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  • Similar Content

    • By AnotherGills
      Ubisoft has released their latest fiscal report, covering the 2019-2020 fiscal year. The report revealed that their most profitable platform was PC, making up for 34% of their profit. This was followed by PlayStation 4 at 31%, Xbox One at 18%, mobile games at 7%, and the Nintendo Switch at 5%.
      Ubisoft attributes this success to the release of the PC-exclusive strategy title Anno 1800, as well as sales on Uplay (including games such as Tom Clancy's Rainbow Six Siege and Assassin’s Creed Odyssey).
      Seeing this development is monumental considering Ubisoft’s views of the PC platform in the past. In 2012, Yves Guillemot (CEO of Ubisoft) had stated that:
      This was partially used to excuse their (at the time) less-than-stellar support of the platform, such as Prince of Persia’s “Epilogue” DLC completely skipping the platform.
      These current numbers have clearly painted a much different picture and shows how important PC gaming is to Ubisoft.
    • By Theclaw135
      Batman: Vengeance demo.
    • By Mirh
      All credits to arct, DarthTon and spazzarama
       
      Try master131's Extreme Injector if there is any problem
    • By Hawaii Beach
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Wildlands fixes and improvements, please visit its respective PCGamingWiki article.
       
      Developed and published by Ubisoft. The game was released on March 7, 2017.
      System Requirements

      Minimum
      CPU: Intel Core i5-2400S @ 2.5GHz or AMD FX-4320 @ 4GHz RAM: 6 GB HDD: 50 GB GPU: Nvidia GeForce GTX 660 or AMD Radeon R9 270X (2 GB of VRAM) OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit) Recommended
      CPU: Intel Core i7-3770 @ 3.5GHz or AMD FX-8350 @ 4GHz RAM: 8 GB GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390 Editor's System
      CPU: Intel Core i5-4690K RAM: 16 GB DDR3 1600MHz (Corsair CML8GX3M2A1600C9) SSD: Samsung 850 EVO 250 GB GPU: EVGA GeForce GTX 970 SSC OS: Windows 10 (Version 1607) (64-Bit) The minimum system requirements are really minimum and may not be enough to feed you 60 fps at 1080p. Neither is there many graphics cards that will operate with stable 60 fps in the Very High preset. Some settings will generally not make a difference with the look of the game. 




       
      This game is very GPU intensive, Nvidia released game-ready drivers for the game yesterday which should help performance - but doesn't really help with performance. Feels like the game isn't optimized correctly, as it can't handle the medium preset settings without going under 60 FPS constantly. Just having the game minimized in the menu takes ~60% of my CPU power.
       
      The benchmarks are based on the Low and Medium preset to save as much GPU power as possible.
       


       

      Preset
      The game has five presets, from Low to Ultra. Ultra uses about 4.5 GB of ram and ~5 GB of VRAM which will require a very high system for stable framerates.
       
       
       
       

      Click on the Image to Move the Slider
       


       

      Field of View
      Slider that goes from 0% to 100%, and doesn't seem to affect performance.
       
       
       
       

      Click on the Image to Move the Slider
       

      Ambient Occlusion
      The game has support for either SSBC or HBAO . I keep it disabled for that extra bit of performance and don't feel a difference anyways.


       

      Draw Distance
      Allows for detailed textures in longer distances.
       
       
       
       

      Click on the Image to Move the Slider
       


       

      Shadow Quality
      The shadows look well in this game but have a heavy cost in performance. Starting with the High setting, the game will use noticeably more RAM.
       
       
       
       

      Click on the Image to Move the Slider
       
       
       
       

      Click on the Image to Move the Slider
       


       

      Vegetation Quality
      Increases the draw distance for vegetation, and improves details to existing textures.
       
       
       
       

      Click on the Image to Move the Slider
       
       
       
       

      Click on the Image to Move the Slider
       


       

      Resolution Scale
      Resolution scaling can be used to refine edges and enhance textures beyond Ultra settings.
       
       
       
       

      Click on the Image to Move the Slider
       


       

      Anti-Aliasing
      Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for SMAA. Possible that the developers forgot to add it, and may come in a future patch.


      Seen in the image below, FXAA is the best choice but because how it works it will make the game appear more blurry.


       

      Bloom
      I get distracted by the bloom in this game and it often makes you unable to see outside as bloom acts like a blur.
       
       
       
       

      Click on the Image to Move the Slider
       

      Reflections
      Reflections in this game aren't bad at all compared to e.g. Battlefield 3. They are not distracting and can easily be disabled if you wish to, and shouldn't cause a performance hit.
       
       
       
       

      Click on the Image to Move the Slider
       

      Anisotropic Filtering
      Disabled in some of the presets as default and should be turned to 16 samples to achive the best texture fidelity for a extremly small performance hit.
       
       
       
       

      Click on the Image to Move the Slider
      The rocks are in higher detail, the road is in higher quality.


      We're talking a 1 FPS difference in average, seriuosly people turn it to 16 samples!
       

      God Ray
      Looks good outside, but I find it distracting sometimes as it makes my screen darker so I turn this off.
       
       
       
       

      Click on the Image to Move the Slider
       
       
       
       

      Click on the Image to Move the Slider
       


       

      Controls


      There is no way to remap controller binds at the moment but sticks, bumpers and triggers can be swapped.
      Good thing they left acceleration disabled as default, raw input is missing but I don't notice any acceleration issues with the game.


