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So now that https://www.pcgamingwiki.com/wiki/Property:MacOS_ARM_app was created yesterday, I think it could be time to create such properties for Windows and Linux ARM games as well. I've worked pretty extensively in the past 3 or 4 days to create and fill up architecture support lists, e.g. (but not limited to) https://www.pcgamingwiki.com/wiki/List_of_OS_X_64-bit_games, so I wouldn't mind filling up more such lists. Although Windows ARM games (e.g. Rayman Fiesta Run) are in the low two-digits, and Linux ARM games (e.g. 0 A.D.) can be counted on two hands (and may or may not also be divided between ARM32 and ARM64), it wouldn't surprise me if their numbers will increase slightly if game devs decide to add ARM support across all platforms and not just on macOS. I do however notice that the macOS ARM API property has not been implemented into the architectures table, but is at the time of writing in the technical specs table. I presume that the architecture table could be modified as in this edited mockup in the attached image.