You need to have Cheat Engine installed, then launch the game, open the table, attach it to the process and use the hotkeys:
F4 - activate the mod
F5 - reset FoV to default
F6 - Increase FoV
F7 - Decrease FoV
F8 - Set FoV to default +30°
Quick video to show the mod in action: https://streamable.com/2iosxc
If you set an offset too high or too low the camera will flip upside down, just press F5 to reset it.
In-engine cutscenes are also affected, things that weren't supposed to be in the shot may behave oddly.
Vehicle weapon crosshairs may be off-center (higher) when using higher FoV, just aim a bit higher than the actual target.
By Crucially Ultrawide
*Note: Password for the archive is 'pcgw'
This is mostly suited for 32:9 - if you use a lower aspect ratio the FOV might be exaggurated.
Made my own patch for Visage as there's very little information on how to get this game to work in the field of view you want. The game's zoomed in for 32:9 users without any edits or with the use of the Universal Unreal Engine Unlocker.
This patch resolves that issue entirely. There's no need to use 'UUEU' to get the game to run at a higher field of view.
There are four different versions.
90 FOV 80 FOV 70 FOV 60 FOV You still need to implement your own custom 32:9 / 21:9 resolution and you can do so by following this:
Follow this path: AppData\Local\Visage\Saved\Config\WindowsNoEditor ( Access appdata by typing in %appdata% in your windows search bar )
and you'll end up seeing a file called 'GameUserSettings.ini which you need to open with notepad or equivalent.
You'll have two values you need to change.
Change those two values to your own custom resolution, mine is set like this:
Hit 'Save' and make it a 'read-only' file by right-clicking the file and going into the properies and checking the 'read-only' checkerbox. If you don't then any video settings you change in the game will reset the resolution and you'll have to redo this step.
Run the patcher after you've edited your custom resolution.
The trainer displays the current FOV and allows to change it at all resolutions in real time.
Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software.
Tested the latest full GOG version and the Steam demo.
You can buy me a coffee here.
The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.
A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.
Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).
I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
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