Valve index has been out for some time now, but it is not listed on articles in any way and there's no dedicated fields for it either.
1. Should "HTC Vive" be renamed into "SteamVR headsets" to include both Vive and Index or should Index be additional entry on the table?
Headsets should be almost interchangeable, hence why valve is selling controllers and lighthouses seperately, however steam store still keeps mentioning vive and index seperately on store pages and mentioning index on articles would be more SEO.
2. With tracked motion controllers, should we indicate specific controllers, rather than just true/false?
Many games are updated to support valve index controllers, but almost as many are not and will give you prompts for htc vive controllers instead. This can also lead into some trouble if the game relies heavily on e.g. touchpad controls. e.g. Payday 2 is impossible to play out of the box with index controllers, even if it fully supports motion controllers.
I've been looking to replace my Oculus Rift, and the Oculus Quest has really intrigued me. It's about the same price as the Rift S, but the main difference is that the unit is capable of a standalone mode without a PC - which is delivered on a Android with a Snapdragon 835 CPU. The Oculus Quest games are underpowered compared to the games you can get tethering on a PC through SteamVR or the desktop Oculus Store.
What has changed my perception of the Oculus Quest more recently is that Oculus Link is going to be software patched in. This allows tethering the Oculus Quest to a PC for a 'standard' PC VR experience using a normal USB3 A to C cable.
Not only this, but the Oculus Quest has been able to stream games from PC to Oculus Quest using a hack. This is done by enabling developer mode, installing SideQuest (a sideloading app), and VirtualDesktop. Then you can stream all PC experiences over wifi and this gives a full untethered PC experience with minimal lag - you can use SteamVR, Oculus etc all without worrying about tripping over a cable.
Yes the Quest has inferior specs (lower refresh rate, lower resolution) compared to tethered headsets (Rift S, Valve Index, Vive Pro etc). But is this the best option and is this the future of VR?
Half-Life: Alyx, the newest entry into the Half-Life universe, has had its latest release information blasted as us today:
Official Steam page https://half-life.com/en/alyx https://twitter.com/valvesoftware Infodump:
Let's rewatch the trailer several times..
Enhance’s latest title, Tetris Effect, has been released exclusively for the Epic Games Store. The title has been developed for 2D play, as well as with virtual reality in mind, supporting both the Oculus Rift and HTC Vive head-mounted displays. However, there is a slight hurdle to use the VR mode. In an ironic twist, SteamVR is required to use either headset. While the game is not available for purchase on Steam, the program is still required to play Tetris Effect in VR.
In an article from DSOG, Epic responded, stating:
Of course, the non-VR portions of the game do not require any sort of Steam usage. Enhance has provided no comment as to why SteamVR was chosen, yet not released on the Steam platform.
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