About This File
	A patch mentioned in the Need for Speed II PCGamingWiki article that is
	currently inaccessible on the page linked.
The archive password is pcgw.
	Information copied from when Verok's page on the patch loaded correctly, found
	here: https://web.archive.org/web/20220131033002/https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html
	Relevant information (including instructions) copied below.
	================================================================================
	Need For Speed II - Second Edition Patch (unfinished) - November 09, 2019
	Need For Speed II is my first ever played racing game on the PC. I remember this
	time, that I and my school friend came to his home after school and we played
	whole evening this game in Split screen mode. A few years later I found out
	that Second Edition game has 3D acceleration support for Voodoo Graphics cards,
	and I could play it via Glide emulation with pure performance. So I decided
	that once I'll made direct OpenGL or DirectX support for this game.
	So here is my old patch, which enables game to support external 3rash API
	renderers from newer EA games, like NFS III,IV or V. It is not completely
	finished yet, but despite that this patch is most playable than any others over
	the net.
https://www.youtube.com/watch?v=sNHOSqLG_qk
	This patch was created in the same manner as other great Need For Speed III -
	Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash
	(3rash) renderers for DirectX and Glide (nGlide). Also it includes my own
	created OpenGL 1.1/3.0 renderer.
	This patch also includes configuration utility to customize patch options,
	like selecting graphic renderer, switching windowed mode on/off and etc.
	Some features and fixes lited below. And also some of the problems which are
	still need to fix.
	Features & Fixes:
	--------------------------------------------------------------------------------
	  * patch is based on last official EA patch
	  * CD check has been removed
	  * removed all registry linkage, so game is fully portable now
	  * added option to select several external 3rash API renderers (DirectX,
	    Glide and OpenGL)
	  * added option to select game Language (English, Spanish, German, French,
	    Italian and Swedish)
	  * sound problem (cracking) has been fixed. New eacsnd.dll has been created
	    from scratch
	  * several compability problems have been fixed (MapMemoryB000,
	    GlobalMemoryStatusLie, GetDiskFreeSpace and etc.)
	  * game renders in 32 bpp mode
	  * game supports numerious screen resolutions than before (640x480)
	  * game supports widescreen resolutions (16:9, 16:10, etc)
	  * implemented proper widescreen support with correct FOV
	  * game uses higher texture detail for cars than before
	  * added option to select texture type between SE (Glide) and Classic. Due to
	    Glide limitation, texture resolution was reduced to max 256x256 and 16 bpp.
	    Classic / Software textures have higher resolution, but with limited 256
	    colors.
	  * added option to on/off filtering for all textures
	  * added option to on/off object shading. Disabled looks more like in
	    Classic / Software mode
	  * added option to on/off fog
	  * added option do disable intro movies
	Problems & Issues:
	--------------------------------------------------------------------------------
	  * sometimes objects (cars, world) dissapear at the left and right side of
	      the screen.
	  * car dashboards are still not implemented for 3D acceleration
	  * wheel fog sprites have incorrect size due to higher screen resolution
	    
	Installation:
	--------------------------------------------------------------------------------
	  * download package below
	  * extract its content into your game root by
	  replacing old files (the archive password is pcgw)
	  * launch config.exe to make sure all options are correct for you, and press
	  "Save" button
	  * launch game via nfs2se.exe or via config.exe by pressing "Save and launch"
	   button
	  * have fund 😉
 
	 
	 
	 
	 
	
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