About This File
Official patch for Crashday (2006).
v 1.1:
crashday_patch (English / German)
crashday-patch_1_1it (Italian)
crashday11ru (Russian)
crashday_patch_pl (Polish)
Taken from: http://www.patches-scrolls.de/patch/1017/7/22302
What's New in Version 1.1
Released
- COMPATIBILITY
- Fixed slow framerate bug on ATI Radeon 9500/9700
- Improved gamepad detection support
- Advanced support for analog axes on gamepads
- Worked around a sound bug crash on SBLive sound cards (only used to occur with out-of-date drivers)
- Fixed start-up problems related to a second window "Black"
- FUNCTIONALITY FIXES
- Fixed bug related to weight of dynamic objects (way too heavy before)
- Fixed replay problems: jiggering, damage, bomb, flag visibility
- Fixed mirroring bug of dynamic objects in track editor display
- Fixed language selection in multiplayer browser filter
- Disconnected players are no more shown on radar or pointed to by target arrow
- Wrecking or shooting disconnected players does not give any more points or damage
- Disconnected players will no more score in Pass The Bomb
- Players that disconnect while holding the flag will loose the flag
- Improved synchronization of multiplayer missiles
- CRASH FIXES
- Fixed crash in usermenu on simultaneous press of RETURN and X
- Fixed multiplayer crash related to clients and spamming reconnect messages
- Fixed multiplayer browser crash if a Finnish language-hosted game was listed
- Fixed multiplayer lobby crash when user was typing chat message and host quits the game
- Fixed crash bug coming up when deleting a track that is just being edited
- Fixed crash bug when clicking "Select Car" on host machines with specific car or specific car classes
- Fixed crash bug in Stunt Mode when driving close to track boundary
- Fixed crash bug when deleting a custom car without selling it before
- Fixed crash bugs related to selecting custom cars in multiplayer (which is still not supported, but which was possible to be exploited from host side and led to a crash)
- Fixed rare crash bugs related to overwriting existing tracks, but not updating precalculated shadow information properly (occasionally could cause crashes in track editor test drive, multiplayer or replays)
- NEW FEATURES AND MISCELLANEOUS FIXES
- Skidmarks added
- Added brightness setting in graphics options
- Game controller's coolie hat can be used to look left/right during driving
- Show the car stats in the shop when a new car is unlocked but not yet purchased
- Slightly increased view range in lowest graphics detail preset
- Always use higher view range in minigames to avoid artifacts
- Improved online cheat protection code
- Prevented stunt mode cheating on arena stunts ("On top of the arena").
- Fixed a situation in HoldTheFlag that flag fell below the track on relatively high ping times sometimes in multiplayer
- Slightly lowered speed of person holding flag in Hold The Flag
- Shader performance improvements
- Replaced error with an unsupported graphics card by a more meaningful message
- Known Remaining Issues
- - Sound problems during races on SoundBlaster (Live) cards
- -> install the latest drivers
- - The application starts up with flickering videos
- -> start the application with the "-skipvideo" parameter to skip the videos
- - Graphics problems on some NVidia cards (flicker and artifacts on GF4 Ti4200 and GF3 Ti200 / no menu text on GF5900 and others)
- -> to be fixed as soon as possible in next patch or with NVidia driver update (see below)
- - Game crashes on accessing the multiplayer menus without being connected to the Internet (anymore)
- -> to be fixed as soon as possible in next patch (see below). Try to avoid situation please
- - Game crashes by navigating replays using a gamepad
- -> to be fixed as soon as possible in next patch (see below). Try to avoid situation please
- - Game randomly crashes in singleplayer and multiplayer races ('Illegal memory reference' or 'BlockStartFilePos == ftell( ReplayFP )')
- -> to be fixed as soon as possible in next patch (see below)
- - Very high ping times or only "????" is displayed in the multiplayer browser
- -> leave the browser and re-enter
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