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DLSS version 3.6+ breaks Video template


Dgrdsv
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It's a known limitation with the template used that controls the field, along with Mediawiki itself that for each new major iteration the template needs to be manually updated to support the new versions.

I've added both DLSS 3.6 & 3.7 and updated the Ghost of Tsushima to 3.7 now that it is supported. Thanks for pointing it out.

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  • 8 months later...

FYI: I've tested versions 4.0, 4.1, 4.0.1 - they all break the template as well at the moment.

These should start to come in about 10 days with the launch of GeForce 50 series. Should probably be added to the parser beforehand.

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Thanks for keeping on top of it because as I've said previously each major revision number requires editing the template which can only be done by Senior Editors and above. Though it usually doesn't take long for it to get picked up, up soon as a game comes out supporting the new version and someone tries to type it in and it throws up an error, then someone will go and update the template again.

Whenever 4.1 comes out it will need to be updated again. I don't want to do it now as it is too early to know what Nvidia will do.

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Ah apologies that's an oversight from me, when I edited the template I only had it so it would recognize "'4", added a decimal place needs to be accounted for separately which I have now done so.

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So with DLSS4 DLLs officially out in SDKs at

The current versioning seem to be a change from how it was pre-DLSS4.

 

Essentially we have three new DLSS4 DLLs now with versions

  • 310.0.0 (used in Hogwarts Legacy DLSS4 update)
  • 310.1.x (in SDKs and CP2077 update)
  • 310.2.x (gets downloaded by 572.16 driver for Nvidia App overrides).

The latter comes with the new TNN K model (in addition to J) while the former two has only the new TNN J model.

This change is big enough to call the latest 310.2.x DLL "DLSS 4.1" in previous version terms. However no such versioning seem to be in use with DLSS4 DLLs.

 

Should the template be adjusted to allow showing these 3xx.x.x versions somehow?

Or will we just stick with a generic "DLSS 4"?

 

Also of note: do we consider DLSS SR/RR v310.x.x as "DLSS 4"?

Or should "DLSS 4" be used for games with MFG support only - Nvidia seem to be using it this way which isn't ideal.

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That kind of decision needs a consensus from people for it to be effective, so I'm unable to give a decision either way. I would recommend joining the Discord server if you haven't already and asking in the #articles channel, as you will far likely get a response there as not many people check the forums anymore.

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