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ThatOneReaper

Editing guide

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When I started following the editing guide creating a new page and saw some inconsistencies between the sample article and editing guide, I saw some differences between the two and made a thread about it in sample article's page.

 

However, I started seeing more differences and inaccuracies between the two, so I thought a forum may be a better place to discuss it.

You should try to not rely on the editing guide too much, some things are not entirely clear and you should decide what to do on your own for the most part anyway.

 

Could we stop doing this because it looks bad, and it makes things harder to read.

TkK9LYO.png

And do this instead, tanks.

SOHkHpv.png

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When I started following the editing guide creating a new page and saw some inconsistencies between the sample article and editing guide, I saw some differences between the two and made a thread about it in sample article's page.

 

However, I started seeing more differences and inaccuracies between the two, so I thought a forum may be a better place to discuss it.

 

I'm going to list what caught my eye, but I'll also list the things that should be fixed in both of those places, since both of them are for view only:

  • "wikipedia" and "winehq" places are swapped in infobox; it's in different order in sample article's cheat sheet than it is in editing guide
  • "steam appid side" parameter is missing in the sample article's cheat sheet
  • square enix cloud syncying option is missing in save game cloud syncing table in sample article's cheat sheet
  • API and middleware tables are missing in the sample article's cheat sheet, seems it was already mentioned before, but not answered AFAIK. They are in the base article body though and editing guide does not say anything about the tables being optional
  • Sample article's cheat sheet for series pages uses {{SUBST:PAGENAME}} while the editing guide do not use it
  • Sample page's "genre information" links to the now-dead Style Policy page
  • links in "General information" in sample article does not match what the editing guide recommends (i.e. GOG links should be over Steam links). Editing guide does not mention nothing about the point: "If still relevant, state where bugs can be reported."
  • A small discrepancy in availability type, in example GOG.com is written as Gog.com (no uppercase)
  • The "Which is the 'best' version of the game to get?" under availability point is not present or explained in editing guide
  • I'm a bit puzzled about the patches section in essential improvements. Editing guide is really vague about it, only saying to place "Patches (both official and unofficial)", while sample article says [only?] "Include If There is a benefit in using an older patch". For example Brigade E5 is patched to latest 1.13 version on Steam, but my retail version is not. Following what the sample article says, I should not upload a link to patch 1.13? Or should I anyway? I'm confused x.x
  • Intro skip methods section is missing in sample article entirely
  • The order of utilities and modifications is swapped between sample article and editing guide (patches-utilities-mods in sample article vs patches-intro skip-mods-utilities in editing guide)
  • Configuration file(s) location table is missing in sample article body (not cheat sheet), and while we're at it, cheat sheet (and editing guide) says "Save game data location" while body simply "Save game location"
  • Some of the newly added table options are missing the appropriate "See <something>" section and matching headers. While we're at it, should we always use "See <something>" instead of just fill the notes, or only for really long explanations? Nor sample article or editing guide explains it
  • Sample article does not use the new way of treating fan translations for Spanish example
  • Creative Senz3D table features "class="generic-table-notes-cell" colspan="2"|"
  • "Other information" guidelines differ in sample article vs editing guide

P.S. There are other minor differences between the two, especially when it comes to the formatting of missing data in cheat sheet - for example sample page's cheat sheet fills steam id with "000000" while they are blank in editing guide. Those are less of an issue, as they will get replaced anyway and will not reflect the final page's look in any way.

Thank you very much for pointing out these inconsistencies. I've fixed most of them. When I can find the time, I'll fix the more complicated ones.

 

Note that the Creative Senz3D problem is beyond my skillset right now. One of the admins will need to fix that.

 

Speaking of inconsistency, in file upload page, there's link to PCGAmingWiki:Files article, which uses old formats and is slighlty differend overall from editing guides screenshots section

 

Also it seems like AA is N/A for 2D games now, even though I have been setting them to false all this time because of this thread

The Files article guide is very much in need of updating. I'll make that my next project.

 

You should try to not rely on the editing guide too much, some things are not entirely clear and you should decide what to do on your own for the most part anyway.

 

Could we stop doing this because it looks bad, and it makes things harder to read.

TkK9LYO.png

And do this instead, tanks.

SOHkHpv.png

 

The sole reason the Editing guide and the Sample guide exist is so that you don't "decide what to do on your own for the most part anyway". It is the standard by which all edits on the wiki are held against. Everyone from new contributors to admins must follow both documents. There should be absolutely no reason why we should be telling people to disregard the guide.

 

If there is an issue regarding clarity in a particular section, just post it here. The guide is fairly malleable if given good reason to do so.

