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Binary Domain Official Update 1


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Binary Domain Official Update, which forces the game to display Japanese text and can load Japanese voice file.





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Hi! The file works. However, it is possible to change Japanese text to English but keep the Japanese voice? If not, I understand. Thank you for the file.

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6 minutes ago, maragon said:

Hi! The file works. However, it is possible to change Japanese text to English but keep the Japanese voice? If not, I understand. Thank you for the file.

Sorry, I implemented Chinese language & Japanese voice because the Chinese language calls and covers Japanese text. For other language solutions, I recommend referring to the Japaneseization method in the guide. But according to my experiments, it seems that Japanese dubbing can only be used in the Chinese translation patch and Japanese language. 

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4 minutes ago, luminousnox said:

Sorry, I implemented Chinese language & Japanese voice because the Chinese language calls and covers Japanese text. For other language solutions, I recommend referring to the Japaneseization method in the guide. But according to my experiments, it seems that Japanese dubbing can only be used in the Chinese translation patch and Japanese language. 

I see. Thank you for your reply.

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11 minutes ago, maragon said:

I see. Thank you for your reply.

I thought about it, maybe you can try to follow the Japanese dubbing file mentioned in the Japaneseization tutorial, that is:

Binary Domain\sound\stream_jp.cpk
Binary Domain\sound\se_jp.par


Rename it to (note the backup):

Binary Domain\sound\stream.cpk
Binary Domain\sound\se.par


This may be possible in an English environment, but since there is no means of unpacking par files and cpk files, it is not certain that this method will work.   

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1 hour ago, luminousnox said:

I thought about it, maybe you can try to follow the Japanese dubbing file mentioned in the Japaneseization tutorial, that is:

Binary Domain\sound\stream_jp.cpk
Binary Domain\sound\se_jp.par


Rename it to (note the backup):

Binary Domain\sound\stream.cpk
Binary Domain\sound\se.par


This may be possible in an English environment, but since there is no means of unpacking par files and cpk files, it is not certain that this method will work.   

I figured it out! You just need to go to string_tbl and rename string_tbl_en.stb to string_tbl_jp.stb. Now I got English Text with Japanese Voice. I appreciate your support.

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On 1/5/2025 at 5:44 PM, maragon said:

I figured it out! You just need to go to string_tbl and rename string_tbl_en.stb to string_tbl_jp.stb. Now I got English Text with Japanese Voice. I appreciate your support.

The one in the update folder might need to be renamed too.

Thanks for the help both of you. I was attempting to do this years ago, but didn't realize the localization value in registry affects anything.

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On 1/6/2025 at 12:44 AM, maragon said:

I figured it out! You just need to go to string_tbl and rename string_tbl_en.stb to string_tbl_jp.stb. Now I got English Text with Japanese Voice. I appreciate your support.

If you want, you can share this method on the game's wiki page, I think someone will like to see it 🙂

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