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Found 4 results

  1. 759 downloads

    Updates the GOG version of "Deus Ex: Revision" mod from version 1.6.3 to 1.7.3.1 and also makes it completely DRM-free*. *1.6.3 version of Revision mod, that is distributed on GOG requires a GOG Galaxy launcher to run. If user tries to run the game, then mod force opens GOG Galaxy (if it's not installed, then it will open Steam).
  2. Guest

    PC Report: Deus Ex: The Fall

    System Requirements Minimum CPU: 2GHz dual core RAM: 2 GB RAM HDD: 4 GB GPU: DirectX 9.0c compatible graphics card OS: Windows XP SP2 Recommended CPU: Quad Core 2.66GHz CPU Intel or AMD RAM: 4 GB RAM HDD: 4 GB GPU: GeForce 500 Series or Radeon 7000 Series, 1 GB Graphics memory OS: Windows 7 SP 1 The game runs on the Unity engine and system requirements are fairly modest. It should pose no challenge to run this at an acceptable framerate. Testing was performed on a system with an Intel Core 2 Quad Q9400 CPU with 4 GBs of RAM and an Nvidia Geforce GTX 650 Ti running at a resolution of 2048x1152. Video settings Compared to the previous titles in the series the options menu is extremely limited and even lacks basic options such a very needed field of view setting. The range of choises vary from a vsync and a windowed mode toggle to some basic levels of anti-aliasing. It is however notable, that the game can detect widescreen resolutions beyond and below the 1080p range. The default brightness setting feels strange, seeing as the balance does seems slightly off. On higher resolutions the interface appears to improperly upscale looking rather pixelated and even slightly blurry, which is mainly more noticeable when dialogues and such may appear. Anti-aliasing The range of anti-aliasing options is rather limited, and we were only able choose from very few levels of MSAA. Even at the maximum value some edges might still not be fully aliased, but this matters less at high resolutions. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_35/gallery_371_35_248688.png|http://community.pcgamingwiki.com/uploads/gallery/album_35/gallery_371_35_3828.png|864|540|Off|MSAA x8[/compimg] Performance analysis The game runs very well with no performance issues and it looks surprisingly good for a mobile game ported to desktop. The game can easily go over 400 FPS if not even possibly more. The loading times between the level transitions are also low, and loading a savegame is fast. Controls The biggest problems with this port come from the controls. Having very awkward key combinations for various actions which get on the way during gameplay. By default the mouse sensitivity is far too low, and along with the very low field of view, aiming feeling far from precise. Using a higher sensitivity does not really help and in fact can make the controls feel worse.. The controls were clearly designed and optimized for tablet users, considering that the controls do feel inconsistent compared to most games on the PC platform, the takedown icons for example don't display which keys they are assigned to, leaving the user having to guess which buttons to use. It does not help the fact that no keys are re-bindable, being limited to the default layout. The menus feel really unresponsive, with the interface sometimes not registering actions at all. Navigating some in-game menus requires the user to hold certain keys down while using the mouse at the same time in order to select an item instead of relying on a basic inventory system. Although weapons can be cycled through the number keys, other items have to be selected and activated within other sub menus which is annoying. Audio Standard options in the audio menu, though there is an issue with the sound effects sometimes completely becoming inadubile for a few seconds. Conclusion Deus Ex: The Fall is essentially a direct mobile to PC port, which explain why it feels really incomplete and the effort put into it is rather questionable. The game does certainly look decent and there are no performance issues. However the gameplay is hurt by the very poor controls. Playing with a controller in this case is sadly almost a must in order to enjoy the game properly. PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302. For an up to date account of Deus Ex: The Fall fixes and improvements, please visit its respective PCGamingWiki article.
