This is simply a patched .exe from the Steam version of the game that resolves the performances issues, it saves you having to do the hex edit yourself.
I don't believe it works for the GOG version, but you're welcome to try it out for yourself.
Configuration files for x360ce to enable support for Xbox One controllers in Assassin's Creed Director's Cut and Assassin's Creed II, including vibration.
This is a more up-to-date version of the AC1 and 2 fix that improves compatibility with the latest build of x360ce (188.8.131.52) and Xbox One controllers.
To install simply download and extract the contents of the zip file into the game's installation folder.
x360ce is not required for the fix to function but is useful should you wish to make any configuration changes. Download the 32-bit (x86) version here and extract it to the same location as the other two files.
Known issues: Fix does not support simulatenous trigger inputs. To workaround this issue disable "hold to lock" in the game's options menu (disabled by default). This issue only affects AC1 as AC2 does not appear to support "hold to lock" on PC.
The Steam version of FlatOut is the v1.0 version. This is the v1.1 patch for FlatOut that works with the Steam release. GOG is already patched to v1.1, and does not need this patch.
Originally posted by Clya900, the patch was missing 2 files are now included in this download, patch1.bfs, and patch.ini. Without these files, the game would fail to load, and shows a Runtime error. The game now has been tested on the Steam version, and works perfectly fine.
By Dandelion Sprout
Currently, https://www.pcgamingwiki.com/wiki/Template:Infobox_controller seems a bit limited in its scope, and I have two proposals for additional properties to add to it, since I presume I lack editing rights for that infobox:
1) Connection method. Whether a controller can be connected to PC by one or more of these:
• USB (e.g. Logitech Gamepad F310, DualShock 3)
• Bluetooth (e.g. Wii Remote, Xbox One Controller)
• Wi-Fi (e.g. Nintendo DS, Amazon Fire TV Game Controller)
• Custom port that require an adapter (e.g. GameCube controller, DualShock 2)
Additionally, if it's desired, the USB category can be divided into:
• USB-Mini (e.g. DualShock 3)
• USB-Micro (e.g. Xbox One Controller)
• USB-C (e.g. Switch Pro Controller)
• USB non-Bluetooth dongle (e.g. Xbox 360 Controller's wireless revision)
• Soldered USB-A (e.g. Trust GXT 540)
I am not 100% sure how to handle controllers whose revisions have different connection methods. For instance, Xbox 360 Controller has two revisions; one with soldered, and one with USB dongle.
2) Haptic feedback. Whether a controller has a rumble engine within it or not.
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