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Land of the Dead: Road to Fiddler's Green - Widescreen Fix


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About This File

This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio for the 2005 survival horror game "Land of the Dead: Road to Fiddler's Green". It doesn't require changing the FOV or resolution ingame or through config files. Supports the following aspect ratios: 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 48:9 and 48:10. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Even though the default camera FOV is 65, I recommend a lot for it to be increased to 90 for a less of a tunnel vision experience (don't increase it beyond 90, as the the fix automatically converts 90 to whatever aspect ratio you choose, only the camera FOV is increased but at least the viewmodel isn't so close to the camera with this fix).

Instructions:

1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.

2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).

3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in LOTD.ini).

4. You're good to go.

Issues:

- HUD and menus are stretched.

- Intro movies don't play in the proper position of the screen.





User Feedback

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Awesome, been waiting on something like this for a while now! Have you considered ever working on the misaligned crosshair? for context, the crosshair in the vanilla game, at all resolutions/aspect ratios, is slightly shifted to the left and off-center from where the guns actually fire. Would be awesome to have this fixed!

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