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Methanhydrat

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Methanhydrat last won the day on May 21 2023

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  1. Thank you for letting me know. I heard about the update, but wasn't sure whether or not it broke the mod (even though Denuvo removals often do). I will keep it in mind. However, I don't know when I will be able to accommodate the changes.
  2. Thank you for the acknowledgment. Glad to read that you like my work. Regarding the cutscene skip: Since the cutscenes are intertwined with the loading process, it seems to not be something that is simple to fix, as it would require a decent amount of reverse engineering of how loading is done. I thought about looking into the problem more deeply during my last playthrough, but I am unfortunately preoccupied with multiple other things right now.
  3. Version v1.1.0

    1,323 downloads

    TL;DR The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams. Download Sources: PC Gaming Wiki Nexusmods Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam
  4. I actually stopped following the development on this game since the last post. There have been some updates, but I am currently not sure which issues are fixed and which are not. The head bobbing was actually the biggest issue for me and should I get back to that game, I will definitely take a look at that again if it is not fixed. I just cannot say when that will be.
  5. I have temporarily halted development on this mod, since the developers mentioned on the Steam forums, that they wanted to officially fix almost all of the problems this mod offers options for. Additionally, the interest in this mod has been rather low, which makes it difficult for me to justify the time investment to keep it running while the game is being worked on. However, I will probably get back to it soon to continue my initial playthrough. But I will probably not get to do that until the end of September. Regarding the dot crosshair: I have gotten requests for this before. The problem is, that the way I did it in the Wolfenstein II: The New Colossus does not work in this game. It is definitely doable somehow, but I have to do some digging to find a way to implement it.
  6. Version v1.2.0

    2,037 downloads

    TL;DR The Youngblood Tweaker is a mod for Wolfenstein: Youngblood. It includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more. Download Sources: PC Gaming Wiki Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\"). Start the YoungbloodTweakerGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features The features of this mod include: Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam (international version) Steam (international demo version)
  7. Version 1.4.0

    26,495 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first! Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources: PC Gaming Wiki Nexusmods Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam (patch 1, including YoRHa Edition)
  8. Version v1.1

    21,471 downloads

    TL;DR This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions. Quick start guide: Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4" Use the Quake4TweakerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam Features The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration. Its features include: Properly adjusting the FPS limit to above 60 (e.g. to 144) Fixing texture bugs on modern hardware by forcing high image quality Adjusting the despawn time of corpses Changing the field of view Skipping of the intro videos Forcing the game to use a custom resolution Instructions Supported Versions This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables. Steam v1.4.2 Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4" Use the Quake4TweakerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam Note that the GUI is for configuration only and does not have to be running for the mod to work. Uninstall Rename or remove the dinput.dll from the folder of the game. Known Issues There are currently no known issues with the mod. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  9. Version 0.3

    7,889 downloads

    What is this? This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog. Overview Description The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements. The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future. Features Adjust the amount of head bobbing when moving or turning Force the game to always use the dot crosshair regardless of the current weapon Disable rendering of fog Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam (uncut version) Steam (German version) Install The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\". Start the NewColossusTweakerGUI.exe to configure the mod as desired Start the game like you would normally, for example directly through Steam A few additional notes on the installation: See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name. You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here Uninstall Remove or rename the dinput8.dll from the folder of the game. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Configuration Although the configuration using the GUI should be easy and straight-forward, there are some things to note: The GUI provides tooltips with additional information about a setting You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful Additional Information What You Should Know Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you do not -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable the bob scaling when necessary. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  10. Version v1.2.1

    28,760 downloads

    TL;DR This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Features Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable. This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions. Its features include: Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables. Origin/Retail Steam Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues. The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Acknowledgments I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.2.1: Fixed Steam version support Fixed a launch issue on Windows 7 v1.2: Updated address system to increase compatibility with modified versions of the game Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Fixed compatibility issues with certain mods and tools v1.1 (unreleased): Internal changes v1.0: Initial public release
  11. Version 1.2

    33,939 downloads

    What is this? This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration. Overview Description Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input Same sensitivity in all directions More reasonable sensitivity range No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux: Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\" Start the game like you would normally, for example directly through Steam or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  12. Version v1.1.0

