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Half-Life: Alyx, the newest entry into the Half-Life universe, has had its latest release information blasted as us today:
Official Steam page https://half-life.com/en/alyx https://twitter.com/valvesoftware Infodump:
Let's rewatch the trailer several times..
For the VR support, would it be possible to add Windows MR (Mixed Reality) headsets to the list of headsets?
All the Windows MR headsets have been released now, SteamVR support has be opened up to the public now too. As not every SteamVR game supports Windows MR it would be good to have them as their own separate category in the headsets section so we can specifically show if they're supported or not. It wouldn't be necessary to list all the headsets, just Windows MR in general.
For example, Space Pirate Trainer does have Windows MR support, but Universe Sandbox Â² doesn't despite supporting Vive and Rift.
Steam just implemented these for the store pages themselves. Only about 30 currently say they support any of them, but the feature is only a few days old. It may be worth looking into implementing these for PCGamingWiki.
For example Windlands uses a few of them. You can search for games that support the HTC Vive explicitly, or the Oculus Rift explicitly, or Seated/Room-Scale/Standing. Tracked motion controllers is also a new one we don't currently support (AFAIK).
It's been nearly a day and it still hasn't quite sunk in for me. It's enormously disappointing that a crowdfunded independent company that was going to become the next step in PC gaming gets bought out by Facebook. Here from Zuckerberg himself:
What do people think? Is it the end for VR? Will new VR headsets be released to compete with the Oculus (providing that they don't infringe on their patents)? Or will VR and gaming become reinvigorated with this $2 billion cash infusion?
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