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Dead Cells - Ultrawide Fix


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I made a Ultrawide Fix for Dead Cells (inspired by the work from mana2000). Just extract the files into the game root folder.

Tested with the latest Steam and GOG version at 2560x1080, 3440x1440 and 3840x1600.

You can buy me a coffee if you like my work.

Password is always: pcgw





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Hi, thanks for the patch! however, I cant seem to get it working with extracting the files into the game file. Has this been patched?

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ITS WORKING Y'ALL! 🙂

As of 5/23/2025, this ultrawide fix works by editing one of the shader files used by Dead Cells. After extracting the mod (https://community.pcgamingwiki.com/files/file/2504-dead-cells-ultrawide-fix/), in each folder (only need 1 of the 4), you should have three files and one folder:

  • d3d11.dll
  • d3dx.ini
  • nvapi64.dll
  • ShaderFixes (folder)

Inside the ShaderFixes folder, there will be a file named:

  • cc2a82ee0453aea8-vs_replace.txt

Open that file in a text editor and look for the following lines:

  • if (o0.x > X1_OFFSET) { o0.x += X2_OFFSET; }
    else if (o0.x < -X1_OFFSET) { o0.x -= X2_OFFSET; }

Replace X1_OFFSET and X2_OFFSET (these are actual numbers in the file) with the values that match your resolution from the table below. ... anything works, this should be enough to determine your preferred ratio, just do the math if you don't see yours. 😉

Resolution === Aspect Ratio === X1_OFFSET === X2_OFFSET
2560x1080  === 21:9         === 0.799     === 0.22
3440x1440  === 21:9         === 0.789     === 0.21
3840x1600  === 21:9         === 0.747     === 0.25
3840x1080  === 32:9         === 0.494     === 0.52
5120x1440  === 32:9         === 0.494     === 0.52
3840x1200  === 32:10        === 0.622     === 0.38
5120x2160  === 64:27        === 0.494     === 0.52
5760x1080  === 48:9         === 0.329     === 0.68
7680x1440  === 48:9         === 0.329     === 0.68
6880x2880  === 43:18        === 0.399     === 0.60

These values define where the game begins stretching the scene to fill a wider aspect ratio (X1), and how far it pulls those edges outward (X2). Picking the right pair ensures you get a wider field of view without breaking the UI.

***Important***: Be sure to run the game in Maximized Windowed Mode, not Fullscreen or Borderless, to avoid HUD stretching. This setting preserves UI integrity while allowing proper ultrawide rendering.

After you edit the offset values, save. Then drag the follow files/folders into C:\Program Files (x86)\Steam\steamapps\common\Dead Cells and enjoy!

  • d3d11.dll
  • d3dx.ini
  • nvapi64.dll
  • ShaderFixes (folder)
    • cc2a82ee0453aea8-vs_replace.txt

32-9.png

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