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    • By scottvordem
      Note: After applying the fix, Hardware acceleration and Allow EAX effects will still be greyed out in UruSetup.exe, however those settings no longer apply as this bypasses those settings to be forced on after the game has started.
      This fix allows Hardware Acceleration and EAX to be enabled on modern systems using DSOAL, OpenAL Soft, or Creative ALchemy in URU: Complete Chronicles. Works on GOG version and should work with other versions also.
      Source: https://airtable.com/shrtTsUtiAJQ7wFGI/tblNOTdmp5nHXfFGU/viwjDPuKOjBnIQunv/rec5DHnTjpYhRzdWQ
       
      ==Installation==
      1. Extract files to <path to game>  and overwrite existing files.
      2. Set both files (plClientSetup.cfg and audio.ini) to read-only (right click each file --> properties --> check read-only --> click Apply and ok)
       
      ==details==
      plClientSetup.cfg forces the audio device to be Generic Hardware by adding Audio.SetDeviceName "Generic Hardware" and has Audio.UseHardware and Audio.UseEAX set to true.
      Audio.ini has Audio.UseHardware and Audio.UseEAX set to true.
    • By Cptmold
      For the game "Afterlife" by LucasArts, there are three configuration files; the one for the DOS version, the DOSBox.conf file, and the Win95 version.  How can I format this to make two paths under the same OS family?
    • By Andytizer
      I am thinking that it may help with clarity to put in place a loose policy on the way entries are titled in the Files section to improve clarity. I think this will help people get to our files through Google, and makes the pages easier to scan.
       
      Here's my suggestions:
      Game - Filename - Description
       
      Example:
      Alan Wake - VectorBlur.zip - disabling motion blur
       
      For description, I suggest copying and pasting any kind of readme file that is attached, and link to the main Wiki page for the game.
       
      Any thoughts?
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