  3. PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302. For an up to date account of Deus Ex: The Fall fixes and improvements, please visit its respective PCGamingWiki article. Deus Ex: The Fall was originally released as a tablet and mobile game, being the fourth game in the Deus Ex series, developed by Eidos Montreal along with N-Fusion Interactive and published by Square Enix. The game was later re-released on March 18, 2014 for Windows and is available on Steam as a digital release. System Requirements Minimum CPU: 2GHz dual core RAM: 2 GB RAM HDD: 4 GB GPU: DirectX 9.0c compatible graphics card OS: Windows XP SP2 Recommended CPU: Quad Core 2.66GHz CPU Intel or AMD RAM: 4 GB RAM HDD: 4 GB GPU: GeForce 500 Series or Radeon 7000 Series, 1 GB Graphics memory OS: Windows 7 SP 1 The game runs on the Unity engine and system requirements are fairly modest. It should pose no challenge to run this at an acceptable framerate. Testing was performed on a system with an Intel Core 2 Quad Q9400 CPU with 4 GBs of RAM and an Nvidia Geforce GTX 650 Ti running at a resolution of 2048x1152. Video settings Compared to the previous titles in the series the options menu is extremely limited and even lacks basic options such a very needed field of view setting. The range of choises vary from a vsync and a windowed mode toggle to some basic levels of anti-aliasing. It is however notable, that the game can detect widescreen resolutions beyond and below the 1080p range. The default brightness setting feels strange, seeing as the balance does seems slightly off. On higher resolutions the interface appears to improperly upscale looking rather pixelated and even slightly blurry, which is mainly more noticeable when dialogues and such may appear. Anti-aliasing The range of anti-aliasing options is rather limited, and we were only able choose from very few levels of MSAA. Even at the maximum value some edges might still not be fully aliased, but this matters less at high resolutions. Performance analysis The game runs very well with no performance issues and it looks surprisingly good for a mobile game ported to desktop. The game can easily go over 400 FPS if not even possibly more. The loading times between the level transitions are also low, and loading a savegame is fast. Controls The biggest problems with this port come from the controls. Having very awkward key combinations for various actions which get on the way during gameplay. By default the mouse sensitivity is far too low, and along with the very low field of view, aiming feeling far from precise. Using a higher sensitivity does not really help and in fact can make the controls feel worse.. The controls were clearly designed and optimized for tablet users, considering that the controls do feel inconsistent compared to most games on the PC platform, the takedown icons for example don't display which keys they are assigned to, leaving the user having to guess which buttons to use. It does not help the fact that no keys are re-bindable, being limited to the default layout. The menus feel really unresponsive, with the interface sometimes not registering actions at all. Navigating some in-game menus requires the user to hold certain keys down while using the mouse at the same time in order to select an item instead of relying on a basic inventory system. Although weapons can be cycled through the number keys, other items have to be selected and activated within other sub menus which is annoying. Audio Standard options in the audio menu, though there is an issue with the sound effects sometimes completely becoming inadubile for a few seconds. Conclusion Deus Ex: The Fall is essentially a direct mobile to PC port, which explain why it feels really incomplete and the effort put into it is rather questionable. The game does certainly look decent and there are no performance issues. However the gameplay is hurt by the very poor controls. Playing with a controller in this case is sadly almost a must in order to enjoy the game properly. PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302. For an up to date account of Deus Ex: The Fall fixes and improvements, please visit its respective PCGamingWiki article. Click here to view the article
  4. Released halfway through 2013 on iOS, and later on Android, Deus Ex: The Fall is the fourth game in the franchise and is set during the events of Human Revolution. A few weeks ago, Square Enix released the PC port, promising a superior experience to the tablet versions. This report is going to involve diving into it and seeing how it holds up to Square Enix's promises. System Requirements Minimum OS: Windows XP SP2 Processor: 2GHz dual core Memory: 2 GB RAM Graphics: DirectX 9.0c compatible graphics card DirectX: Version 9.0c Hard Drive: 4 GB available space Sound Card: Integrated audio interface Recommended OS: Windows 7 SP 1 Processor: Quad Core 2.66GHz CPU Intel or AMD Memory: 4 GB RAM Graphics: GeForce 500 Series or Radeon 7000 Series, 1 GB Graphics memory DirectX: Version 9.0c Hard Drive: 4 GB available space Sound Card: Integrated audio interface Specs used for testing: Intel Core i7-3630QM @ 2.4GHz, NVIDIA GeForce GTX 660M 2GB, 16GB DDR3 RAM, Windows 8.1 Nothing groundbreaking in the specs department, which is a given because this game was made for iOS 6 devices. But it does show that not much effort was put into improving the