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Disco Elysium - 60hz/60fps Camera Stutter Fix


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About This File

This patch fixes the camera stutter for Disco Elysium running at 60hz/60fps

Steam Version Instructions:
- Use DeltaPatcher (https://github.com/marco-calautti/DeltaPatcher/releases/tag/v3.1.5)
- For Original File select "GameAssembly.dll" file from ".\steamapps\common\Disco Elysium\"
- For XDelta Patch select "Disco Elysium 2024-06-24 Steam 60Hz.xdelta"
- Click Apply patch

GOG Instructions:
- Download Fix
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "Assembly-CSharp.dll" file from \Game Folder\Disco Elysium_Data\Managed\
- For Patch file select "Disco Elysium [GOG 406890b8]-60FPS_Fix.ips"  
- Click apply and save the "Assembly-CSharp (patched).dll" to \Game Folder\Disco Elysium_Data\Managed\
- Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file


What's New in Version 1.0.3   See changelog

Released

Updated for 2024-06-24 Steam version of the game





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27 minutes ago, Yutagos said:

That what i have done i was asking for 75 hz display since 75 is better than 60 . Not a big deal if you don't want to thanks anyway 

Use LS 🙂

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1 hour ago, SubSonix said:

Use LS 🙂

i don't know why but the game is like in slow motion with LS . And with the fix your monitor refresh rate must match the fps in game . When i limit the fps at 60 without changing the refeshrate of the monitor at 60  and stay at 75hz the jiggerness come back so LS is useless in my case  . 

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16 minutes ago, SubSonix said:

You might be using LS wrong, it has to be set up correctly.
And no, it doesn't have to match RR

I don't think so because i use a lot of games with it and it works perfectly only in this game it does that . It has to match or be a multiple for my case with the 60 hz patch it's eather 60 or 120 fps .sorry to repeat myself at 75hz the 60hz patch doesnt work even if i limit at 60 fps and do 1.25 with LS . I will stick to 60 hz and 60 fps it's smooth enough

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I mean, I wouldn't have mentioned it if it didn't work perfectly for me 🙂

Yeah the real fps have to be multiples, not the fake ones 😉

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