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Half-Life 2: Deathmatch Red Screen Flash Reduction

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About This File

This HUD script intends to fix how blinding the red tinting is from being damaged in HL2:DM, particularly from high damage attacks.

This fix can interfere with custom HUDs, so delete this folder if you install one (most of them include this fix anyway).

Installation Instructions

1. Navigate to "<path-to-game>/Half-Life 2 Deathmatch/hl2mp"
2. Open the "custom" folder (if you don't have one, create it).
3. Click and drag ONE of the folders into your "custom" folder:

  • "red_screen_fix_low" - This heavily reduces the opacity of the damage tint
  • "red_screen_fix_off" - This outright removes the damage tint.

4. You're done.


  • This mod cannot fix all instances of being damaged due to some events being hardcoded, most notably prop damage (e.g moving fast into props).
  • The game will create a "sound" folder with a small "sound.cache" file in it. This is not a bug.
  • This fix can interfere with custom HUDs, so delete the fix you chose if you install one (most of the good ones include this fix anyway).
  • If you want to disable the death red tint too, open "hudanimations.txt", CTRL+F "HudPlayerDeath" (without quotes) and replace the two lines with "HudDamageIndicator" with the following below:

Animate HudDamageIndicator DmgFullscreenColor    "255 0 0 0"        Deaccel 0.1 0.2
Animate HudDamageIndicator DmgFullscreenColor    "255 0 0 0"        Deaccel 0.3 4.0

Diamphid (hl2dm.net) - Using their transperency values

What's New in Version 1.2.0   See changelog


  • Added an alternate fix that outright disables the animations.
  • Updated readme.txt to reflect the new install instructions.

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