Dgrdsv 0 Share Posted May 16, 2024 DLSS is at version 3.7 at the moment but if you specify such version in a game's Video template you get a parsing error - 3.5 seem to be the max version accepted by the template right now. https://www.pcgamingwiki.com/wiki/Ghost_of_Tsushima_Director's_Cut#Video Here DLSS should be 3.7 but alas it can't be due to this limitation. Reply (Quote) Link to comment Share on other sites More sharing options...
dave247 9 Share Posted May 17, 2024 It's a known limitation with the template used that controls the field, along with Mediawiki itself that for each new major iteration the template needs to be manually updated to support the new versions. I've added both DLSS 3.6 & 3.7 and updated the Ghost of Tsushima to 3.7 now that it is supported. Thanks for pointing it out. Dgrdsv 1 Reply (Quote) Link to comment Share on other sites More sharing options...
Dgrdsv 0 Author Share Posted January 20 FYI: I've tested versions 4.0, 4.1, 4.0.1 - they all break the template as well at the moment. These should start to come in about 10 days with the launch of GeForce 50 series. Should probably be added to the parser beforehand. Reply (Quote) Link to comment Share on other sites More sharing options...
dave247 9 Share Posted January 21 Thanks for keeping on top of it because as I've said previously each major revision number requires editing the template which can only be done by Senior Editors and above. Though it usually doesn't take long for it to get picked up, up soon as a game comes out supporting the new version and someone tries to type it in and it throws up an error, then someone will go and update the template again. Whenever 4.1 comes out it will need to be updated again. I don't want to do it now as it is too early to know what Nvidia will do. Reply (Quote) Link to comment Share on other sites More sharing options...
Dgrdsv 0 Author Share Posted January 23 CP2077 got DLSS 4.0 today with patch 2.21: https://store.steampowered.com/news/app/1091500/view/538843836072329454?l=english The template breaks though if you try to set DLSS to 4.0. Reply (Quote) Link to comment Share on other sites More sharing options...
dave247 9 Share Posted January 27 Ah apologies that's an oversight from me, when I edited the template I only had it so it would recognize "'4", added a decimal place needs to be accounted for separately which I have now done so. Reply (Quote) Link to comment Share on other sites More sharing options...
Dgrdsv 0 Author Share Posted Friday at 02:41 AM So with DLSS4 DLLs officially out in SDKs at https://github.com/NVIDIA/DLSS https://github.com/NVIDIAGameWorks/Streamline The current versioning seem to be a change from how it was pre-DLSS4. Essentially we have three new DLSS4 DLLs now with versions 310.0.0 (used in Hogwarts Legacy DLSS4 update) 310.1.x (in SDKs and CP2077 update) 310.2.x (gets downloaded by 572.16 driver for Nvidia App overrides). The latter comes with the new TNN K model (in addition to J) while the former two has only the new TNN J model. This change is big enough to call the latest 310.2.x DLL "DLSS 4.1" in previous version terms. However no such versioning seem to be in use with DLSS4 DLLs. Should the template be adjusted to allow showing these 3xx.x.x versions somehow? Or will we just stick with a generic "DLSS 4"? Also of note: do we consider DLSS SR/RR v310.x.x as "DLSS 4"? Or should "DLSS 4" be used for games with MFG support only - Nvidia seem to be using it this way which isn't ideal. Reply (Quote) Link to comment Share on other sites More sharing options...
dave247 9 Share Posted Friday at 09:33 AM That kind of decision needs a consensus from people for it to be effective, so I'm unable to give a decision either way. I would recommend joining the Discord server if you haven't already and asking in the #articles channel, as you will far likely get a response there as not many people check the forums anymore. Reply (Quote) Link to comment Share on other sites More sharing options...
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