About This File
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-Rune Gold (2000):
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-Some Fixes for Rune Gold or Rune with update v1.07 (does not work with Rune Classic):
· The executable now can use up to 4 Gb of RAM.
· The "DefUser.ini" file was modified to assign the "E" key to Use and the "F" key to RunePower in the default controls.
· The latest DirectX9 and OpenGL (that continues to be "experimental") renderers with the aid of DxWrapper (only for DirectX 9, but this is the default/recommended renderer) to allow proper brightness control.
· Furthermore, with DirectX 9, thanks to DxWrapper you can use 16x anisotropic filtering with x4 antialiasing. (Note: OpenGL also uses the same configuration, but does not work as well as DirectX 9, shows some minor lines in the sky).
· The "original" color was restored with both renderers, the same as when DirectX 7 was used (original D3D renderer).
· The game, with OpenGL and DirectX 9 renderers, uses a 35 FPS limit because using more causes glitches and trigger issues. (Tested with the most notable error: when jellyfish fall from waterfalls).
· Thanks to DxWrapper, DirectX 9 renderer uses DirectX 9Ex, you can alt+tab the game without problems with modern Windows.
· The configurations that allow this were in 2 folders (English INIs and Spanish INIs), one is for Rune Gold Spanish version and the other for the international (english) version.
But if you have other version, can easily change inside both inis, "Default.ini" and "Rune.ini", the "Language=" option to another language and it will work.
-Search and change only here:
[Engine.Engine]
Language=*language file
*Note: I only know that "est" is for Spanish and "int" is for English, but don't try to mix versions or the game may not work.
· All files must be placed in the game's "System" folder.
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--Credits--
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-Original author of both renderers:
ogl= https://www.cwdohnal.com/utglr/runeglr14.zip
d3d9= https://www.cwdohnal.com/utglr/runed3d9r13.zip
-DxWrapper (Release v1.6.8300.25) - https://github.com/elishacloud/dxwrapper
-Fjapo (2026).
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-*Extras*:
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-I have put the "Spanish Conversion" (both texts and voices) of the game with all the fixes in a separate file, in this file, all files are inside their corresponding folders.
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