Search the Community
Showing results for tags 'cut content'.
-
Version 2.0.0
47 downloads
This is an official level made by Legend Entertainment that was cut from the game. A.K.A: The missing Mission_14.wot file There isn't a lot of information on this level in general, so it is unknown why it was cut. Uploaded here since it is official game content still and before it is lost. This also contains a patch to reintegrate the level into the main campaign. Sources: (Via Wayback Machine) https://web.archive.org/web/20210623233530/https://wheelgame.com/map_detail.asp?mapID=14 (Source from above link, but via Wayback Machine) https://web.archive.org/web/20030205010509/http://www.satereth.com/~wotw/maplist.html | Shows map author as "Legend Entertainment" Level authors are stored as raw text in the wot files, the author string in this level also says "Legend Entertainment" like the other official levels. Details (no spoilers): This level takes place after the Fortress Of Light part II (Misson_12b), but before the Fortress Of The Forsaken (Mission_15). Level also features an intro to read like the other levels, but not voiced. Installation for Restored Campaign: Extract the "Restored Campaign" zip file to <path-to-game>/Maps and the level will load as part of the campaign. This will also replace "Mission_12b.wot" as this version has been modified to load the cut level. It is still the exact same level untouched. The cut level was also modified to continue the campaign instead of rolling the credits at the end. Standalone Version: This is exactly how the level was uploaded before. Extract the "Standalone" zip file to <path-to-game>/Maps To launch, start the game, close the menu, and press the "~" key on the keyboard (key below the "Esc" key) and type open portalstone Credits will roll once the end is reached in this version.-
- map
- wheel of time
-
(and 3 more)
Tagged with:
-
Version 1.0.1
35 downloads
Orginal Traditional Chinese & Korean Localization files Found in Getting Up's Xbox Debug Build from 2005 Instructions: Extract the downloaded files; Drop the "engine" folder in your game's installation path; Remove the "allassets.pak" file in the engine folder before starting the game, to let it reload the assets. (You can change your game's language by editing "default_pc.cfg" inside the engine folder, writing 'chinese' or 'korean' , not 'tch' or 'kor', next to language and then saving the file) Note: For Act 1 and Act 2 loading screens, an error window appears, you should press "Ignore" otherwise the game will crash. I couldn't convert the .stx texture files to .st format no matter what I did, the most I got was them showing a white loading screen without any interruption, but anyway I believe there's nothing to do... for now. Finally the two loading screens can now be seen with this new update, don't miss out on the last step because that's needed to regenerate the file to include custom assets; An official korean version of the game is also available on PlayStation 2. ==Credits== @Asbra/Nov for the GettingUpTool, to help with textures @Unknownproject for Debug Console @Disquse for figuring out the assets regeneration in the game's Discord server ...and of course, special thanks to Marc Ecko, Atari, The Collective, Devolver Digital and General Arcade for making this iconic game and their creative vision.-
- korean
- localizations
- (and 9 more)