About This File
- Read Me -
-File:
• "Clive Barker's Undying - Fixes - Spanish"
For any version of the game. It converts the texts into Spanish (it contains an "improved" version of the journal texts) and allows you to save 18 games instead of 10. For better performance use "dgVoodoo 2" because the game has new windows problems. When you load the game, the video does not appear before you start the game, so the "3D Hardware" detection error does not occur. The executable can use up to 4GB of RAM.
- Installation -
It already brings created folders, therefore it must be installed in the folder where the game is installed, because it already brings the folders "Help", "System" and "Textures" (overwrite everything when install).
"Attention!": The original (Spanish) version brings the following files in "Sounds" with this format "LevelMechanics_est.uax" and "Voiceover_est.uax", you have to remove the "_est" from the name and they should look like this: "LevelMechanics.uax "and" Voiceover.uax ".
- Features -
Arrangements for Clive Barker's Undying. The file "UndyingShellPC.u" what it does is to put the game menus, the environment of the journal and the settings in Spanish, in addition to adding the possibility of running it in more resolutions than originally could. Added 8 more save slots.
*Note: the GOG version uses nGlide, the driver uses Glide and the video only goes to 16-bit, but it works fine.
*Recommendation (this version already comes in the file): use "dgVoodoo 2" (version 2.86.4, is the one I know is going well with Windows 11). By default the "System.ini" of the file already puts the driver in Direct3D, using 32-bit, with graphical advantages over the Glide version (better character shadows, these do not disappear according to the angle and better transparencies when using 32-bits).
-- Being an old game has certain problems, if we do not use "dgVoodoo 2" the game YES it will work in "Direct3D", but the brightness can not be changed (not responds in the game) and everything may look very dark. --
-Updates:
-Changed "Undying.exe" for other executable because the first one can cause crashes (I was unable to launch the game in a laptop), adding FXAA to the game using and old version of ReShade (as "d3d11.dll"), minor fixes in video screen (adding sound FX in selections).
-Updated diary corrections.
-Added the "voiceover.uax" file that makes the subtitles in Spanish appear in the game in non-original Spanish versions (this file is the same as the one indicated in - Installation -, so it would not be necessary to change the name to this file in Spanish versions of the game, but it is necessary to do with the file "LevelMechanics_est.uax").
-Use common resolutions up to 1920x1080 (subtitles shrink on higher resolutions).
-Added Detail Textures with files updated, modified and / or improved for the most part with respect to the original version: http://www.undyingitalia.it/public/index.php?pid=2
*Note explaining about Detail Textures: In "System.ini" search for "[D3DDrv.D3DRenderDevice]" and change to "DetailTextures=True" and also put "VolumetricLighting=False" because Detail Textures does not show in areas with Volumetric Lighting activated. (The fix uses Detail Textures without Volumetric Lighting being active).
*DgVoodoo v2.86.4 allows the ability to limit FPS, the game was limited to 60 FPS in the file "dgVoodoo.conf".
· Credits:
-There may be used and/or modified parts of other authors although I do not know their names.
-Use dgVoodoo2 (v2.86.4): http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
-ReShade: https://www.mediafire.com/file/wdfnrzhsk0bea07/ReShade_Setup_4.9.1.exe/file
-Original - Detail Textures: http://www.undyingitalia.it/public/index.php?pid=2
-Dsoal: http://vaporeon.io/hosted/dsoal-builds/old/dsoal-r655d.7z
-Fjapo (2023-25).
What's New in Version 1.5 + Detail Textures See changelog
Released
· Updates to dgVoodoo2 (v2.86.4) for Glide have been added, including support for Glide, which was previously lacking. Anisotropic filtering in D3D has been reverted to dgVoodoo2's default setting (8x) as it causes more artifacts in some areas.
· There are several versions of the "UndyingShellPC.u" file: one for D3D/Glide and another for Vulkan. You need to rename it to "UndyingShellPC.u" to use the correct version. Vulkan, with its journaling improvements for D3D/Glide, causes the journal to display incorrectly, hence the multiple versions of "UndyingShellPC.u".
· Thanks to "Undying Renewal 1.5.2," I tested the Vulkan render, and it works better than the others. It fixes (without any tweaking) the issue of weapons appearing slightly behind the target. It also corrects the old game problem where using vision magic caused white and pink borders to appear in some parts of the scenery when moving to look around.
· I tested it with the "UndyingShellPC.u" settings for D3D/Glide, and to get the journal to display correctly, the journal section had to be left as it was in the original version, without any enhancements (which is why there are several "UndyingShellPC.u" files).
· The current default renderer is the superior Vulkan, but all the others are available in case of compatibility issues.
· I've added a way to run the game as "administrator" (without having to explicitly do so in Windows properties) if you run it from "Undying_Game.exe". This improves game stability, especially when loading/saving games. In some areas, if you load one save and then load another from a different location, it can sometimes crash to the desktop (depending on the location; one confirmed cause is the mansion chapel). This is an "old bug" in the game. Running as administrator minimizes (but doesn't eliminate) the frequency of these errors.
With version 1.5 + Detail Textures:- Download
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