Batman: Arkham Origins PC Features Detailed
Nvidia has announced details on the PC version of Batman: Arkham Origins. The game, currently under development by Warner Bros. Games Montréal, is using Unreal Engine 3 just as Batman: Arkham City did. However, also like its predecessor, the engine will have a number of graphical additions, including: Direct X 11
Tessellation, allowing for Batman to alter the environment (eg. real footprints)
Percentage Closer Soft Shadows, allowing for more realistic shadows
Physx Turbulence, Cloth and Particles systems which react to Batman's actions
Temporal Anti-Aliasing, an AA technique that has been criticised for resulting in low performance and blur
A new, unknown, Depth of Field system
A new, unknown, Horizon-Based Ambient Occlusion system
It is important to note that it is unknown which of these additions will work on AMD cards. Of course, even for those with Nvidia cards, they still mean nothing if they heavily impact game performance, as seen with Batman: Arkham City which would sometimes stutter and fall to unplayably low frame rates with its graphical additions turned on. Hopefully Nvidia has sorted out the problems for the next game in the franchise. Batman: Arkham Origin is out worldwide on Microsoft Windows systems on October 25th 2013. [Source]