 

As for the expansion naming, the reasoning behind it is that retail expansions are complete, separate products that just so happen to require the base game to function. Digital DLC are more along the lines of plugins for games (the best description I can give on this). The naming is to distinguish between both types of expansions.

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Hmm so this is about expansions such as Call of Duty: United Offensive? But how do you determine whether the expansion is "worthy" of the prefix? Would Deus Ex Human Revolution: Missing Link count too? It'd make the name too long.

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There's a syntax error on this page.

http://pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Downloadable_content_%28DLC%29_and_expansions

 

A { is missing.

{DLC|--rows go here--}}

It would be useful to state that, the DLC table needs to be placed under the availability table. (I can't really word it right now, just write something about the location of the DLC table)

 

(Are tags broken for some reason?)

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But how do you determine whether the expansion is "worthy" of the prefix? Would Deus Ex Human Revolution: Missing Link count too? It'd make the name too long.

To quote from the article:

  • Retail expansions (i.e. had a physical release) should have the full name used.
    • Ex. Unreal Mission Pack 1: Return to Na Pali
  • Digital expansions and addons (DLC) should have only have the sub-name used.
    • Ex. Call of Duty: Black Ops II - Revolution becomes Revolution

So the question of 'worthiness' is this: was Missing Link ever released physically (e.g. an expansion sold at retail)? If so, full name unless the standard changes. Otherwise, only the sub-name is used.

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Hmm so this is about expansions such as Call of Duty: United Offensive? But how do you determine whether the expansion is "worthy" of the prefix? Would Deus Ex Human Revolution: Missing Link count too? It'd make the name too long.

It's quite simple: If a retail (i.e. physical) copy of the expansion was made available at some point, then it gets the prefix. Otherwise, it doesn't.

 

Some examples:

 

Retail expansions: Call of Duty: United Offensive, Quake Mission Pack 1: Scourge of Armagon, Command & Conquer 3: Kane's Wrath

Digital expansions: Deus Ex: Human Revolution - Missing Link, Call of Duty: Advanced Warfare - Ascendance, The Witcher 3: Wild Hunt - Hearts of Stone

 

 

There's a syntax error on this page.

http://pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Downloadable_content_%28DLC%29_and_expansions

 

A { is missing.

{DLC|--rows go here--}}

It would be useful to state that, the DLC table needs to be placed under the availability table. (I can't really word it right now, just write something about the location of the DLC table)

 

(Are tags broken for some reason?)

 

Added in the fixes, thanks for pointing it out.

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We had already discussed this here

Retail vs digital is already a good point then. I mean, it's better than nothing.

 

Though, considering there were even retail The Sims 3 expansion packs (and we all know how much that was actually the lamest kind of content).. I don't think it's an optimal distinction.

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No. The only OSes the wiki should cover are ones of desktop-caliber. Mobile games are beyond the scope of the wiki.

I actually needed to ask this later but forgot. As even though android isn't build to be PC OS, it's still sometimes included with humble store and humble widget by the developer which may be useful information for some if they want to play the game with wide variety of other devices (Phone, Tablet, Nvidia Shield, Android TV, etc.). Also x86 based builds of android can already run wide variety of games on regular PC hardware, haven't tested personally lately but seen videos of 3D rendered games running fine. 

(also seeing some of android games I'm thinking it needs its own wiki with some of those games) 

 

But of course I never though that android ports should be part of the game article itself, just that its availability should be noted with some manner. And if that's the case, just put it into notes section instead? Same way as browser versions of the games are mentioned, but not covered. 

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Yes I know but I don't see the point in covering them at all, people who want mobile games wlll be able to find them anyway. It's as if we started adding PS2 games to the availability table. Optimally we want all the games to be on a single platform (PC).

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Yes I know but I don't see the point in covering them at all, people who want mobile games wlll be able to find them anyway. It's as if we started adding PS2 games to the availability table. Optimally we want all the games to be on a single platform (PC).

Ummm... Your sentence doesn't make much sense... 

If console version is somehow directly connected to PC version, wiki does cover it. See Portal 2 for example. Or if game is available for browser as well, it's usually covered in availability as well, even though wiki doesn't cover browser only games and there are several games that either started as browser only games or have both browser and dedicated versions being up to date. 

 

I would also say that if some of stores selling PC version of the game includes PS2 version of the game with the purchase, I would most definitely mention that as then you could get two copies of game for the price of one! Same with store including Android version, store is offering more for your money at that point. Covering other platforms exclusively on availability table would be dumb, though I must say that covering mobile only games is basically already happening thanks to windows store and universal apps. But saying "this store offers all plus version for your phone" is beneficial. 

