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Epic Games just posted an August update on the recently shipped and upcoming features of the store. Although cloud saves were enabled with the giveaway of Moonlighter and This War of Mine on July 25, which was promptly reflected on the wiki, followed by the creation of the list of games that support EGS save game cloud syncing, more games have become supported since then.
The addition of cloud save support to World War Z and The Sinking City is new and especially important because of the progression loss issues that some of the World War Z players struggled with at launch.
Among the other released features are the support of keyless Humble Bundle integration, product pages UI refresh and game videos hosted by Epic Games.
The more notable announcements were the showcasing of the upcoming library UI redesign and the statement on game time tracking being close to release.
The last two games given away by Epic Games, This War of Mine and Moonlighter, came to the store on July 25 with support for cloud saving, including checks for differences and the option to force sync.
That was followed by a tweet by Tim Sweeney saying that no developer updates should be required to enable cloud support for their games.
There is no evidence of any other games supporting cloud saving yet, but the feature was marked as released 5 hours ago, as scheduled since the last change to the roadmap, initially planned for May.
The PCGamingWiki team have already made changes to allow for marking games as having cloud support on the Epic Games Store. We also have a list that will get updated as more games get cloud support.
The story is from Polygon.
One of the few positively received features of the Epic Games Store is the offering of free games (in the vein of Origin’s “On The House” feature). It seems the free games are not being bound to a user’s account according to some users. Once a user uninstalls a free game from the Epic Games Store, they have no option to re-install it, leading to users losing access to the game.
The latest title impacted by this “practice” is Slime Rancher, which seems to have been removed from a user's account when 'uninstalled'.
Tim Sweeney, the CEO of Epic Games, has since responded to the backlash on Twitter, blaming user error:
One problem is that it has been difficult to check whether free games were ever redeemed as the Epic Games Store website only ever showed 90 days of purchase history. Tim Sweeney responded:
Part of the issue is that when a user claims the 'free' games. Epic Games Store did not send out email notification confirmations. Tim Sweeney has responded:
The current free Epic game is Torchlight. Torchlight will be replaced with Limbo on July 18, 2019. Once Torchlight is cycled out, we will be able to confirm whether this was simply an isolated issue.
Tim Sweeney blames Valve for crowdfunding uproar, claims Steam "traps crowdfunded projects" on their platformBy AnotherGills
Tim Sweeney, founder of the mega-popular studio Epic Games, took to Twitter in a dialogue regarding the recent Shenmue III fiasco.
For those unaware, Shenmue III is a crowdfunded game produced by Ys Net. At E3 2019’s PC Gaming Show, Ys Net announced that Shenmue III would be launching on the Epic Games Store, instead of the previously announced Steam platform. Many backers were aggravated at the bait-and-switch, with no option to receive a Steam key, nor a refund.
Sweeney revealed an alleged Steam policy discovered through partner discussions, “Valve policy prohibits providing Steam keys for games that aren’t going to be available at launch on Steam.”
Furthermore, Sweeney criticizes the policy, “Steam policy change traps crowdfunded projects into either launching on Steam for 30% or offering backers refunds.”
He further clarifies, “By “traps”, I just mean: requires that the game be distributed on Steam, ruling out any funding opportunity associated with exclusivity or preferential terms that might “disadvantage Steam customers””
Finally, when inquired about the fairness behind paying for exclusivity, Sweeney states “Valve has every right to make deals with developers and publishers to secure more exclusives, just as Apple, Microsoft, Sony, Nintendo, and Epic Games do!”
What are your thoughts on the matter? If Valve truly has a policy prohibiting keys for non-launch titles, would you agree that Steam is "trapping crowdfunded projects"?
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