About This File
These are the latest retail patches for Postal 2.
- 1337 (original release): postal2patch1337.exe
- 1409 (Share the Pain): postal2_sharethepain_patch1409.exe
- 1409.2 (Mac OS X): postal2-macpatch-1409-2.dmg
- 1411 (Apocalypse Weekend): Postal2AW_Patch1411.exe
Sources:
- FilePlanet (1337) (archived)
- FilePlanet (1409) (archived)
- icculus.org (1409.2)
- Running With Scissors (1411) (archived)
What's New in Version 1337, 1409, 1409.2, 1411
Released
1337:
New Additions:
- New Level: "Obligatory Sewer System" - seweriffic fun and leads to other areas of the map.
- New Level: "Tora Bora" - secret cave hideout of the Taliban.
- New Weapon: The WMD - only available in the Tora Bora map.
- New Difficulty: "Insane-o" - extra hard mode with ALL bystanders armed to the teeth.
- New Difficulty: "They Hate Me" - even harder mode where anyone with a weapon automatically hates the player on sight.
- New Cheat: "Headshots" - one shot to the head kills.
- New Cheat: "BoppinCats" - cats ricochet after shot off guns. Turn it off with "SplodinCats".
- New Cheat: "NowWeDance" - scissors machinegun. Don't forget the second 'w'!
- Added in-game cheat menu after you beat the game once.
- Game difficulty for each save is now displayed on save/load menus.
- Dead bodies can be decapitated (if they still have a head) by the shotgun or shovel.
- Added new bullet tracers option (defaults to On).
- Added support for joysticks and extra mouse buttons
New Changes:
- Level transitions are MUCH faster.
- Machinegun strength enhanced, more accurate, and has faster shooting.
- NPC's less accurate further away target is.
- Dude's 'get down' radius is larger.
- Shotgun slightly stronger, pellet count increased, and imparts a little more momentum.
- Pistol slightly stronger.
- Postal Dude deals slightly more damage with all weapons.
- As Difficulty is increased, damage NPC's can deal out is increased instead of increasing their max health.
- Dogs that you befriend have more health and their health increases with game difficulty (to stay useful).
- Innocent, unarmed bystanders are even easier to kill now.
Bug Fixes:
- 1000000 iterations in PrepPawnSlider function crash fixed.
- "triggered a bug in the DirectX 8.1 runtime" crash fixed on most machines.
- Collision-related crashes fixed.
- Changed error messages to refer to postal2.ini instead of ut2003.ini.
- "CheckDepthStencilMatch failed" crash fixed.
- The "Submit Bug Report" button works now.
- "Safe Mode" is now usable.
- Radar now doesn't come up after travel to new day (fixes radar coming up strangely).
- Decapped head when shot by shotgun now doesn't explode into incorrect amount as before.
- Crouched NPCs that die when catching on fire don't stand upright anymore--they ragdoll now.
- Characters that set themselves on fire (ex: with a molotov) don't try to attack themselves anymore.
- Fixed several interaction bugs with Krotchy.
- Game difficulty is now saved with save file (instead of globally).
- Improved dog AI with Player, catches up better, maintains focus on player better.
- People that hate you will respond to you when asked to sign a petition (rather than not hating you correctly).
- Throwing a molotov when your on fire no longer makes them blow up immediately.
- Using a food item with QuickHealth no longer switches your selected inventory item unintentionally.
- Suicide camera now doesn't snap on death; can zoom closer/farther now, swivelling tweaked.
- grenades kicked back at enemies will now explode on the enemy on contact
- Joystick checkbox stays checked now if you check it in config menu.
- Gasoline lights more smoothly.
- Fixed some dialog bugs in the player.
- Joystick checkbox now works properly.
- Help how opens properly.
- Missing file required for optional OpenGL support is now included.
- Integrated several new (minor) engine-level bugfixes.
1409:
New Additions:
- Awesome new "Red Light" map for SNATCH games! You're welcome.
Improvements:
- Explosive and splash damage now follows the same friendly fire rules that everything else followed. At 0% friendlyfire nothing hurts teammates, and at 100% teammates are hurt the same as enemies.
- You now get credit for the kill if you blow up grenades by shooting them (ex: someone else's grenades are on the ground and you shoot them, then you'll get any kills that result from the explosions).
- Same as above now applies to rockets -- you get the kills when you cause the explosions.
- Kicking ricocheting scissors that are flying through the air will now give you the kill if they hit anyone, and they will no longer hurt you once you kick them (it's like you threw them from that point on).
- TeamSay messages are now green with (Team) right after your name. This is only fully supported if the person sending you the message has this patch (or later), too.
- Added customizable "Say" and "TeamSay" messages so it's easier to communicate in the heat of battle. You can have up to 8 "Say" and 8 "TeamSay" messages. By default the "TeamSay" messages are bound to keys F2 through F8 and F12, while "Say" messages are not bound to any keys. You can change the key bindings via Options -> Controls -> Misc. and then pick "Pre-set Say Controls" or "Pre-set TeamSay Controls". You can change the default messages by opening the console (press ~ by default) and typing: SetTeamSay 1 Head to their base! which breaks down like this: SetTeamSay is the command, 1 is the message number (from 1 to 8 and Head to their base! is the message you want. So now when you press F2 during the game the "Head to their base!" message will be sent to all your teammates. Say messages work the same way but use the SetSay command instead. Remember, "Say" messages aren't bound to any keys by default.
- Added customizable "empty messages" that are sent whenever you use "Say" or "TeamSay" without typing a message. By default these are empty so using "Say" or "TeamSay" without a message will not send anything. You can set the empty message from the console (press ~ by default) and typing: SetEmptySay blahblahblah which breaks down like this: SetEmptySay is the command and blahblahblah is the message you want to send. After that, whenever you use "Say" without typing anything, it will automatically send blahblahblah. TeamSay works the same way using the SetEmptyTeamSay command.
- The default irc channel has been changed from 'irc.gamesnet.net' to 'irc.gamesurge.net'.
Fixes:
- Fixed problem where Projectors could not be turned on/off on Performance menu
- Fixed "Health Pipe Cheat"
- Fixed "Can't drop weapons" bug (only occurred on servers that had the "Health Pipe" hotfix installed)
1409.2 (Mac OS X):
- Postal 2 is now a "Universal" (PowerPC and Intel) binary.
- Stencil buffer support added (fixes mirrors not reflecting).
- Other rendering fixes and enhancements from UT2004.
- Fixed some memory corruption crashes.
- Updated OpenAL (again) with several (more) fixes.
- Disabled mmap() for file i/o (fixes out of memory issues).
- Fixed karma crashes, usually seen in Apocalypse Weekend.
- Updated OpenAL with several fixes.
- Launching a dedicated server from the game now works.
- Apocalypse Weekend support (expansion pack sold seperately!)
1411:
Fixes:
- Due to an egregious error the Dude was unable to take a leak in the initial release. The proper functionality has been restored. Sorry about that.
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