Jump to content

Ultima IX: Ascension patch


About This File

Official version 1.18/1.18F patch for Ultima IX: Ascension. See PATCH.TXT after installation for further details.


What's New in Version version 1.18F (01/10/99)

Released

  • -------------------------------------------------------------
  • What is Fixed in the Patch (1.18f):
  • -------------------------------------------------------------
  • - Fixed a crash in Valoria, involving a creeper plant.
  • - Fixed a plot-stopper involving the demons in Valoria.
  • - Fixed a plot-stopper involving Shamino's conversation.
  • - Fixed a crash in Wrong, involving an NPC who was attempting to
  • go to an invalid location.
  • - Fixed a lockup in Wrong involving getting your backpack returned.
  • - Fixed a crash involving invalid music playing after a game is
  • loaded.
  • - Fixed a crash involving the Jade Bracelet for sale in Paws.
  • - Fixed an audio problem involving the Avatar's sounds not playing
  • in Windows 95. NOTE: If you modified your 'Options.ini' file to
  • attempt to get these sounds playing, please revert/undo your
  • changes. After this patch is installed, please set UseNotify=0
  • and Rolloff=1.0.
  • - Fixed a crash in the near-endgame scene involving Lord British
  • and Blackthorn.
  • - Fixed a bug involving creature generators that was creating problems
  • with collision.
  • - Fixed a problem on startup where the EAX environmental settings
  • were either being set incorrectly, or preventing startup
  • altogether.
  • - Made additional D3D improvements. D3D is now native to
  • DirectX 7. Supports bilinear filtering of alpha textures
  • in 16-bit via multipass rendering of the same texture, if
  • that feature is supported on the given D3D hardware.
  • - Compressed textures are now properly supported on all platforms
  • except nVidia's; this is a driver issue. The Savage4 card
  • is one of the top performers as a result.
  • - GeForce is now supported properly.
  • - Screen shots in Voodoo2 SLI mode now work properly.
  • - Fixed numerous moderate memory leaks.
  • - Fixed a severe memory leak that would manifest if you open a book,
  • then Alt-Tab away from the game.
  • - Lifts received a code overhaul, and now function more reliably.
  • If the Avatar moves while on a lift, the lift halts its movement
  • until the Avatar stands still.
  • - Fixed a problem with the Moonglow boat lift where you would
  • sometimes fall through it.
  • - Fixed a vertical lift in Hythloth that was unreliable.
  • - Fixed a vertical lift in Yew; added a button at ground-level to
  • summon it.
  • - Fixed several inventory gold overflow crashes.
  • - Sometimes, starting a new game in version 1.06 (Patch #2) would
  • not work properly; this is now fixed.
  • - Fixed several problems in the Spirit summoning rituals.
  • - Numerous bugs in the installer have been fixed. If you re-install
  • the game with the fixed installer (available on the remastered
  • CD), the game installs more reliably and runs more smoothly.
  • - The new install handles installation of DXMedia, which is required
  • for movies to work properly.
  • - Suppressed humming and whistling of the Avatar, and any NPC who
  • is in the process of dying.
  • - Added an LODScale value to OPTIONS.INI; scales the distance at which
  • LODs change.
  • - Avatar coughing & whistling is eliminated.
  • - You can no longer charm the Guardian.
  • - If you put more than 2047 objects into a single room-sized area,
  • the game now issues a fatal error and exits (before it would just
  • crash).
  • -------------------------------------------------------------
  • What is Fixed in the Patch (1.06f):
  • -------------------------------------------------------------
  • - Made additional D3D improvements.
  • - Fixed an issue in D3D in resolutions higher than 640x480 where
  • the camera could only turn in one direction.
  • - Fixed an issue on the TNT cards where the Avatar's responses
  • were not displaying.
  • - Fixed a crash that could occur if you saved your game while
  • underwater.
  • - Fixed a crash that could happen when the earthquakes occurred
  • in Covetous.
  • - Fixed a crash that could occur in the prison Wrong when
  • walking down the hallway near the false Raven's cell.
  • - Fixed a crash that could occur if you tried to bind reagents
  • using the binding circles in Moonglow or Wrong.
  • - Fixed a number of miscellaneous crashes.
  • - Fixed a few issues with the Hardware Setup program that would
  • reset the options settings to the defaults.
  • - There were some situations where an item could disappear if
