Jump to content
Effcol

HDR as a Video Setting

Recommended Posts

Now that quite a few games are out with HDR support, and more planning to come soon, and there's monitors now out with HDR support, and not just TVS, could we add HDR int he Video Settings now?

I can't edit it in because the page to do that is protected, so would an admin be able to do it?

Here's all the games I could find with HDR currently supported:

  1. Resident Evil 7
  2. Shadow Warrior 2
  3. Deus Ex: Mankind Divided
  4. Hitman (2016)
  5. Mass Effect: Andromada
  6. Paragon
  7. Obduction
  8. Redout: Enhanced Edition

And here's some games with upcoming support I could find:

  1. Star Wars: Battlefront 2
  2. Need For speed: Payback
  3. The Witness
  4. The Talos Principle
  5. Lawbreakers
  6. Rise of the Tomb Raider

Share this post


Link to post
Share on other sites

HDR support is now implemented. Supported values are true/false/hackable/unknown. The row is hidden when set to unknown.

 

Note that some games with advertised HDR updates have only actually been updated for this on consoles (as is the case with Gears of War 4), so for those it can be mentioned in the notes.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By Satsun
      I have a Samsung CHG70 HDR monitor connected with DisplayPort. I typically do not have HDR enabled in the Windows 10 UI because it looks bad and most games that support proper HDR will simply switch the monitor to HDR mode as needed. If HDR is enabled in the Windows 10 UI, games that don't natively support HDR typically switch the monitor to non-HDR mode, however, I've noticed some non-HDR games not switching out of HDR mode.
      Detroit: Become Human (Steam demo) - Has an HDR option in its config file (GraphicOptions.JSON -- "HDR": true,), no option in the in-game settings, doesn't switch to non-HDR mode, doesn't look like it's really doing HDR. It does support HDR on PS4, but I have a cheap TV with very basic HDR (DisplayHDR 400 equivalent) so I can't do a comparison.
      Team Sonic Racing - No indication it supports HDR, but it leaves the monitor in HDR mode
      Both games are running fullscreen, not borderless window. Could it be that they're not in exclusive fullscreen? Is there any benefit to leaving the monitor in HDR mode for these games?
    • By WAVEFORM
      Could there be a section added under "Video settings" in game wikis for recommended dual gpu setup settings?
    • By Farlo
      Hey all.  So I was reading this thread over on reddit that was asking about which games are known to support high frame rates and I thought "I know who has a giant list of games with this kind of info, I'll bet there's a category for this!".  Unfortunately upon arriving at the Borderlands 2 page, I was disappointed to see that categories for game properties/attributes have not been implemented.  That should be fixed!
       
      When I was working on Project STEP's Wiki we wanted the same functionality: sort and categorize pages based on the properties defined in infoboxes and templates.  This can be done rather easily thanks to ParserFunction's #if and #ifeq functions.  I see a lot of the templates already use these functions so this may be obvious, but as an example, let's implement Category:High framerate support.  Framerate support is cataloged using Template:Video settings's "high frame rate" argument.  At the moment "high frame rate" is only being used to toggle the checkbox's display.  We can add the following text to also categorize the game based on this argument:
      {{#if: {{{high frame rate|}}} | [[Category:High framerate support]] | [[Category:Limited framerate]] }} Obviously this statement can be expanded to include any number of potential values, although it looks like you're currently only using a Boolean to represent true/false.
       
      Anyways, I think this rather simple addition (if applied to most game properties) provides a lot of benefit when it comes to organizing game features, improving discoverability for users, and potentially providing some interesting statistics to ponder thoughtfully over.  Thanks for reading, I'd be glad to help flesh out and implement this feature if desired.
  • Who's Online   1 Member, 0 Anonymous, 180 Guests (See full list)

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Forum Statistics

    1,410
    Total Topics
    7,622
    Total Posts
×
×
  • Create New...