During my personal research, according to the above mentioned theme, I managed to find that sometime recently Microsoft changed something in the system's recent updates, Because I don't know exactly when and where it was and also I'm not used the gamepad very often this time, I will paste these links, just if it'll be helpful for someone, who confront this situation!
https://steamcommunity.com/app/405310/discussions/0/1333474229065152384/
https://steamcommunity.com/app/311690/discussions/1/135507548121629038/
https://steamcommunity.com/discussions/forum/11/348292957934662417/
https://steamcommunity.com/app/320140/discussions/0/535152276586519371/
https://steamcommunity.com/app/374320/discussions/0/351660338728518152/
https://answers.microsoft.com/en-us/xbox/forum/all/no-vibration-on-pc-using-new-xbox-one-s-controller/3bce30c1-e7ca-44a4-816f-846fb4c208f2
https://answers.microsoft.com/en-us/xbox/forum/all/100-fix-xbox-one-controller-connectivity-problems/69d5e2c8-3a78-449b-affc-ace47fd4a6f4
http://forum.halomaps.org/index.cfm?page=topic&topicID=49128
https://blog.ica-musu.me/?p=5456
Additionally, "OEMForceFeedback" string is for the integrated vibration on standard PC gamepads which are mostly "DInput". I hope this information could be useful too.