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    • By Rose
      Using this file downloaded from the latest demo version allows to enable HDR in the full version.
      See the wiki article to achieve it.

      Credits to Steam user dmix90 for publishing (and discovering?) this solution.
    • By Satsun
      I have a Samsung CHG70 HDR monitor connected with DisplayPort. I typically do not have HDR enabled in the Windows 10 UI because it looks bad and most games that support proper HDR will simply switch the monitor to HDR mode as needed. If HDR is enabled in the Windows 10 UI, games that don't natively support HDR typically switch the monitor to non-HDR mode, however, I've noticed some non-HDR games not switching out of HDR mode.
      Detroit: Become Human (Steam demo) - Has an HDR option in its config file (GraphicOptions.JSON -- "HDR": true,), no option in the in-game settings, doesn't switch to non-HDR mode, doesn't look like it's really doing HDR. It does support HDR on PS4, but I have a cheap TV with very basic HDR (DisplayHDR 400 equivalent) so I can't do a comparison.
      Team Sonic Racing - No indication it supports HDR, but it leaves the monitor in HDR mode
      Both games are running fullscreen, not borderless window. Could it be that they're not in exclusive fullscreen? Is there any benefit to leaving the monitor in HDR mode for these games?
      Could there be a section added under "Video settings" in game wikis for recommended dual gpu setup settings?
    • By Farlo
      Hey all.  So I was reading this thread over on reddit that was asking about which games are known to support high frame rates and I thought "I know who has a giant list of games with this kind of info, I'll bet there's a category for this!".  Unfortunately upon arriving at the Borderlands 2 page, I was disappointed to see that categories for game properties/attributes have not been implemented.  That should be fixed!
      When I was working on Project STEP's Wiki we wanted the same functionality: sort and categorize pages based on the properties defined in infoboxes and templates.  This can be done rather easily thanks to ParserFunction's #if and #ifeq functions.  I see a lot of the templates already use these functions so this may be obvious, but as an example, let's implement Category:High framerate support.  Framerate support is cataloged using Template:Video settings's "high frame rate" argument.  At the moment "high frame rate" is only being used to toggle the checkbox's display.  We can add the following text to also categorize the game based on this argument:
      {{#if: {{{high frame rate|}}} | [[Category:High framerate support]] | [[Category:Limited framerate]] }} Obviously this statement can be expanded to include any number of potential values, although it looks like you're currently only using a Boolean to represent true/false.
      Anyways, I think this rather simple addition (if applied to most game properties) provides a lot of benefit when it comes to organizing game features, improving discoverability for users, and potentially providing some interesting statistics to ponder thoughtfully over.  Thanks for reading, I'd be glad to help flesh out and implement this feature if desired.
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