Jump to content

Blaster Master Zero, a great PC port by Inti Creates, developers of the Azure Striker Gunvolt franchise


Recommended Posts

Blaster-Master-Zero_2017_02-28-17_029.jpg.9ef78fb6db058175fd7d0b924f9ec147.jpg

Blaster Master Zero, initially a title released exclusively for the Nintendo Switch and Nintendo 3DS in 2017, has finally launched on Steam, with a promotional launch price of $8.99 USD. After June 21st, this will go up to $9.99 USD.

Inti Creates developed this self-published re-imagining of the Sunsoft NES classic, Blaster Master.

On release day, Blaster Master Zero's PC version is leaps and bounds ahead of their first foray into PC development, Azure Striker Gunvolt, featuring 60 FPS gameplay and fully remappable controller support.

When Azure Striker Gunvolt launched on Steam in 2015, it was marred with a frame rate cap of 30 FPS, random peformance drops unrelated to hardware, and minimal controller support. However, the game was slowly patched over the years, removing the performance drops and adding more robust controller support and mapping.

In 2017, Azure Striker Gunvolt was re-released on the Nintendo Switch, with a locked frame rate of 60 FPS. While this angered many PC gamers who had purchased the title, Inti Creates did not provide any comment on the matter.

Eventually, in May 2018, Inti Creates released a patch for the Steam version that increased the frame rate to 60 FPS, giving it parity with the Switch version. 60 FPS support was clamored for before the Steam version even launched, and after nearly three years, the developers finally implemented it.

In the present, Inti Creates announced that their upcoming project, "Gunvolt Chronicles: Luminous Avenger iX", formerly announced to be releasing exclusively for the Nintendo Switch, would also be receiving a simultaneous Steam release on September 26, 2019. Along with their recent releases of "Gal*Gun 2" and "Bloodstained: Curse of the Moon", Inti Creates is clearly making a stronger push with their IPs to the PC platform.

PC players are being properly respected by Inti Creates, and this fully-functioning release shows it.

Link to post
Share on other sites

Good on Inti Games for making a proper PC port of their Switch/3DS game. It's a breath of fresh air to see Japanese developers make proper PC ports of their games where in the past we received so many poor ports (e.g. Dark Souls 2012).

Blaster Master Zero looks like quite a blast from the past. Not quite my cup of tea but gameplay/graphics look modernised whilst retaining the feel of the original gameplay. This is the NES Blaster Master from 1988:

This is the trailer for Blaster Master Zero:

 

Link to post
Share on other sites

I can't help but feel like Japanese developers/publishers are exempt from the same scrutiny that western companies are consistently under.  Japanese game is shipped (almost always many years after the console version) with a 30FPS lock, people just thumbs up and say "it's not important for this game ayway", Western game doesn't feature an FoV slider and the steam page becomes Charlottesville.  The console versions already did 60FPS, it's telling when people are excited that it will also feature 60FPS on PC.  Properly respected my foot, miss me with that happy fecal matter of releasing this game two years later.  This is just a cash grab, like most Japanese ports.

Link to post
Share on other sites
29 minutes ago, Luigi master89 said:

I can't help but feel like Japanese developers/publishers are exempt from the same scrutiny that western companies are consistently under.  Japanese game is shipped (almost always many years after the console version) with a 30FPS lock, people just thumbs up and say "it's not important for this game ayway", Western game doesn't feature an FoV slider and the steam page becomes Charlottesville.  The console versions already did 60FPS, it's telling when people are excited that it will also feature 60FPS on PC.  Properly respected my foot, miss me with that happy fecal matter of releasing this game two years later.  This is just a cash grab, like most Japanese ports.

In this case, the original Azure Striker Gunvolt was released on the 3DS with a 30FPS cap, and the PC version that launched a year later was capped at 30FPS accordingly. While I do find that to be lazy, the console versions (at the time of launch) didn't "already do 60FPS".

Link to post
Share on other sites

When I was talking about 60FPS, I was talking about Blaster Master.  And just like how ASG was capped at 30FPS on 3DS and then PC, BMZ is capped at 60FPS on console as well as PC.  Japanese PC ports are only as good as the console versions in many cases, but the staggered release is enough of a penalty to theoretically consider the PC release inferior.

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By Wolfinston
      This is simply a patched .exe from the Steam version of the game that resolves the performances issues, it saves you having to do the hex edit yourself.
      I don't believe it works for the GOG version, but you're welcome to try it out for yourself.
       
    • By AlexKVideos1
      The Steam version of FlatOut is the v1.0 version. This is the v1.1 patch for FlatOut that works with the Steam release. GOG is already patched to v1.1, and does not need this patch.
      Originally posted by Clya900, the patch was missing 2 files are now included in this download, patch1.bfs, and patch.ini. Without these files, the game would fail to load, and shows a Runtime error. The game now has been tested on the Steam version, and works perfectly fine.
    • By tracerhd
      Why is this game lagging when steam is in online mode? Everytime in the menus too. It drops to 1 fps for 10 seconds and that repeats. Whenever I go into offline mode this problem dissapears. But why does this game work like this?
    • By darius1911
      There's a little reported bug with the GOTY version on steam that causes some DX11 point lights to not blend correctly and show their polygonal edges.
      Here's the steam thread with the fix:
      https://steamcommunity.com/app/200260/discussions/0/810939350937769623/?ctp=2
      And the fix itself in a google drive link: https://drive.google.com/file/d/0B60dyrffWO_PNU50N0h3bE9fZkk/view?usp=sharing
      Visually the issue is very noticeable when looking at Tyger helicopter searchlights and the first room in the museum with the TVs pointed at Batman, they look like giant polygonal shapes that brighten anything within or behind them from your POV.
      The fix replaces two shader files that were sourced from the original GFWL release, the steam version's ones are the culprit. If someone could archive these and add a link and description on the wiki page that would be great.
      Unrelated, but I was trying to post this on the arkham city discussion page but captcha kept on resetting after pressing add topic, sorry I just made the account to try to put it on there so if I did something wrong my mistake.
    • By Andytizer
      After some past requests we have implemented ProtonDB links in all relevant PCGamingWiki articles.
      The new link now appears in the form of a ProtonDB icon in the bottom of the infobox where other partner links are placed. This is automatically added when a Steam App ID is added to any game article.
      Proton is a tool released by Valve Software that has been integrated with Steam Play to make playing Windows games on Linux easier to achieve. ProtonDB gather reports from other gamers as they test games with Proton on Linux and provide aggregate scores of how well games perform. 
      Hopefully this link will encourage more reports to be submitted to ProtonDB to help Linux gamers get their games working. I have also spoken to buck, the developer for the site, who is looking into mutual linking from ProtonDB pages back to PCGamingWiki in the future.
  • Who's Online   0 Members, 0 Anonymous, 254 Guests (See full list)

    There are no registered users currently online

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Forum Statistics

    1,501
    Total Topics
    8,134
    Total Posts
×
×
  • Create New...