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Found 5 results

  1. Version 0.6.1rc-RTX

    796 downloads

    What is this? This updated release removes all dependency on the mtndew.dll file - fixing the RTX crashes, while allowing players to be fully updated to 0.6.1.0 How to Install Ensure that the ElDewrito Mod is fully updated to 0.6.1. If the player has used the previous version of this fix they must also download the original mtndew.dll file - which is also attached here. Go to the Game's Directory and replace the current binkw32.dll - and mtndew.dll if the player has used the previous version - with this one. File Checksum - binkw32.dll MD5: 0c694d9c792d2b3e8f8290e2355c0082 SHA1: 62a20a9ee939473d4a2cf6103a0b2c789a396c84 SHA256: 6f8fe740ac1da92598265c02b555063821aefe55d070b92bfbc7d708dede5cd6 VirusTotal Scan: Click Here File Checksum - mtndew.dll MD5: 496b9296239539c747347805e15d2540 SHA1: 866ed863df44734f3661bdfa61752177bf4b33dc SHA256: 315a443c26eed0eb229b365d7b8a6d613d061fb6ee0e806ebc7aeb5434237c71 VirusTotal Scan: Click Here
  2. Could there be a section added under "Video settings" in game wikis for recommended dual gpu setup settings?
  3. Mirh

    D3DOverrider

    Version 2.0.0.0

    166327 downloads

    D3DOverrider (extracted and repacked from Rivatuner 2.24c) make you able to force V-sync and triple buffering in games
  4. Hi, I have a suggestion to make especially useful for NVIDIA users. You probably already know of Nvidia Inspector. It is a software that allows creating custom nvidia profiles or modifying existing ones. It is pretty useful, it allows the user to force anti-aliasing, anisotropic filtering, vsync, ambient occlusion etc. But the most useful things in my case are anti-aliasing, SLI and ambient occlusion. Sometimes predefined NVIDIA profiles are missing some important components. Most importantly compatibility bits. There are already some compatibility bits which you can find online that allows you to enable SLI support, force SGSSAA/MSAA anti-aliasing and that kind of stuff. My suggestion is it could be pretty useful to add these compatibility bits and other nvidia inspector tweaks to pages. What do you think? Some compatibility bits that you can find online: http://forums.guru3d.com/showthread.php?t=357956 (Anti-aliasing) http://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867 (Anti-aliasing) http://www.forum-3dcenter.org/vbulletin/showthread.php?s=30d6dd5d089db6e2d573aed4ac7c76b8&t=509912 (SLI)
  5. Batman: Arkham Origins PC Features Detailed Nvidia has announced details on the PC version of Batman: Arkham Origins. The game, currently under development by Warner Bros. Games Montréal, is using Unreal Engine 3 just as Batman: Arkham City did. However, also like its predecessor, the engine will have a number of graphical additions, including: Direct X 11 Tessellation, allowing for Batman to alter the environment (eg. real footprints) Percentage Closer Soft Shadows, allowing for more realistic shadows Physx Turbulence, Cloth and Particles systems which react to Batman's actions Temporal Anti-Aliasing, an AA technique that has been criticised for resulting in low performance and blur A new, unknown, Depth of Field system A new, unknown, Horizon-Based Ambient Occlusion system It is important to note that it is unknown which of these additions will work on AMD cards. Of course, even for those with Nvidia cards, they still mean nothing if they heavily impact game performance, as seen with Batman: Arkham City which would sometimes stutter and fall to unplayably low frame rates with its graphical additions turned on. Hopefully Nvidia has sorted out the problems for the next game in the franchise. Batman: Arkham Origin is out worldwide on Microsoft Windows systems on October 25th 2013. [Source]
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