  • your inventory was full and you swapped your sword and shield
  • for a two handed weapon. We addressed this.
  • - Improved creature reaction to ranged attacks.
  • - Made it so your spells are canceled if your spellbook is taken
  • away like when your are sent to Despise or captured in Wrong.
  • Thus your mana will not continue to drain.
  • - Fixed a problem where some spells could get "stuck" on and not
  • be canceled.
  • - Fixed a problem where the Stone spell would fizzle if you were
  • using auto-targeting.
  • - Fixed a problem where the Kiran Shield would give you an extra
  • 5 mana if you were out of mana when you took it off.
  • - Fixed a problem where if you cast Light from a scroll it would
  • use some of your mana.
  • - Fixed an issue where pigs would end up propogating like rabbits
  • in certain areas of the world.
  • - The flag to allow you to speak with Eustus is now set when you
  • read the Book of Justice as well as when you speak with
  • Vasaglarem. Thus you can now get the Quill from him when either
  • action is taken.
  • - Fixed an issue where some of the trainers would give you the
  • option to train again (they wouldn't train you again, just
  • offer) after you had trained once.
  • - Fixed an issue with Desbet where he would not talk to you again
  • if you did not have the gargoyle queen egg. You will now be
  • able to come back and speak with him again.
  • - Fixed an issue where Amoranth acted like you had the candle of
  • love when you did not.
  • - Fixed an issue where Marek the fisherman would give you a Karma
  • boost multiple times.
  • - Fixed Phineus so you could talk to him in mid-fight in the
  • arena and get your belongings back. You will have to start
  • the fight over and still have to win three fights in a row
  • to get a skill increase and you will have to pay again if
  • you do this.
  • - Fixed a problem with Felix and Castro where you could not get
  • the information about the Kiran Stones if you said goodbye
  • immediately.
  • - Fixed an issue with Sarah where you could exit the
  • conversation and then not have the option to get the mantra
  • from her later.
  • - Fixed a problem where the Avatar could sometimes become stuck
  • inside a rock, or a wall/
  • - Fixed a bug in swimming that made swimming very difficult.
  • - Fixed an issue in Moonglow where the magical airship would not
  • return if you fell off of it. It now appears back at its
  • original starting point (Tydus' house) when you take the lift
  • up. Also increased the speed the ship travels.
  • - Fixed an issue in Valoria where the Demons could be killed
  • early which prevented you from finding the Dagger of Valor.
  • - Fixed a section of Covetous where the lava would sometimes
  • rise too high.
  • - There was one point in the game where the Guardian could be
  • killed (though it was extremely difficult), making the game
  • unfinishable. This has been fixed.
  • - You now receive a karma boost for finishing the water valve
  • quest in Paws.
  • - Vasaglarem now leaves Lord British's castle after the shrine
  • of compassion is cleansed (as was originally intended).
  • - Fixed the point where you could get the Hail Britannia music
  • stuck and cause it to repeat for the rest of the game. Those
  • of you who already have this problem with your savegame use
  • the flush_music command described in "Additional Notes" above.
  • - Fixed an issue where the lift to Vasaglarem's House in Yew
  • would not return if you have already used it. When speaking to
  • Desbet the lever to call the lift back will reveal. If you
  • install the patch before entering Britannia this lever will
  • be visible at the outset.
  • - Fixed an issue with Raleigh where he would sell you a
  • Longbow if you selected Composite Bow or War Bow. He now
  • offers the correct weapons and prices.
  • - Fixed an issue where the game would lock if you purchased a
  • jade bracelet from Irene in Cove.
  • - Fixed an issue with Leeland in Moonglow so he doesn't say his
  • daddy's gonna die over and over again.
  • -------------------------------------------------------------
  • There are a few items that will only be reflected if you
  • install the patch before you reach a certain point in the game.
  • Note that these fixes are less critical to your gaming
  • enjoyment (the game still works, we just improved upon a few
  • things) and you are not required to start over. The patch
  • will still fix the issues listed above regardless of how much
  • you've played.
  • -------------------------------------------------------------
  • - Fixed an issue in New Magincia where the quest was not
