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    • By KyoriAsh
      An addon file to restore back SafeDisc function to Windows 10.
      Download this file Extract to a temporary location on the system. Copy secdrv.sys to %WINDIR%\system32\drivers. Import secdrv.reg to Windows registry. As the service may still not work due to lack of a digital signature , refer to these instructions to disable driver signature verification in the operating system and sign the driver with a custom digital signature.  
    • By DreamWalker
      Hey everyone,

      I tend to do articles on older and more obscure games that may not have much, if any, support or information online, so I keep running into difficulties finding out what DRM they actually use. A lot of these have disc checks so I've just been putting that on there without any details on what specific form of disc check it is (ie. Fate of the Dragon or Lords of EverQuest). Some of the games don't require the disc or a software key to run (ie. Prince of Qin) but I'm not sure if they're actually DRM-free, so I've just left the details unknown.

      I've done some searching but haven't really managed to turn up much useful information on the topic. Does anyone know good methods for determining what the specific type of DRM is?

      Thanks,
    • By ominous onion
      Updated with OpenAL Soft 1.20.1
      Original Links
      ===========
      https://www.nexusmods.com/newvegas/mods/65094
      https://github.com/kcat/dsoal
      About
      =====
      This project is for a DirectSound DLL replacement. It implements the
      DirectSound interfaces by translating the calls to OpenAL, and fools
      applications into thinking there is a hardware accelerated sound device. EAX is
      also implemented (up to version 4) by using OpenAL's EFX extension, allowing
      for environmental reverb with sound obstruction and occlusion effects.
      Ultimately, this enables DirectSound applications to enable their DirectSound3D
      acceleration path, and turn on EAX. The actual processing is being done by
      OpenAL with no hardware acceleration requirement, allowing it to work on
      systems where audio acceleration is not otherwise available.
      Or more succinctly: it enables DirectSound3D surround sound and EAX for systems
      without the requisite hardware.
      Source Code
      ===========
      To build the source, you will need CMake 2.6 or newer (you can get it from
      <http://www.cmake.org/>). You can either use the CMake GUI, specifying the
      directories for the source and where the build files should go, or using one of
      the command-line programs, for example by first making sure to be in an empty
      directory where the build files will go (such as the provided build/ sub-
      directory) and running cmake with the path to the source.
      Once successfully built, it should have created dsound.dll.
      Usage
      =====
      Once built, copy dsound.dll to the same location as the desired application's
      executable. You must also provide an OpenAL DLL in the same location, named as
      dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need
      to be configured to use DirectSound3D acceleration and EAX, but it otherwise
      goes to work the next time the application is run.
      Source releases, the Git repository, and Windows binaries for OpenAL Soft are
      available at its homepage <http://kcat.strangesoft.met/openal.html>.
      Instructions are also provided there.
    • By Andytizer
      Players trying to launch Tron: Evolution are now met with a message telling them that the 'serial key has expired'. This applies to the retail version as well as the Steam version which is delisted from the store. Players who previously bought the game can no longer install the game, and are met with these messages when attempting to install:


      The cause of this problem appears to be Disney not renewing their 'subscription' to the SecuROM activation system for this game. This means that even existing owners of the delisted game cannot install it for the foreseeable future.
      User SillyWalk gives us ths update from SecuROM support:

      User raidebaron received this message from Disney Games & Apps Support:
      Tron: Evolution was never very popular, receiving a very low active player count on Steam throughout its life. However there are legitimate purchasers out there who want to play the game even 9 years after release. Hopefully Disney will be able to resolve the situation or else this is going to be another one of those black marks against DRM and another reason that legitimate game owners are 'punished' for buying games, whereas those who pirated this game arguably get a better DRM-free experience.
      Check out our Tron: Evolution wiki article for more information on the game, including its reliance on Games for Windows - LIVE DRM, as if you didn't need another reason not to be able to play the game.
    • By Northernlightifly
      Hello!
       
      Since I'm using Windows 10 I am not able to run one of my old games that is SafeDisc protected DRM. I was thinking that I maybe could make a virtual copy of the game and then be able to run the game. At first I was thinking using Alcohol 120 but I read that someone got a virus from downloading it so I'm not sure about downloading it. I was then thinking of daemon tools which seems safer. Does any of you have any experince with copying a SafeDisc game? Or know how to run SafeDisc game on Windows 10?
       
      Thank you in advance!
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