Hello everyone, I would like to clarify why my editing in the article on sound is constantly canceled?
Here is the evidence on the pictures below about the difference in sound on the spectrograms.
As you can probably notice, that on Windows 10 samples are more identical to the original, rather than on Windows 7.
Used materials in this tests
Windows 10 on Realtek
Windows 10 on Creative G1
Windows 7 on Realtek
Windows 7 on Creative G1
The peculiarity of this behavior in terms of sound in Windows 7 was caused by the introduction of DRM at the development stage of Windows Vista, which is also easily confirmed by reading the development literature.
To carry out this test, recording through the line input via the built-in sound card with the help of Audacity was used and then the results were transferred to the schedule through the Spek.
The conditions were the same (Volume 80% output and input) and the same player Foobar2000 on default settings (no asio/openal and ks with wasapi exclusive for output) was used.
For very talented people, I note that the sound system has remained the same since Windows Vista, but has been significantly reworked: https://www.head-fi.org/threads/windows-10-has-better-sound-quality-than-windows-7-on-my-computer-not-necessarily-yours.789224/
Especially it is important for the old and not-so games that use DirectSound.
And for those who like to listen to music, and especially in a high quality, because windose 10 does not force you to use all sorts of workarounds crutches mentioned above.
This audio codec provides a way for older applications and games that require the Windows Media Source Filter to bypass all ASF codecs. DivX ;-) was not made by the corporation DivX, but instead it was later adopted by the company and trademarked.
Known games that require this audio codec to play audio:
- Monopoly Tycoon
- Test Drive 6
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