  • completable if you went to Ambrosia/Hythloth first. Note:
  • You may be able to continue with an existing savegame
  • depending upon how the quest was triggered. This will fix
  • the problem 100% of the time if you have a savegame anytime
  • before you received the quest from Katrina.
  • - The lighthouses without gems were emitting light before
  • the gems were placed. This will be fixed if you install
  • the patch before you arrive in Britannia.
  • - Aidon now consistently returns to his house in Britain after
  • you free his daughter in Paws. This will be fixed if you
  • install the patch before you arrive in Britannia.
  • - Fixed an issue where you could fall through the lift in
  • Covetous. If you install the patch before enter Covetous
  • you will see this change.
  • - Fixed an issue where the Silver Serpent prison would be
  • unlocked but he would not be free. This would only occur
  • if you got the key, left the cave and then returned later
  • to free him. If you install the patch before you arrive
  • in Britannia you will see this change.
  • - Fixed an issue where the flag wasn't properly being set
  • when you picked up the glyph of compassion. This would
  • cause Raven to not show up outside of Despise and the
  • Mayor to not move to Paws. You will see this fix if you
  • install the patch before entering Despise.
  • - Fixed an issue with a cave along the coast of Minoc where
  • some invisible lava existed. If you install the patch
  • before you arrive in Britannia you will see this change.
  • - Fixed an issue in Terfin where a large stone block could
  • randomly block the path to continue. You will see this fix
  • if you install the patch before entering the Terfin dungeon
  • for the first time.
  • - Fixed the shrinking room in Hythloth so the water does not
  • rise until you have exited the pipe, thus preventing the
  • random occurrence of getting stuck as the water rose. You
  • will see this fix if you install the patch before arriving
  • in Hythloth.
  • - Fixed an issue where the water levels were not rising and
  • falling consistently in the same area of Hythloth. Again,
  • you will see this fix if you install the patch before
  • entering Hythloth.
  • - Fixed a situation that could cause Raxos to end up in the
  • ceiling. You can see this fix if you install the patch
  • before you arrive in Britannia.
  • - Fixed several instances where NPCs could end up standing
  • on top of furniture. You can see this fix if you install
  • the patch before you arrive in Britannia.
  • - Fixed a situation where you could crash when using the
  • teleport pads in Wrong. You will see this fix if you
  • install the patch before entering Wrong.
  • -------------------------------------------------------------
  • What is Fixed in the Patch (1.05f):
  • -------------------------------------------------------------
  • - Further optimization of the Direct3D support.
  • - Fixed an issue where the Detonator 3.53 drivers were not
  • working properly with the game with DirectX 7 installed.
  • - Addressed a problem with the Riva 128 and Intel I740 with
  • certain drivers and DirectX 7.
  • - At times, monsters would not be properly hostile to the Avatar.
  • Many of these situations have been addressed.
  • - There was an issue where the fire arrows would not fire when
  • using the most common oil flasks in the game.
  • - If you had your bow drawn and then opened your backpack, the
  • arrow count would read 1, regardless of the actual count.
  • - If you jumped in water twice in specific situations would cause
  • the Avatar to lock up. This is fixed.
  • - The zoom reset key (ctrl-insert) has been fixed.
  • - Addressed a crash that can occur if you save the game while
  • poisoned then load that game and try to continue.
  • - If you place an item between the compass and backpack the game
  • would sometimes crash.
  • - When manipulating bags there was a random lockup that could
  • occur. This has been fixed.
  • - If you dragged a bag while the bag gump was open you could have
  • interface troubles. This was addressed.
  • - Fixed an issue if the Spellbook was placed in a bag, it was not
  • being added to the interface.
  • - The duration of spells (which have a duration) cast from scrolls
  • has been increased.
  • - The Day spell has been adjusted so that it will not
  • temporarily blink out in certain situations.
  • - The Time Stop spell mana drain has been increased dramatically
  • to reduce the balance issues generated by the spell.
  • - Fixed a problem where you could manipulate some items while in
