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Legion (2002) 1.0.1 to 1.0.6b patch


About This File

Only for the US release of the original retail game. This patch updates the base game to version 1.0.6b.

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Legion Patch Version 1.0.6
* The saved game format is different so old saved games will not work with the patch.  We tried to keep it consistent, but found we were prevented from making some of the changes listed below and thought it more important to make the changes than to keep saved games compatible.

New Features
* Difficulty settings added
* New maps Hispania & Elysium Fields
* Market places added - they produce a small amount of each resource, not based on resource potential of city, so useful if you don't have access to one.
* Radar map added to the battle view
* A warning message has been added to let you know when your storage space is low
* A warning message has been added to let you know when your diplomatic relations with a nation have significantly decreased.
* Archers fire when holding
* Declaring war on one of your allies leads to your other allies cancelling their alliances with you.
* You can click on the squads icon in a battle to centre the map over them and flash them to show who is who.
* 3 new hidden buildings and 4 new hidden units on the Elysium Fields campaign.  

Changes
* Upgrade SFX changed to be the same as a unit response
* AI builds less peasants especially later in game
* Archers are less powerful
* Storage has been revamped.  Storage space is much more limited, warehouses are cheaper.  Storage is now shown on diplomacy and campaign screen.
* Heavy infantry & recruitment centres more expensive to buy and maintain
* Cavalry are slightly tougher
* Hold orders allow player to make their troops hold much longer.
* End of battle box is smaller, obscuring less of the battlefield
* You can now allocate a worker to the training ground to act as the weapons master to improve the troop quality of recruits
* The outcrop & mountain mines have reduced numbers of workers but with increased production values
* You can now allocate 2 workers to temples & shrines to act as priests, who assist in healing, decreasing the death rate and increasing the population growth rate
* You can allocate workers at the baths to act as hand maidens, increasing the birth rate, therefore increasing population growth.  Read into this what you will!
* You can allocate workers to the hospital as doctors which decrease the death rate, increasing population growth.

Bugs
* A crash bug to do with capturing cities has been fixed.  It was caused by the garrison starving to death, and the city not realising the garrison was no longer there.  
* A bug on some machines where troops would not move in the battles has been fixed.
* Animation speed of units on the campaign map has been capped so fast machines do not animate too quickly.
* A bug to do with some corruption on the display of available storage space has been fixed.
* A bug to do with upgrading squads has been fixed.  Larger squads used to get cheaper to maintain, now they are more expensive.
* There was a sound glitch with unit speech when you attacked an enemy army or city which has been fixed.
* Diplomacy tweaks with peace offers - cant exploit AI by declaring lots of wars then collect tributes
* AI plays mid-end game and develops its cities much better.  
* The AI will now recruit more troops when it gets larger.  
* Pressing the Alt key no longer pauses the game.

Advanced Options
* The battle speed can be tweaked from the user.txt file by adding a line "BattleSpeed #" to the user.txt file in your data directory, where # is a number between 1 and 255.  The default value is 40, higher values will slow the battles down and lower values will speed up the battles.  The lower the value the faster the battles will run, up to the point where your PC is running flat out, but this will be different for every PC.

 





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