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The game limits FOV between 70° and 80°.
This tool lets you set the FOV anywhere between 1° and 160°.
To use the tool, make sure you've run the game at least once, then close it. Run the tool, and choose which player profile to update the FOV for.
Then enter the desired FOV and press enter. I recommend either 100 or 110.
If all goes well, press any key to close the tool, then launch the game. Enjoy.
If you go into the settings, the FOV slider will be out of bounds. You can safely adjust any other setting without affecting the FOV. If you touch the FOV slider, you'll revert the FOV changed by the tool. To fix, close the game and re-run the tool.
Unpack the archive (password is pcgw), then use the trainer to modify the game FOV in real time.
Make sure to run the game first to let the program detect it.
A game update will likely break the tool's functionality.
Tested with the latest EGS version kindly provided by cheswick of /r/ultrawidemasterrace.
You can buy me a coffee here.
What is this?
This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration.
Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people.
This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game.
Option to set the vertical FOV to almost arbitrary values
Option to set the FOV scale of the weapon model
Simple to install and use
Easy to configure via a GUI and ingame bindings
Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version
Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched
The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"
Start the MWRSPFovFixGUI.exe to configure the fix as desired
Start the game like you would normally, for example directly through Steam or Big Picture mode
A few additional notes on the installation:
You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config
The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here
Remove the XInput1_3.dll from the game's main folder.
To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip.
There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera.
By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15.
Note that the settings can also be adjusted while in the game by using the corresponding keybindings.
What You Should Know
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
There are currently no known issues with the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
Use this to change the FOV ingame. Requires CE to use.
This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning).
39 being the lowest desirable number to modify. Going any lower leaves any ADS modes unusable due to lack of zoom.
52 being the highest desirable number to modify. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range.
When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable.
The drawback of having these numbers as the limits is the obvious "change" when you change from one viewpoint to another.
The lean check number of 41 is to prevent similar camera issues as described with sprinting when you are leaning from cover.
this is separately changeable to allow for the player to reduce camera issues with leaning.
What is unknown to me as the author of this CT is if the FOV being referred to is Horizontal or Vertical.
Personal Current Preference of modifier numbers are anywhere between 28-30, thus forcing the 51 of standing fov up to around 79-81.
For the curious, The standard numbers for multiple states as stored in game memory:
6X Scope 8.5
ADS (with or without Reflex) 34.01699829
Crouched ADS (with or without Reflex) 33.16657257
Lean out (Crouch) 39
Lean out (Not Crouched) 40
Sprint varies but tends to increase FOV dramatically past 51, sending any attempt at modification haywire.
To verify these numbers yourself, Load up CE and do a float search for the FOV listed with your state.
Multiple results will show up that have the same value but I created this in the first place to avoid any messing about unless you really are just curious (like i was).
You are free to modify the AA script to change the condition numbers to see the effects listed in the explanation.
You are also free to examine how this works and possibly work it into your own implementation outside of CE.
Shoutouts in any possible outside implementation would be nice but not required.
Okay, all tech stuff out of the way? good. I haven't tested this online and don't plan to since i'm not going to risk my Punkbuster status on it either. do so at your own risk.
Also shoutout to ParkourPenguin of the CE Forums for cleaning up my messy but working AA script into something neat and tidy.
Worked on between 2015 and sometime early/mid 2016.
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