  • the Wizard Eye view.
  • - Fixed a problem where linear spells cost mana if you have the
  • Arms of the Magi on.
  • - Arms of the Magi will check to see you have enough mana based
  • upon the reduced spell cost rather than the standard spell cost.
  • - Addressed a balance issue where you could cast spells while the
  • backpack was open. By design, monsters are non-hostile when a
  • container gump (backpack, bag) is open meaning they had no
  • way to respond to your spell/attack. Now when you cast a
  • spell while the backpack or bag is open, they will be closed
  • so the monsters may respond. Additionally, quick targeting
  • is now disabled when the backpack or bag is open.
  • - Fixed an issue where Rupert the blacksmith (in Trinsic) would
  • not always recognize that you had blackrock and thus will not
  • make a Blackrock sword for you.
  • - We found and fixed several areas where Raven would provide
  • incorrect conversation options.
  • - Added an option to have Raxos give you the key to Nico's cell
  • after the Shrine of Sacrifice is cleansed. You no longer have
  • to kill the repentant man to free Nico.
  • - You no longer have the option to ask Lord British about the
  • shortcut to Yew once he has shown it to you.
  • - The speech for the two drinking skeletons near Britain is
  • now playing (the text was only displaying before).
  • - Eustus would not speak to you if you clicked on him. Thus you
  • had to walk away and approach again if you did not answer his
  • questions. Note: he still no longer has anything to say once
  • you have received the Quill of Justice. This is as we
  • designed it.
  • - Fixed a few areas that were not playing the correct city music.
  • - The text for the Blackthorn note was too long for the scroll
  • it was on and thus you could not read the entire thing. The
  • scroll has been extended.
  • - Groldek (the evil Archmage in Serpent's Hold) was not casting
  • his spells correctly and would try to walk forward off his
  • platform. He now cast the proper spells and stays put.
  • - Addressed an issue where two characters would rush each other in
  • an in-game cinematic (while using their magic). They now stand
  • still.
  • - Fixed a problem in Despise where you would get a Karma hit even
  • if you saved Thadious (should only do so if you let him die).
  • - Fixed a problem with the blacksmiths where they were not
  • offering any money for the blackrock sword.
  • - Fixed some incorrect labels in the Minoc vendors (e.g. said
  • "Dozen Oil Flasks" when it would only sell you one.)
  • - Fixed a problem in the Abyss where the fireballs would be left
  • behind in the hall, preventing progress later.
  • - There were times when the small rowboat that sailed you to the
  • secret entrance of Wrong would not show up. Made this more
  • reliable.
  • - Fixed an issue where the secret cave from Buccaneer's Den to
  • New Magincia would open the false path when you tried
  • to travel from Buccaneer's Den a second time.
  • - There was a point northwest of Yew that would sometimes get
  • stuck repeating the same sound over and over. This has been
  • addressed.
  • -------------------------------------------------------------
  • There are a few items that will only be reflected if you
  • install the patch before you reach a certain point in the game.
  • Note that these fixes are less critical to your gaming
  • enjoyment (the game still works, we just improved upon a few
  • things) and you are not required to start over. The patch
  • will still fix the issues listed above regardless of how much
  • you've played.
  • -------------------------------------------------------------
  • - Made the trigger bricks in Wrong easier to see. If you
  • install the patch before entering the prison of Wrong you
  • will see this change.
  • - In the Terfin dungeon the game would sometimes crash
  • if you placed all of the black gate pieces in the circle
  • too quickly. Cleaned this up so it works properly in
  • all situations. If you install the patch before you enter
  • the Terfin dungeon you will see this change.
  • - Created a way for you to keep the Mage Shield once you've
  • found it. If you install the patch before you arrive in
  • Britannia you will see this change.




User Feedback

Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Who's Online   3 Members, 0 Anonymous, 376 Guests (See full list)

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Member Statistics

    11,227
    Total Members
    3,870
    Most Online
    crooshi
    Newest Member
    crooshi
    Joined
×
×
  • Create New...