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Anisotropic filtering in 2D games


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What is the correct way to fill in AF (in the article video settings table) for two-dimensional games? Can I use "n/a" (not-applicable)?

And how to formally write (in "notes) "this is a 2D game", or "this game doesn't use 3D graphics"?

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Yes, you can set AA/AF/FOV to n/a for purely pixel-based games, text adventures, and other cases where those concepts can't apply.

A note is not required but some pages have notes like your examples.

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