    25,225 downloads

    TL;DR The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model. Download Sources: PC Gaming Wiki Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values. By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0. Features The features of this mod include: Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam
  13. Version 0.3

    11,830 downloads

    What is this? This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration. Overview Description While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\" Start the game like you would normally, for example directly through Steam or Origin Uninstall Remove or rename the X3DAudio1_5.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  14. Version v1.9

    10,977 downloads

    TL;DR This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration. Quick start guide: Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode Features The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more. Its features include: Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI Instructions Supported Versions This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables. Steam v1.10 GOG v1.10 Note that the mod currently does not work with the demo version of the game. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode Note that the GUI is for configuration only and does not have to be running for the mod to work. *If the GUI does not work probably, you might miss some of the requirements. See the section for details Uninstall Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game Presets The mod comes with three standard configuration presets: Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough Note that these settings are just templates and can be adjusted as desired. Known Issues Combined objective markers If there are multiple objectives in another area, the game's UI combines them into a single marker If one of the objectives is of a type that was disabled via PRIC, the combined marker might be hidden as well, even if it contains another type that is not disabled Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.9: Added option to disable notifications (sound) for gaining Sim Points in Mooncrash Changed motion blur option to allow disabling camera and object effects individually Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below) Also note that this results in resetting the motion blur option in existing configs Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option Examples for this are fullscreen effects such as when targeting PSI abilities Fixed support for GOG version of the game Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately Fixed a bug that caused the max FPS limit to set to 1 when generating config presets Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8 Fixed object motion blur always being disabled regardless of setting Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!) Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all Note that there is still a known issue with combined markers (see Known Issues above for details) Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC v1.8: Fixed reticle options, which were broken since v1.5 Added option to set FPS limit / max FPS Fixed a bug that caused the mod to break when entering some areas for the first time (e.g. Talos 1 exterior) v1.7: Added support for non-Denuvo Steam version of the game v1.6: Added support for GOG version of the game v1.5: Upgraded main game and Mooncrash support to game version v1.10 v1.4.6: Upgraded main game and Mooncrash support to game version v1.09.5 v1.4.5: Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix v1.4.4: Upgraded main game and Mooncrash support to game version v1.08 v1.4.3: Upgraded Mooncrash support to game version v1.07 v1.4.2: Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode v1.4.1: Fixed a crash that occurred in some parts of the Mooncrash DLC v1.4: Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC v1.3.2: Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode v1.3.1: Fixed a bug that caused the status sound setting to be ignored v1.3: Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup v1.2.4: Solved compatibility issue with ReShade v1.2.3: Controller movement no longer gets stuck on interactive items when using PS4 prompts v1.2.2: Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix v1.2.1: Fixed a loading issue that occurred on some system configurations v1.2: Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes v1.1: The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod v1.0: Initial public release
  15. Version v1.1

    17,072 downloads

    IMPORTANT Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support. If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod. --- TL;DR This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve. Quick start guide: Open the archive and choose the button prompts you want to use by opening the corresponding folder Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Start the game like you would normally, for example directly through Steam or Big Picture mode Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below) Features While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam. This fix re-enables XInput support and forces the game to use it, regardless of the settings. Instructions Supported Versions This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables. Steam v1.08 Note that the fix currently does not work with the demo version of the game. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work Open the archive and choose the button prompts you want to use by opening the corresponding folder Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Start the game like you would normally, for example directly through Steam or Big Picture mode Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below) Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings. The safest way to do this is the following: In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings Make sure PS4/XBox Configuration Support is checked Go to Big Picture mode and find Prey in you library Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers Uncheck the setting from step 1 again, depending on whether it was checked in the first place Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with using the fix. Additional Information Antivirus Software Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files. Contact And Support If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.1: Fixed launch issues for users that do not own the Mooncrash DLC v1.0: Upgraded the fix to game version v1.08 v0.6: Added support for Mooncrash DLC v0.5: Upgraded the fix to game version v1.06 v0.4: Controller movement no longer gets stuck on interactive items when using PS4 prompts v0.3: Added a separate version that shows button prompts of the PS4 instead of the XBox controller Added more detailed instructions to the readme file v0.2: Added support for demo version of Prey Added measures to make the fix more robust to updates of the game v0.1: Initial release
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