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DLSS FG and MFG, Frame Generation labels


Dgrdsv
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What's the reasoning behind showing both DLSS FG and MFG as separate options in the Frame Generation field of Video section?

DLSS MFG is a superset of DLSS FG, which means that if a game supports DLSS MFG then it also supports DLSS FG by definition (i.e. MFG 2x mode).

The way it is now just creates a lot of visual noise where you have something like this in the field:

image.thumb.png.d15e94f50c405034fe9e6797016a9ae4.png

I'd suggest on either hiding FG if MFG is also set in this field - and maybe adding a note on this to the editing guide? That you don't need to specify DLSS FG is you are specifying DLSS MFG.

Or tuning the template to combine these into one label, for example: "DLSS Multi- & Frame Generation", although this seems excessive to me for reasons explained above.

Another suggestion I have is to abbreviate the "Frame Generation" labels there to just "FG". We have the field name on the left and the labels are linking to Glossary pages, should be obvious what it means.

So above would shorten to just this:

image.png.9b75ff6c4060c069791d3107cc39bbf8.png

And would look a lot closer to the High-fidelity upscaling field above.

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To add to the pile: DLSS 4.5 is coming with MFG up to 6x and "dynamic" mode which will choose the multiplier based on your native framerate and your monitor max refresh.

If we are to follow the current scheme it could lead to something like "DLSS Dynamic Multi-Frame Generation, DLSS Multi-Frame Generation, DLSS Frame Generation" which is seriously excessive as the first one would just encompass the latter two.

So instead of this we should have just one DLSS related label there which will change depending on what the game is supporting natively (as in not through a driver side override): "DLSS FG"->"DLSS MFG"->"DLSS DMFG".

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