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    • By Suicide machine
      This is a mirror (for safety as original is on sendspace) for Donvermo's Doom VFR - Smooth Turning Config.
      You can find original config and the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2198179438
    • By Andytizer
      I've been looking to replace my Oculus Rift, and the Oculus Quest has really intrigued me. It's about the same price as the Rift S, but the main difference is that the unit is capable of a standalone mode without a PC - which is delivered on a Android with a Snapdragon 835 CPU. The Oculus Quest games are underpowered compared to the games you can get tethering on a PC through SteamVR or the desktop Oculus Store.
      What has changed my perception of the Oculus Quest more recently is that Oculus Link is going to be software patched in. This allows tethering the Oculus Quest to a PC for a 'standard' PC VR experience using a normal USB3 A to C cable.
      Not only this, but the Oculus Quest has been able to stream games from PC to Oculus Quest using a hack. This is done by enabling developer mode, installing SideQuest (a sideloading app), and VirtualDesktop. Then you can stream all PC experiences over wifi and this gives a full untethered PC experience with minimal lag - you can use SteamVR, Oculus etc all without worrying about tripping over a cable.
      Yes the Quest has inferior specs (lower refresh rate, lower resolution) compared to tethered headsets (Rift S, Valve Index, Vive Pro etc). But is this the best option and is this the future of VR?
    • By Andytizer
      Half-Life: Alyx, the newest entry into the Half-Life universe, has had its latest release information blasted as us today:
      Official Steam page https://half-life.com/en/alyx https://twitter.com/valvesoftware Infodump:
      Let's rewatch the trailer several times..
       
    • By KingKrouch
      File courtesy from "https://galgun.pikachu.moe/ModPawn.zip" from the Steam Guide: "https://steamcommunity.com/sharedfiles/filedetails/?id=1603993136"
    • By Nicereddy
      Steam just implemented these for the store pages themselves. Only about 30 currently say they support any of them, but the feature is only a few days old. It may be worth looking into implementing these for PCGamingWiki.
       
      For example Windlands uses a few of them. You can search for games that support the HTC Vive explicitly, or the Oculus Rift explicitly, or Seated/Room-Scale/Standing. Tracked motion controllers is also a new one we don't currently support (AFAIK).
       
      See here:

       
      Thoughts?
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