About This File
Explanation:
I did this because i don't like how the weapons swing/waggle in first person view, in Jedi Knight: Dark Forces 2 and Mysteries of the Sith, being worse if you use jkgfxmod. They are very distracting in the action.
I only edited the <game>/Resource/cog/*.cog files, changing the "jkSetWaggle" parameters to a half of the original files, taking the EMJK / EMSITH or Jedi Knight Neural Upscale Special Effect Annex 1.0 / MotS Neural Upscale Special Effect Annex 1.0 cog files as reference.
Compatibility:
Fully Tested with the GOG version, with the setting Always Run ON, and with jkgfxmod and High Detail Mod.
Non tested with EMJK / EMSITH , JK: Remastered / MotS: Remastered, or others High definition replacement mods, but it should work with them if you don't like the swinging/waggle of this versions, but it can cause issues too.
Installation:
Extract the file in Dark Forces 2 or Mysteries of the Sith's game folder. If you have a (mostly) vanilla game it shouldn't overwrite any file.
If you are using other mods and there are file overwrited, it could cause issues, but i don't know because it's untested.
ℹ️ NOTE: It might not work if you load an old save game, but it works with a new game.
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More info: https://github.com/jdmclark/jkgfxmod/issues/71#issue-927518664
What's New in Version 1.0.0
Released
Added Dark Forces 2 version (This time, for sure).
Updated Readme, fix typos.
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