  • A "BOOT" OPTION HAS BEEN ADDED FOR MULTIPLAYER GAMES.
  • The game host can hit Alt-Y to bring up the text box, then type in "Boot:playername" (no space after the colon), and it boots that player from the game.
  • THE "GET INFO" BUTTON ON THE MULTIPLAYER JOIN SCREEN NOW RETURNS MORE INFORMATION:
  • Displays the level name.
  • Displays the game type.
  • Displays the number of players (in the game/maximum number).
  • Displays who the game was started by (computer name).
  • Displays the game time (length in hours: minutes: seconds).
  • Displays the ping time to the host (in milliseconds).
  • NOTE: The ping feature is only available while using the Windows Sockets network driver.
  • THE MULTIPLAYER LOBBY NOW DISPLAYS THE HOST'S IP ADDRESS IN THE UPPER-LEFT CORNER.
  • This feature functions differently, depending on which network driver you are using.
  • Windows Sockets: Host and clients will display the IP address of the computer that is hosting the game.
  • DirectPlay TCP/IP: Only the host will display the Host IP Address while in the Lobby. If the host is connected to more than one TCP/IP connection at the same time (i.e. TCP/IP LAN and TCP/IP Internet), both IP Addresses will be displayed. If you are giving out your IP Address to other players so they may join your Internet game, you must be sure to give them the address that corresponds to your Internet connection. See the 'Playing LucasArts Games on the Internet' card for information about identifying your IP Address.
  • RUNNING OUTLAWS WITHOUT DIRECTX
  • It is now possible to play Outlaws without installing DirectX at all. Use the MGL driver for video, the Multimedia Sound driver for sound, and the WinSock driver for network play.
  • BUG FIXES
  • A save/restore bug that would sometimes give you an infinite-duration sheriff's star has been fixed.* if you try to join a game as the host is shutting it down, your game no longer crashes but gives a "Server Connection Lost" message.
  • The numeric keypad is now active in the Multiplayer Options screen.
  • Players are no longer getting outrageously high super jumps (this was seen especially in the canyon level).
  • A rare crash associated with sending text messages in multiplayer games has been fixed.
  • A bug where players playing on the Internet Game Zone were not always getting their scoresheets at the end of the game has been fixed.
  • The savegame screen is no longer corrupted when playing in 800x600.
  • A bug where players would sometimes not flash yellow when they were cheating in a multiplayer game has been fixed.
  • A bug where you would crash if you had the text box up when a multiplayer game ended and then you went into another game, has been fixed.




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