       

      Audio
      Something that bogs me is that voice chat is enabled by default and uses a poorly implemented Open Mic Sensitivity Mode which tries to detect whenever you're speaking to sort out noise.
      You should also change Microphone Volume to your preferred mic gain, because the game sets will set it to 100% which is annoying since not everyone wants to use 100% gain as it picks up a lot noise and will ignore what you set in Windows.
       


       
       
       
       
       
       

      Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:


       
      Click here to view the article
    • By Hawaii Beach
      System Requirements

      Minimum
      CPU: Intel Core i5-2400S @ 2.5GHz or AMD FX-4320 @ 4GHz
      RAM: 6 GB
      HDD: 50 GB
      GPU: Nvidia GeForce GTX 660 or AMD Radeon R9 270X (2 GB of VRAM)
      OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit)


      Recommended
      CPU: Intel Core i7-3770 @ 3.5GHz or AMD FX-8350 @ 4GHz
      RAM: 8 GB
      GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390


      Editor's System
      CPU: Intel Core i5-4690K
      RAM: 16 GB DDR3 1600MHz (Corsair CML8GX3M2A1600C9)
      SSD: Samsung 850 EVO 250 GB
      GPU: EVGA GeForce GTX 970 SSC
      OS: Windows 10 (Version 1607) (64-Bit)

      The minimum system requirements are really minimum and may not be enough to feed you 60 fps at 1080p. Neither is there many graphics cards that will operate with stable 60 fps in the Very High preset. Some settings will generally not make a difference with the look of the game.
       




       
      This game is very GPU intensive, Nvidia released game-ready drivers for the game yesterday which should help performance - but doesn't really help with performance. Feels like the game isn't optimized correctly, as it can't handle the medium preset settings without going under 60 FPS constantly. Just having the game minimized in the menu takes ~60% of my CPU power.
       
      The benchmarks are based on the Low and Medium preset to save as much GPU power as possible.
       


       

      Preset
      The game has five presets, from Low to Ultra. Ultra uses about 4.5 GB of ram and ~5 GB of VRAM which will require a very high system for stable framerates.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1248413.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_728435.jpg|864|540|Low|Ultra[/compimg]
       


       

      Field of View
      Slider that goes from 0% to 100%, and doesn't seem to affect performance.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_840598.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1179744.jpg|864|540|Default FOV|100% Extended FOV[/compimg]
       

      Ambient Occlusion
      The game has support for either SSBC or HBAO+. I keep it disabled for that extra bit of performance and don't feel a difference anyways.


       

      Draw Distance
      Allows for detailed textures in longer distances.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1084227.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_305031.jpg|864|540|Low|Very High[/compimg]
       


       

      Shadow Quality
      The shadows look well in this game but have a heavy cost in performance. Starting with the High setting, the game will use noticeably more RAM.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_575530.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_581767.jpg|864|540|High|Ultra[/compimg]
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_595287.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1752658.jpg|864|540|Medium|Ultra[/compimg]
       


       

      Vegetation Quality
      Increases the draw distance for vegetation, and improves details to existing textures.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_267932.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_56320.jpg|864|540|Low|Ultra[/compimg]
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_312422.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_530693.jpg|864|540|Low|Ultra[/compimg]
       


       

      Resolution Scale
      Resolution scaling can be used to refine edges and enhance textures beyond Ultra settings.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1089983.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_484871.jpg|864|540|x1.0|x2.0[/compimg]
       


       

      Anti-Aliasing
      Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for SMAA. Possible that the developers forgot to add it, and may come in a future patch.


      Seen in the image below, FXAA is the best choice but because how it works it will make the game appear more blurry.


       

      Bloom
      I get distracted by the bloom in this game and it often makes you unable to see outside as bloom acts like a blur.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_316909.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_791666.jpg|864|540|Off|On[/compimg]
       

      Reflections
      Reflections in this game aren't bad at all compared to e.g. Battlefield 3. They are not distracting and can easily be disabled if you wish to, and shouldn't cause a performance hit.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_393299.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_748051.jpg|864|540|Off|On[/compimg]
       

      Anisotropic Filtering
      Disabled in some of the presets as default and should be turned to 16 samples to achive the best texture fidelity for a extremly small performance hit.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_842535.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_994165.jpg|864|540|Off|16 samples[/compimg]
      The rocks are in higher detail, the road is in higher quality.


      We're talking a 1 FPS difference in average, seriuosly people turn it to 16 samples!
       

      God Ray
      Looks good outside, but I find it distracting sometimes as it makes my screen darker so I turn this off.
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_428138.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_497687.jpg|864|540|Off|Enhanced[/compimg]
       
       
       
       

      Click on the Image to Move the Slider


      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1157026.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_114/gallery_2284_114_1438330.jpg|864|540|Off|Enhanced[/compimg]
       


       

      Controls


      There is no way to remap controller binds at the moment but sticks, bumpers and triggers can be swapped.
      Good thing they left acceleration disabled as default, raw input is missing but I don't notice any acceleration issues with the game.


       

      Audio
      Something that bogs me is that voice chat is enabled by default and uses a poorly implemented Open Mic Sensitivity Mode which tries to detect whenever you're speaking to sort out noise.
      You should also change Microphone Volume to your preferred mic gain, because the game sets will set it to 100% which is annoying since not everyone wants to use 100% gain as it picks up a lot noise and will ignore what you set in Windows.
       


       
       
       
       
       
       

      Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to
      PCGamingWiki's Patreon campaign:

       




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