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Strike Commander CD Missile Fix
This patched version of Strike Commander's Strike.exe fixes an issue with missiles being less effective than they should be because enemy planes evade them more often than they should. This issue seems to be due to the higher number of CPU cycles in modern machines and emulators giving enemy planes higher-than-designed reaction times to deploy counter measures. It can be avoided by lowering the CPU cycles (to roughly 10,000) to simulate the performance of mid-90s hardware, but that results in the choppy gameplay that the game had back then. This patch allows you to fix the missile issue while keeping the game running smoothly.
This applies only to the CD-ROM edition and any re-releases which use it, like GOG's. The floppy version is unaffected by this issue.
To use, simply replace your STRIKE.EXE with the included one. It would be good to backup your original first, though.
For reference and in case GOG or someone else wants to incorporate the fix, these were the hex edits made:
0xD4AD 66 -> EB
0xD4AE 26 -> 2B
All credit for this patch goes to Harr-Nuta on the GOG forums:
https://www.gog.com/forum/strike_commander/missile_gullibility/page1