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Could someone help me with this? I don't know what to write for multiple screenshots of the same menu.

ekCRecg.png

I've decided to start using galleries seeing as I've seen some users actually using these keyboard images on Metal Gear Solid V.

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Could someone help me with this? I don't know what to write for multiple screenshots of the same menu.

ekCRecg.png

I've decided to start using galleries seeing as I've seen some users actually using these keyboard images on Metal Gear Solid V.

The guide already talks about how to handle this sort of thing:

 

 

  • If a menu cannot be completely captured in one screenshot and stitching them together is not an option, upload the screenshots of the menu as a "series". Add a number to each screenshot to distinguish the ordering
    • "(current #/total #)"

So in your case the file caption format will be "In-game keyboard settings (#/3)"

 

On a related note, for screenshots of remapping menus, just one picture for each input device is enough. The full list of remappable commands is not relevant for the wiki.

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I've been finding a few games, such as the original King's Quest (http://pcgamingwiki.com/wiki/King%27s_Quest:_Quest_for_the_Crown#Version_differences) and Railroad Tycoon II (http://pcgamingwiki.com/wiki/Railroad_Tycoon_II#Version_differences), where there are multiple releases, each with their own differences and features. For such games, I've been adding in a "Version differences" subsection to the Availability section so people can identify what version has what. Since such situations aren't covered by the guide, how should such situations be handled?

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Though, it's a bit odd, considering everything is technically just a side note of retail.

That's my thinking as well - I also try to link to the version differences in the retail section where possible - but I'd rather have an official way of handling such situations rather than an unofficial one which may prove in discussions to be sub-optimal.

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Considering how many Linux ports are getting announced lately, I think the infobox section should contain a tip on making citations for release dates.

 

A little OT: is there not a button to create a hyperlink in the forum posting form?

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Considering how many Linux ports are getting announced lately, I think the infobox section should contain a tip on making citations for release dates.

 

I don't really understand how the link is related, sorry, kinda confused.

 

PS: These new member icons look so strange.

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Oh, and speaking of Linux..

I believe winehq should still be present, even when native versions are available.

 

Why? Lots of times ports are missing features of the windows version, such as surround sound, multiplayer compatibility or even just (for whatever reason) performance

Oh, and consistency perhaps.

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After this crazily stupid debate, I think we should pose more attention to logic. ¹ removed links stupid IP board
 
I don't think we should consider wrong or bad double buffered vertical sync (we should state that in video settings note and link here for explanations though, or why not, have some of those mouseover tooltip)
The negative point should only be brought up if there's some wicked mechanism like in Dead Space case.
 
Only then, there should be a specific issues entry, and even in that case (if it's enabled by default) the solution should just be: disable it.
Then for those and only those interested to have it, mention workarounds/alternatives
 
Hoping this way people could stop seeing the alternative to in-game vsync as the fix for in-game vsync
 
Oh and then there would still be that thing about fixboxes

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After this crazily stupid debate, I think we should pose more attention to logic. ¹ ³

 

I don't think we should consider wrong or bad double buffered vertical sync (we should state that in video settings note and link here for explanations though, or why not, have some of those mouseover tooltip)

The negative point should only be brought up if there's some wicked mechanism like in Dead Space case.

 

Only then, there should be a specific issues entry, and even in that case (if it's enabled by default) the solution should just be: disable it.

Then for those and only those interested to have it, mention workarounds/alternatives

 

Hoping this way people could stop seeing the alternative to in-game vsync as the fix for in-game vsync

 

Oh and then there would still be that thing about fixboxes

Dude like, your posts are honestly unreadable, stop doing that tiny text thingy, it makes everything so much harder to understand. I can't even be bothered to read them because of that.

 

I know it's mean but I'm not asking for much. Is one of your links broken? Did you mean to link another page? http://pcgamingwiki.com/wiki/Assassin

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Hoping this way people could stop seeing the alternative to in-game vsync as the fix for in-game vsync

Actually Mighty Switch Force! Hyper Drive Edition and Mighty Gunvolt vsync introduces so massive input lag people notice it (talking near one second) and indeed disabling or forcing vsync externally, did fix the issues not only for me but for others as well.

Problem was that my monitor was 144Hz and those games are capped at 60 FPS, so that input lag wasn't there with the monitor. 

 

RaTcHeT302, on 24 Nov 2015 - 02:01 AM, said:

Is one of your links broken? Did you mean to link another page? http://pcgamingwiki.com/wiki/Assassin

That's still the same IP board bug that is super annoying.

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