technical aspects upon the iOS version. Graphics As the image below shows, the only options you get for graphics is your choice of resolution, what form of MSAA you want to use, whether it is windowed or not and if you want VSync on (which is highly recommended to prevent stuttering). No texture quality settings or fancier features like ambient occlusion or anisotropic filtering. It is also to be noted that this game runs on Unity instead of the modified Crystal Engine found in Human Revolution, of course due to the cross-platform nature of the Unity engine. Below is an in-game image taken in the level 'Drug Den' with maxed out settings Antialiasing As stated before, The Fall only supports MSAA to a value of 8. Because of the lack of proper graphics settings, performance can only be gauged via this setting, this will be further discussed in the Performance section. The antialiasing does improve image quality a bit, as the comparison image shows, but during gameplay at a 1920x1080 resolution, I did not really notice a difference. Better forms could be forced with your graphics driver's control panel, but I have not tested whether this will work. Performance Obviously the framerate should be low on a laptop on a maxed out game from 2014? Wrong. Yes, this is correct. A laptop (one made for gaming though) can run this game at a minimum of approximately 160 FPS. Although, you wouldn't really expect anything different from a bare-minimum port like this. This data was gathered by running a 60 second benchmark in Fraps and walking a roughly planned route in the level 'Drug Den' until the benchmarking process had competed. Gameplay and Controls The graphics may not be up to par, but at least it plays like Human Revolution, right? Wrong again. This game has very clunky controls that try to imitate Human Revolution, but fall flat. Yes, your hotbar is still there and augmentations are still mapped to the function keys, but the game does not teach you this. Instead, the terribly boring tutorial introduces you to the way tablets play it. To choose a grenade, hold down G and use the scroll wheel to choose what you want. That's right, not on your hotbar (which is only for weapons), but you have to open a sub-menu to choose your grenade. The cover system is probably the most accurate control (besides hacking) to Human Revolution. It works, let's just leave it at that. Combat, on the other hand, is utterly broken. Enemies (which have very dumb AI) can soak up shotgun blasts at point blank range, the takedown animations are clunky, and the game has a recoil system that zooms your FOV in and then out, which just messes with your head. Also, controls cannot be rebound. The game does support Xinput based controllers as an alternate control scheme if you happen to have one handy. Interface The interface in game looks very similar to Human Revolution, only scaled bigger than HR had at a 1080p resolution. The menus, however, are a clunky mess and buttons can take multiple clicks to register. This is big tablet size buttons we are talking about, not some tiny little hyperlink. Issues and Other Information This game does have its fair share of bugs. The cover system does not work properly all the time and the sound frequently drops, leaving you to miss out on vital story dialogue or even NPC dialogue, which cannot even be seen with subtitles enabled as it is shown for a split second. Deus Ex: Invisible War was criticised for having small levels with loading in between. It should be noted that it is the same with this game, only the levels are much smaller scale than Invisible War's. Another technical criticism that stands out it the lip sync and animations. I do not know what quality this is for an iOS game, but for a PC game in 2014, it is unacceptable. The quality of animations look comparable to Invisible War, only with slight improvement. Another note is that you can buy items whenever you like in the pause menu, provided you have the credits. Square Enix should be commended for removing the microtransactions from this menu, however. And on a final note, I would recommend that if you do play this game, read the novel Icarus Effect by James Swallow beforehand, as this game is a direct sequel. The game is also meant to be episodic, but only the first episode has been released with no information on a second episode. Conclusion As an overall experience, due to the nature of this port, it would be wise to avoid this game until it goes on sale, and even then only if you are a massive fan of the Deus Ex franchise. Yes, it is a tablet port, yes, Square Enix did deliver what they promised, but good enough is just simply not good enough for this game. A poor effort was put into this port, and for an extra $10, I would recommend you get the Director's Cut of Human Revolution instead of this until it goes on sale and is fixed up. This is a shame, especially since Assassin's Creed Liberation HD lived up to its potential and the recently released port of Batman: Arkham Origins Blackgate seems to be slightly above average, and this game does come from a well praised franchise of games. We have seen some decent ports from handheld and mobile devices before, but this would have to be in the lazily and/or poorly ported pile, and it shows that adding a name to something does not make it any good.
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